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  1. I need help! I'm new to selling things on marketplace and I DON'T FIND AN ANSWER TO THIS ON GOOGLE! So I've copied my object that I want to sell to Marketplace listing. (I have Firestorm Viewer by the way). Then Marketplace listings open with the folder where my object is in. Then I go to my browser, open my Merchant home on marketplace. I click on manage listings. BUT IT IS EMPTY! What should I do? Did I miss to do something? First I do the object in Second life world. Then - tell me the step by step please. Because as you can see, English is not my mother language. And I am desperated haha
  2. Hi all, I recently had a firestorm issue and decided to change reset my settings. I would usually always limit my MaxFPS because I felt it worked a little better on my laptop. However, when I went to go reset it its no longer found as a setting to change under debug settings. Is there anything else I can do to either limit the framerate lower than 15 or just have it run a little lighter on my MAC laptop? It took me a really long time to figure out settings that worked so I'm saddened things are no longer set like they used to. Thanks Rhia
  3. I got an notice that one of my land parcels had options set to "Build: Everyone, Object Entry: Everyone" and some else had rezzed adult material in plain view. And this isn't allowed in Moderate land, therefore the one who noticed it investigated to find land owner. ( I have land in two different regions, and have spent time in one of them, not both) I was lucky to get the notice, returned the stuff and changed options. I was sure I had the correct opinions set, but I could not be 100% sure. But since then, I am wary of land options. Yesterday, I crashed and when I logged in, things felt wrong. My Firestorm AO is totally empty and things rezzed slow. (I still haven't got the AO right, even after several relogs, but forget that problem for now. It is minor compared to Land issues) I don't know why I opened Land and looked at the Land Options, but to my absolute horror, it was set to "Build: Everyone, Object Entry: Everyone". I was 100% sure it was set to "Build: Group, Object Entry: Group". This is my primary land and where I have home set. I then teleported to my other three parcels, to find out that the Land Options was set to "Build: Everyone, Object Entry: Everyone" in one of them. Not the same land, and here I was 100% sure that I had set them to "Build: Group, Object Entry: Group". I am sure this last change in Land Options had happened recently, because my home is next to Linden Roads and Protected water, so it is people passing by. Some squatter or jerk would have rezzed something, and it had not happened. The Land Options had changed and I didn't do it. And the other group members is my alts. What the heck happened? The Grid Status is normal and was yesterday too. Is it a Firestorm bug? It can't have happened to others, because then someone would have made a thread about it?
  4. Hello, I'm trying out the Bakes On Mesh project and first of all, I gotta say that this is an amazing idea that will definitely progress SL and make our lives easier, so kudos to that! But, today I logged from the Firestorm beta and these weird red textures popped on my face, along with some blue spots on my body. I don't understand why in the Second Life beta viewer it looks fine and in Firestorm it doesn't. Also, for some reason the shape is different in the Firestorm viewer. I looked it up on youtube and I listened to a quick explanation but unfortunately, I didn't understand a single thing so I would appreciate a simple non-techy explanation and a solution (if there is). Thank you! Firestorm vs. SL viewers: https://gyazo.com/1cd83cfffb6cee87fa2a9b18d8eb8cda
  5. So, I have been having this intermittent freezing. The program/viewer starts to not respond, and I will get a little blue wheel for about 45 secs to a min. If I am not on my viewer and am in another window, even if it is not responding, I will see a little 'blink' when it comes back so that I knew it was frozen. It is VERY frustrating. I have checked my ram for any errors (ran memtest86 for 11 passes and it all passed). I have checked for virus' and malware. I have run a clean on the computer. I have clean installed viewers. Cleared cache. Moved my logs. I have rolled back video drivers. Updated drivers. Literally cannot figure out what the issue is and cannot find anyone else with the issue. I am going to attach a copy of my specs below, as well as a log I also submitted to the peeps over at firestorm. This happens on both SL and Firestorm viewers (when they are logged in at the same time too or not). I haven't had any response from LL (I put in a ticket over a week ago) and I put in a Jira Support ticket with Firestorm, and still waiting to hear from them. So, I thought in the meantime some of you might have some suggestions as to what is going on. Second Life Server 18.05.25.515749 Release Notes CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (4200.01 MHz) Memory: 16349 MB OS Version: Microsoft Windows 10 64-bit (Build 17134) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 1070/PCIe/SSE2 Windows Graphics Driver Version: 24.21.13.9811 OpenGL Version: 4.6.0 NVIDIA 398.11 RestrainedLove API: RLV v3.1.4 / RLVa v2.1.0.53634 libcurl Version: libcurl/7.47.0 OpenSSL/1.0.1h zlib/1.2.8 J2C Decoder Version: KDU v7.9.1 Audio Driver Version: FMOD Ex 4.44.61 LLCEFLib/CEF Version: 1.5.3-(CEF-WIN-3.2526.1347-32) LibVLC Version: 2.2.4 Voice Server Version: Vivox 4.6.0017.22050 Settings mode: Firestorm Viewer Skin: Firestorm (High Contrast) Window size: 1370x888 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1 Draw distance: 128 m Bandwidth: 1500 kbit/s LOD factor: 2 Render quality: High-Ultra (6/7) Advanced Lighting Model: Yes Texture memory: 512 MB (1) VFS (cache) creation time (UTC): 2018-6-9T5:14:18 Built with MSVC version 1800 Packets Lost: 0/21,933 (0.0%) June 08 2018 22:59:35 SLT Here is a log I submitted to FS: 2018-06-08T03:35:14Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(617) : LLViewerAssetStorage::logAssetStorageInfo: mTotalBytesFetched 844742 2018-06-08T03:35:15Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 45.10 2018-06-08T03:35:19Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:35:25Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 44.90 2018-06-08T03:35:27Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:35:35Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 45.00 2018-06-08T03:35:35Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:35:43Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:35:45Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 44.80 2018-06-08T03:35:51Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:35:55Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 45.00 2018-06-08T03:35:59Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:36:05Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 45.00 2018-06-08T03:36:07Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:36:14Z INFO: llcommon/llmemory.cpp(185) : LLMemory::logMemoryInfo: Current allocated physical memory(KB): 952212KB 2018-06-08T03:36:14Z INFO: llcommon/llmemory.cpp(186) : LLMemory::logMemoryInfo: Current allocated page size (KB): 2332996KB 2018-06-08T03:36:14Z INFO: llcommon/llmemory.cpp(187) : LLMemory::logMemoryInfo: Current availabe physical memory(KB): 725509KB 2018-06-08T03:36:14Z INFO: llcommon/llmemory.cpp(188) : LLMemory::logMemoryInfo: Current max usable memory(KB): 1677721KB 2018-06-08T03:36:14Z INFO: llcommon/llmemory.cpp(190) : LLMemory::logMemoryInfo: — private pool information – 2018-06-08T03:36:14Z INFO: llcommon/llmemory.cpp(191) : LLMemory::logMemoryInfo: Total reserved (KB): 0 2018-06-08T03:36:14Z INFO: llcommon/llmemory.cpp(192) : LLMemory::logMemoryInfo: Total allocated (KB): 0 2018-06-08T03:36:14Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(612) : LLViewerAssetStorage::logAssetStorageInfo: Active coros 0 2018-06-08T03:36:14Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(613) : LLViewerAssetStorage::logAssetStorageInfo: mPendingDownloads size 0 2018-06-08T03:36:14Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(614) : LLViewerAssetStorage::logAssetStorageInfo: mCountStarted 151 2018-06-08T03:36:14Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(615) : LLViewerAssetStorage::logAssetStorageInfo: mCountCompleted 151 2018-06-08T03:36:14Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(616) : LLViewerAssetStorage::logAssetStorageInfo: mCountSucceeded 151 2018-06-08T03:36:14Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(617) : LLViewerAssetStorage::logAssetStorageInfo: mTotalBytesFetched 844742 2018-06-08T03:36:15Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:36:15Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 44.90 2018-06-08T03:36:23Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:36:25Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 44.90 2018-06-08T03:36:31Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:36:35Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 44.90 2018-06-08T03:37:17Z WARNING: newview/llviewerjoystick.cpp(224) : LLViewerJoystick::init: ndof_init_first FAILED 2018-06-08T03:37:17Z INFO: newview/llviewerjoystick.cpp(268) : LLViewerJoystick::init: ndof: mDriverState=0; mNdofDev=000001CFFDB8B670; libinit=1 2018-06-08T03:37:17Z INFO: #FrameWatcher llcommon/llsys.cpp(1305) : FrameWatcher::tick: slowest framerate for last 600 seconds 2.5 2018-06-08T03:37:17Z <mem> Avail Physical KB: 10722664 2018-06-08T03:37:17Z <mem> Avail Virtual KB: -7212908 2018-06-08T03:37:17Z <mem> Avail page KB: 9736196 2018-06-08T03:37:17Z <mem> CommitLimit KB: 19624348 2018-06-08T03:37:17Z <mem> CommitPeak KB: 19076524 2018-06-08T03:37:17Z <mem> CommitTotal KB: 9888152 2018-06-08T03:37:17Z <mem> HandleCount: 80904 2018-06-08T03:37:17Z <mem> KernelNonpaged KB: 288856 2018-06-08T03:37:17Z <mem> KernelPaged KB: 494624 2018-06-08T03:37:17Z <mem> KernelTotal KB: 783480 2018-06-08T03:37:17Z <mem> Page Fault Count: 2866624 2018-06-08T03:37:17Z <mem> PageSize KB: 4 2018-06-08T03:37:17Z <mem> PagefileUsage KB: 2332996 2018-06-08T03:37:17Z <mem> PeakPagefileUsage KB: 2449204 2018-06-08T03:37:17Z <mem> PeakWorkingSetSize KB: 1096620 2018-06-08T03:37:17Z <mem> Percent Memory use: 0 2018-06-08T03:37:17Z <mem> PhysicalAvail KB: 10722664 2018-06-08T03:37:17Z <mem> PhysicalTotal KB: 16740764 2018-06-08T03:37:17Z <mem> PrivateUsage KB: 2332996 2018-06-08T03:37:17Z <mem> ProcessCount: 207 2018-06-08T03:37:17Z <mem> QuotaNonPagedPoolUsage KB: 286 2018-06-08T03:37:17Z <mem> QuotaPagedPoolUsage KB: 720 2018-06-08T03:37:17Z <mem> QuotaPeakNonPagedPoolUsage KB: 376 2018-06-08T03:37:17Z <mem> QutaPeakPagedPoolUsage KB: 733 2018-06-08T03:37:17Z <mem> SystemCache KB: 5691076 2018-06-08T03:37:17Z <mem> ThreadCount: 2556 2018-06-08T03:37:17Z <mem> Total Physical KB: 16740764 2018-06-08T03:37:17Z <mem> Total Virtual KB: -128 2018-06-08T03:37:17Z <mem> Total page KB: 19624348 2018-06-08T03:37:17Z <mem> WorkingSetSize KB: 949360 2018-06-08T03:37:17Z <mem> timestamp: 2018-06-08T03:37:18.52Z 2018-06-08T03:37:17Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:37:18Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 9.00 2018-06-08T03:37:18Z INFO: llcommon/llmemory.cpp(185) : LLMemory::logMemoryInfo: Current allocated physical memory(KB): 949688KB 2018-06-08T03:37:18Z INFO: llcommon/llmemory.cpp(186) : LLMemory::logMemoryInfo: Current allocated page size (KB): 2332996KB 2018-06-08T03:37:18Z INFO: llcommon/llmemory.cpp(187) : LLMemory::logMemoryInfo: Current availabe physical memory(KB): 728033KB 2018-06-08T03:37:18Z INFO: llcommon/llmemory.cpp(188) : LLMemory::logMemoryInfo: Current max usable memory(KB): 1677721KB 2018-06-08T03:37:18Z INFO: llcommon/llmemory.cpp(190) : LLMemory::logMemoryInfo: — private pool information – 2018-06-08T03:37:18Z INFO: llcommon/llmemory.cpp(191) : LLMemory::logMemoryInfo: Total reserved (KB): 0 2018-06-08T03:37:18Z INFO: llcommon/llmemory.cpp(192) : LLMemory::logMemoryInfo: Total allocated (KB): 0 2018-06-08T03:37:18Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(612) : LLViewerAssetStorage::logAssetStorageInfo: Active coros 0 2018-06-08T03:37:18Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(613) : LLViewerAssetStorage::logAssetStorageInfo: mPendingDownloads size 0 2018-06-08T03:37:18Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(614) : LLViewerAssetStorage::logAssetStorageInfo: mCountStarted 151 2018-06-08T03:37:18Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(615) : LLViewerAssetStorage::logAssetStorageInfo: mCountCompleted 151 2018-06-08T03:37:18Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(616) : LLViewerAssetStorage::logAssetStorageInfo: mCountSucceeded 151 2018-06-08T03:37:18Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(617) : LLViewerAssetStorage::logAssetStorageInfo: mTotalBytesFetched 844742
  6. Hi everybody. Often when I try teleporting using Firestorm, the teleport starts and the progress bar gets maybe half-way with the "requesting teleport" status but then seems to hang, and there is no Cancel button, no menu, no way out of it, even Ctrl-Q doesn't work. I wait there, unable to tell my friends that yes I really am on my way, and eventually after a couple of minutes, the only thing I can do is the drastic step of killing the Firestorm process, launch it again and log in, and try the teleport again, which then usually works immediately. The sims I am trying to get to are nothing special, usually fairly quiet. I have read that a big load of attachments can slow teleports, but I never wear more than a mainstream mesh body and head, basic clothes/hair/jewellery, and no HUDs, with ARC of 50k or so. Can anybody suggest what might be going wrong here? Thanks a lot.
  7. Hiya Why doesn't firestorm default to keyboard and mouse?
  8. Hello, I can't seem to get any of the viewers to load onto my laptop. They all stall prior to login - saying "Initializing VFS" or gets stuck there. I have tried to re-download the ones I have been trying to login with (Firestorm, Singularity, Black Dragon & Original SL Viewer). The only one that will login is Singularity; but functions and graphics don't work in it (can't use bento, etc). This has been happening for about a week now. I am really not sure what the issue could be or how to resolve... If anyone could help, your advice would be greatly appreciated!
  9. Hello, I can't seem to get any of the viewers to load onto my laptop. They all stall prior to login - saying "Initializing VFS" or gets stuck there. I have tried to re-download the ones I have been trying to login with (Firestorm, Singularity, Black Dragon & Original SL Viewer). The only one that will login is Singularity; but functions and graphics don't work in it (can't use bento, etc). This has been happening for about a week now. I am really not sure what the issue could be or how to resolve... If anyone could help, your advice would be greatly appreciated!
  10. Hello! I have been trying to run Firestorm because I love the features it has on it, but it lags horribly. No matter how low, or much I change the graphics it still lags oddly enough. While SecondLife Viewer runs great on high to ultra. On Firestorm I get about 20fps the highest.Admin doesn't change anything and I made sure my firewall wasn't blocking it. If anyone knows anything on what I can check or do please let me know. These are my specs:(All these are up to date.) Processor Intel Core i5-7400 Ram 16 GB NVIDIA GeForce GTX 1050 Ti 4 GB Windows 10 64 bit
  11. Hello people. So my problem is that I don't receive offline ims anymore. When I checked my config options I found what the attached snapshot shows. Please could anyone explain me what is happening here? So is there any way to fix/activate that option again? I did never uncheck that option. I got Firestorm 4.5.0 Thanks.
  12. Vxxdxx

    FIRESTORM REINSTALL?

    Okay so im trying to reinstall Firestorm, I downloaded 5.0.11I chose the " For SL only 32bit: DOWNLOAD " version.and i did what this told me to do: http://wiki.phoenixviewer.com/fs_clearing_settingsand its still saying https://prnt.sc/jbrm7e(not to mention the 5.0.11 intel fix error message comes up as "Update Graphics Card"when i put in the 5.0.7 intel fix it says the error message I screenshotted above( https://prnt.sc/jbrm7e )somebody PLEASE help, I deleted the User_settings folder all together and it comes back when i try to launch firestorm, and i deleted all the " settings_per_account.xml " and still nothing changes.
  13. Estimado. Su apoyo con el problema que estoy teniendo,no puedo acceder a ningun visor de SL (Firestorm,singularity) , siempre me sale este mensaje como se muestra en esta imagen . Se agredece antemano por el apoyo , muchas gracias Atentamente xlxyayiadditionxlx @ Second Life Dear. Your support with the problem I am having, I can not access any SL viewer (Firestorm, singularity), I always get this message as shown in this image. We are grateful for the support, thank you very much Sincerely xlxyayiadditionxlx @ Second Life
  14. I've just spent an hour running NickeyD's branch of Firestorm on Linux. This is based on the LL AlexIvy version. It's looking good. Went to Tralala's Diner, a Japanese street market with high detail and good LOD textures. The new texture cache handling seems better than the old. The street market looks good, LOD transitions are working well,. and nothing broke. I tried some fast motorcycle runs around Circuit de Corse, sometimes outrunning the texture loading, and that worked fine. Very nice. Nothing broke anywhere. This seems to fix https://jira.phoenixviewer.com/browse/FIRE-22342 segfaults related to using OpenJPEG instead of the non-free version. (Not OpenJPEG's fault; a problem in error handling.) That's been the show-stopper on self-compiling Firestorm for some time. Once that branch gets merged back into Firestorm main, which is at 5.1.4.55097, we should have straightforward 64-bit Linux builds again. Waiting for this has been holding me back on working on velocity extrapolation at region crossings, which still needs improvement. Congratulations to everyone involved.
  15. Hi everybody. I do a bit of sailing, and it's nice to have daylight so that I can see what's ahead , so I do Ctrl-Shift-Y in Firestorm to force midday lighting, but that gets reset to the sim's default every time I cross a sim border. Does anybody know of a way to force permanent daylight until I decide otherwise? Thanks a lot.
  16. We have been discussing the new Firestorm building tools since the viewer came out over a month ago (maybe two but it doesn't seem that long). But all that great discussion is lost in another thread with Firestrom 5.0.11 in the title which really isn't going to help much for search. And WE DID RAMBLE a lot LOL. I recently wrote a short article on the new tools for my blog. Nothing indepth, mainly to alert SHOPPERS that they now have tools to make smarter purchases. Happily it is more popular than the free mesh body post that it shares placement with in the sidebar. THIS is a good thing I think. Folks do care. I use the LOD tools almost daily now and even though I always tested VISUALLY before, they have really helped me make -- well let's call them "informed" choices. I had a good example today of the beginning of a house build so I took a screenshot to demonstrate. Remember, MY method and choices are mine and not necessarily the ones others do or should make. We each work differently and often for different purposes. You can see that even at this relatively small size the solar wall will be viewable more clearly than it needs to be. (We don't need to see the details in the windows from a block away now do we?) So I can decrease the LOD settings (not a handmade LOD gal here) and still get the visability needed. Having the DISTANCE FIGURES really helps me. Before it was a cam out to what I "think" is the edge of the sim sort of thing. I also believe that having the Linden viewer numbers next to the FS numbers is a reminder that there ARE folks using 1.25 or lower LOD settings. The studs, cement, footer and windows are on two 1024 textures with the cement and windows sharing the same stacked texture space (I divided the cement footer into four parts with obvious "breaks in the pour" so that seams would appear to be naturally there. I can't stand repeating woodgrain so those boards are mapped individually (they could have been done in four sections that repeats also). The wood is still slightly blurry (not like the tiny bench I found with NINETEEN TEXTURES; it was SO CLEAR) but I can live with that. Handles will be added individually on the inside since they are small objects and didn't need to be figured into this window wall AND will ONLY be seen from short distances inside the house. I suspect a lot of us have learned from these new tools and it would be good to share how we are working differently so that newcomers can find the information in the archives. I am assuming that the new FS features will be integrated into the Linden viewer eventually, at least I certainly hope so. One thing that "I" discovered this last month or so with all the conversations is that while certainly not the thriftiest of all with my vertices and textures, I am MUCH closer to the game asset side of the equation that the majority of well-known and popular Home and Garden creators. That makes me happy really. I know I will never have yummy Maya bakes since I have no intention of starting a new learning curve. I know that it is unlikely I will be making my own LODs in the future except when I feel it will really help. But in the scheme of things I feel like I am doing a pretty good job of bridging super thrifty game asset and super pretty but OH so hard on the server and viewer designs. And for me -- that's good enough. We ARE supposed to be having fun here. The folks making the big bucks in RL can be perfect *wink*. PS. A quick upload using the uploader defaults gave me these results and a MUCH low land impact. So any thoughts on how you work differently now feel free to add. That was kind of the point of this post. I also needed to remind myself that I actually AM doing pretty well in the scheme of things; it was a difficult week in my corner of the virtual world.
  17. I spend most of my time over on the MESH forum but wanted to start a thread here about textures. Historically I have used (what I THOUGHT) were fairly large textures on items. Like a 1024 for a wardrobe closet say. Well it turns out that I wasn't even NEAR the record breaking line of overly abundant textures. While it was possible to check on texture size previously, the new version of Firestorm's Inspect Objects tab let you do that easily. We talk a LOT (a whole lot) about low poly game asset mesh on the MESH forum, but let's not forget about the texture part of the equation. Below are two example's of texture use. This first one (not even a HINT of the object in the background purposefully) is a VERY small bench -- about a meter in size: OMG! and this is my 40 x 23 building for Fantasy Faire: Now the Fantasy Faire building is not my norm either but was purposefully made to help keep the lag down and that it does very well. This disconcerting revelation came about as I was teleporting back and forth filling up my mock shop to see if the smallest building would be big enough for me (yep, plenty). Every time I TPed back in the bench (gorgeous bench by the way) was gray for a LONG time. My computer doesn't normally see gray ^^. Eventually I really wanted to know what was going on and so I did a quick inspection (thanks you dev that added this) and had an Oh My moment. I deleted the bench. So when people are complaining that their home or sim is laggy, it is very likely a COMBINATION of dense mesh and too many large textures. So let's all think about that now and then :D.
  18. Over the last two days (2/26 and 2/27), I have been having repeated problems logging into SL using Firestorm (it basically hangs). Today, I tried messing with the Mode setting on the login screen and found that changing it from Firestorm to Phoenix seems to work Give it a shot! (two other people in the other thread "Did SL just go down again?" said it worked for them, too) X
  19. Bonjour, j'ai un problème de connexion sur Firestorm, concernant le "Grid". Cela fait un petit moment que j'ai ça depuis quelques jours, je ne sais pas trop pourquoi et je voudrai savoir comment ne plus l'avoir. Si il y a eu des personnes qui ont eu affaire à ce problème de Grid, je pendrai volontiers vos conseils/aides. Merci d'avance.
  20. I just upgraded Firestorm from an earlier v5 to the current latest - Firestorm 5.0.11 (53634) . I initially had an issue with the new version freezing and logging me out after about 10 minutes or so, but that seems to have been cured by reducing bandwidth from the previous setting of 1250Kbps down to 800Kbps (Preferences - Network & Files). The other thing, which is what this post is really about and I hope someone can help me, is that I stop walking to my double-clicked point whenever I click the ESC key as I'm walking. The previous version did not do that, it just alligned my view to the direction I started walking but I kept on walking. Preferences - Move & View .. there is an option near the bottom for Double-click on land. I always have mine set to Move to clicked point. But the way it used to work has changed and I don't like. Anyone know how to make it work like it did before re: pressing ESC while walking?
  21. I have one of those looooong bakes happening and since I already got some tea I thought I would share this --- mostly for new folks that might get pretty confused. I don't know if this happens with ALL doorways, with just cube (analyzed) physics or what but it can be fairly disconcerting when you think your physics model isn't working. Here's the deal. After I uploaded a mesh entry wall (with doorway) I wen't into the build window and looked at the physics with the new "see the physics model" option in the Features menu (the little eye up by Physics Shape Type). Well I at least THOUGHT a word that you can NOW say on TV. Why wasn't my physics model working. Well the answer is, it WAS WORKING -- it just didn't look like it in the "see the physics" pane. Here are the screenshots. I also uploaded the same mesh with high physics (just choosing that option in the uploader). It showed the same solid door but a slightly different shape. The doorway WORKS just as it should. So don't panic if this happens to you. And my bake is done. Pasting in screenshots. EDIT: The 10 land impact doorway is the one with the HIGH physics from the uploader which shows you why you want to make your own physics models LOL.
  22. Suddenly I cannot open the market place browser from within the Firestorm viewer. Peculiarly my alt - using the same viewer - can !! What adjustment must I do ???
  23. I have been away from SL for about 5/6 years. I finally attempted to sign into my account about a week ago and it said my account was on hold. So I submitted a support case to get it reactivated and I am now able to sign into it. However, I have the Firestorm viewer (and yes I have updated to the most current version of it) and when I log into my account my avatar will not rez. I don't know if it's because the account is so old the textures used just aren't existing anymore? What is the problem? Every time I attempt to sign in, it's just an orange cloud. I waited for almost an hour thinking it just needed time to load but no avail. Is there something that needs to be done on Linden Lab side? I have submitted a ticket to ask about that also but since it's President's Day, no response yet. Does anyone have any helpful answers as to what I can try in order for the avatar to show up in world? When I checked with a friend, they can see me perfectly from their side but I can't see myself.
  24. That's fine, but why does the SL Plugin in Firestorm needs to connect to firestormviewer.org web server? Thanks.
  25. Hi, I am trying to get a good depth of field effect in Firestorm. When I get the background nice and blurry, my avatar is also blurry. When I try to fix it and make the avatar in focus again, the background gets sharp also. Have been playing with the settings for hours and reading online articles but nothing is getting me closer to how I want to view the world. Can anyone help me? Jaz
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