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hi to anyone who would take time reading this 🙂 first off, a blessed 2023 to you! 🥳 my question is, what causes this "halo-ish" thing around my avatar to appear whenever I use Depth of Field? it's pretty annoying because it doesn't look nice at all. I have seen a ton of other people's pictures using DoF but their works are flawless. the edges of their field focus is clear and crisp. also, this happens when I have like a "winter breath" attached to my avatar. the second one that's circled on my sample (pic attached) whenever I breathe out the mist, it ruins the DoF effect like what happens around my avatar. what causes this and how to fix it? your help is much appreciated. thank you! ☺️ Maia
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Alpha hair tends to 'glitch' against a light background - the hair and the background become all messed up. It's bearable under normal conditions. But when I turn on Depth of Field in order to take a portrait shot, the glitching becomes greatly magnified to the point of ruining the photo. While it might be possible to blur it out in a photo editing app, I feel it would be better to take a cleaner shot to start with. So, does anyone have any tips for how to mitigate this issue? (Turning off DoF works, but I'd like to be able to use it if at all possible). I'm no expert in using DoF, currently experimenting having read an article in the latest edition of Focus magazine (an in-world SL publication). My settings are taken from recommendations in the article (the rest are default) and I'm using Firestorm: View angle: 0.783 FOV: 22.9 FOC: 50 CoC (circle of confusion): 29.0 f-number 5.6 I hope you can see the glitching effect on the attached photo. Let me know if not and I'll set up one that's more 'extreme'. Any solutions?
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Hey! First time posting here, hoping someone could either tell me what I'm doing wrong or confirm whether or not this is a bug. Whenever I take a snapshot, the resulting image is never identical to what the second life viewer is showing; particularly with shadows, ambient occlusion and DoF, in short the effects from DoF and ambient occlusion that I'm seeing in the viewer are not present in the snapshot image or are greatly reduced. I have to really over apply DoF to see an effect on my snapshot, and no matter how I fiddle with ambient occlusion, its effects on shadows isn't evident on the snapshot image. Shadows will look smooth and accurate on my viewer, but a snapshot will produce random shadow artifacts and jagged edges as though ambient occlusion wasn't turned on. I've tested this on Alchemy's project viewer, LL's viewer and Firestorm (example below is from Firestorm. I would try Black Dragon as well but have yet to set up Parallels for it.). Every time I have graphics on Ultra, save for draw distance which I minimize. Quality of shadows is maxed when I can depending on the viewer, specifically on Firestorm I've tried to max/fiddle with the extra shadow and ambient occlusion settings to no avail. I will add that I'm on a M1 iMac and am getting decent performance regardless of settings, so I don't believe it's because of hardware but I could be wrong. First image is a Gyazo screen capture to attempt to show what the viewer is displaying, smooth shadows and no weird artifacts. Second image is a copy of my high-res snapshot, shadows are suddenly not smoothed out and appear in random positions, as though ambient occlusion was not turned on.