One of the things that I have struggled with for a while now is getting the right brightness of my mesh.
When I compare my stuff from others it seems like they all got it right while mine are either too dark or too bright.
So when I put other creator's stuff together in a scene they all sync in nicely like it was made by one person
but when I put mine next to them the color/brightness/contrast is off (too dark or too bright)
I want to not have to worry about that and have a more efficient workflow. I hope I'm not in an island on this
I guess my question is if there's a certain way to bake the textures to make the colors/brightness uniform with others or have the right brightness for sl?