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Showing results for tags 'commands'.
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RISE Wrestling (Ring of Internaesttional Stars Experience) is an International wrestling federation traveling the globe bringing you great wrestling. We strive to bring you an international experience as we tour many different countries. We seek new talent that has the drive & determination to be the best. Seeking male and female wrestlers, commentators(Must have in world voice), referees and valets/managers ( must have in world voice). Free training will be provided. When your training is completed, pay will be given for every show you take part in. Fill out the application below. If you are available weekday afternoons and /or Saturday afternoons please fill out the application or for questions or more information, please contact Randy Glenfadden (randyglenfadden) in world or on Discord Barbie#5182 ( RISE Talent Acquisition Manager RISE Application: https://docs.google.com/forms/d/e/1FAIpQLSeWLfLgMzng_NATD_bVF8BRimwaUf65ghZ7TdRiT0IV1NH_tA/viewform?usp=sf_link
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Is it possible for there to be a script of some sort that references outfits? Instead of having to open up the Appearance window and doing all the clicking to change outfits, I'd like to avoid the hassle. Ideally, I'd like to be able to use chat commands to switch between outfits (so whatever code is executed when I click "Wear - Replace current outfit" is run by the command I enter). If, even possible, is something that can only be accomplished though a HUD, I'd be fine with that.
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- outfits
- appearance
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I have been working on a script and I wanted it to make the avatar invisible when someone sits on it, as well as remove all abilities to touch, detach, and etc. Thing is I am having a hard time finding out how to force detach all attachments on avatars and apply a alpha mesh. Can anyone show me how you go about doing; removal of attachments, applying of alpha layers, disable of teleporting, disable of touch. Thanks in advance and even if you can't do that could you at least give me the "@command". The wikis documentation on rlv isn't as straightforward with this stuff compared to other things. This is what I have so far: llRegionSayTo( victim, rlvrc, "sit"+","+(string)victim+","+"@sit:"+(string)id+"=force" ); llRegionSayTo(victim, rlvrc, "sit"+","+(string)victim+",@unsit:=n" ); llRegionSayTo(victim, rlvrc, "detach"+","+(string)victim+",@detach:=n" ); llRegionSayTo( victim, rlvrc, "edit"+","+(string)victim+",@edit:=n" ); llRegionSayTo( victim, rlvrc, "rez"+","+(string)victim+",@rez:=n" ); llRegionSayTo( victim, rlvrc, "sit"+","+(string)victim+",@detachme=force(*)" );