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Dear all, I've got a question. I closed an update group for my store and I ejected all members, but the group doesn't close after 48 hours. It's not the first time I closed a group, but it's the first time it remains active. I ejected all members 9 days ago, the group is set so nobody can join it and I'm the only member. No clue what I'm doing wrong. Any ideas? Thanks in advance, Riley
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Hello! Please help to combine these two scripts. I am trying to make a script for a linked door without a "hinge". I need to add the closing / opening sensor to the FIRST SCRIPT. Thank's for any help! FIRST SCRIPT (please help to add sensor here) // 2017 Maschinenwerk, Corp. // All Rights Reserved. /* * Define the rotation in degrees, using the door prim's local coordinate * system */ vector ROTATION = <0.0, 0.0, 80.0>; /* * Define the position of the virtual hinge; usually this is half the door * prim's width and thickness */ vector HINGE_POSITION = <-0.8, 0.05, 0.0>; /* * Define how fast the door opens, in seconds */ float SECONDS_TO_ROTATE = 1.0; /* * Define after how much time the door should close automatically, in seconds; * set to 0.0 to disable autolmatic closing */ float AUTO_CLOSE_TIME = 10.0; /* * Define a sound that plays when the door starts to open; set to NULL_KEY * for no sound. */ key SOUND_ON_OPEN = "e5e01091-9c1f-4f8c-8486-46d560ff664f"; /* * Define a sound that plays when the door has closed; set to NULL_KEY * for no sound. */ key SOUND_ON_CLOSE = "88d13f1f-85a8-49da-99f7-6fa2781b2229"; /* * Define the volume of the opening and closing sounds */ float SOUND_VOLUME = 1.0; /* * NORMALLY, THERE IS NO NEED TO CHANGE ANYTHING BELOW THIS COMMENT. IF YOU DO * YOU RISK BREAKING IT. */ integer gClosed; // Door state: TRUE = closed, FALSE = opened rotation gRotationClosed; // Initial rotation of the door (closed) vector gPositionClosed; // Initial position of the door (closed) vector gRotationPerSecond; // The amount to rotate each second doOpenOrClose() { /* * Only perform the rotation if the door isn't root or unlinked */ integer linkNumber = llGetLinkNumber(); if (linkNumber < 2) return; if (gClosed) { /* * Store the initial rotation and position so we can return to it. * * Rotating back purely by calculations can in the longer term cause the door * to be positioned incorrectly because of precision errors * * We determine this everytime before the door is being opened in case it was * moved, assuming the door was closed whilst being manipulated. */ gPositionClosed = llGetLocalPos(); gRotationClosed = llGetLocalRot(); /* * Play the opening sound and preload the closing sound */ if (SOUND_ON_OPEN) llPlaySound(SOUND_ON_OPEN, SOUND_VOLUME); } vector hingePosition = gPositionClosed + HINGE_POSITION * gRotationClosed; /* * Reset the timer and start moving */ llResetTime(); while (llGetTime() < SECONDS_TO_ROTATE) { float time = llGetTime(); if (! gClosed) /* * Invert the timer for closing direction */ time = SECONDS_TO_ROTATE - time; rotation rotationThisStep = llEuler2Rot(gRotationPerSecond * time) * gRotationClosed; vector positionThisStep = hingePosition - HINGE_POSITION * rotationThisStep; llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, rotationThisStep, PRIM_POS_LOCAL, positionThisStep]); } /* * Set the new state */ gClosed = !gClosed; if (gClosed) { /* * Finalize the closing movement */ llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, gRotationClosed, PRIM_POS_LOCAL, gPositionClosed]); /* * Play the closing sound and preload the opening sound */ if (SOUND_ON_CLOSE) llPlaySound(SOUND_ON_CLOSE, SOUND_VOLUME); if (SOUND_ON_OPEN) llPreloadSound(SOUND_ON_OPEN); } else { /* * Finalize the opening movement */ rotation rotationOpened = llEuler2Rot(ROTATION * DEG_TO_RAD) * gRotationClosed; vector positionOpened = hingePosition - HINGE_POSITION * rotationOpened; llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, rotationOpened, PRIM_POS_LOCAL, positionOpened]); /* * Preload the closing sound */ if (SOUND_ON_CLOSE) llPreloadSound(SOUND_ON_CLOSE); /* * Set a timer to automatically close */ llSetTimerEvent(AUTO_CLOSE_TIME); } } default { state_entry() { /* * Assume the door is closed when the script is reset */ gClosed = TRUE; /* * These doesn't change unless the script is changed, calculate them once */ gRotationPerSecond = (ROTATION * DEG_TO_RAD / SECONDS_TO_ROTATE); /* * Preload the opening sound */ if (SOUND_ON_OPEN) llPreloadSound(SOUND_ON_OPEN); } touch_start(integer agentCount) { doOpenOrClose(); } timer() { llSetTimerEvent(0.0); /* * Close the door if it isn't already closed */ if (! gClosed) doOpenOrClose(); } } SECOND SCRIPT (sensor is here) float TIMER_CLOSE = 5.0; integer DIRECTION = -1; // direction door opens in. Either 1 (outwards) or -1 (inwards); integer DOOR_OPEN = 1; integer DOOR_CLOSE = 2; vector originalPos; door(integer what) { rotation rot; rotation delta; vector eul; llSetTimerEvent(0); if (what == DOOR_OPEN) { // llTriggerSound("doorOpen", 1); eul = < 0, 0, 90 * DIRECTION > ; //90 degrees around the z-axis, in Euler form } else if (what == DOOR_CLOSE) { // llTriggerSound("doorClose", 1); eul = < 0, 0, 90 * -DIRECTION > ; //90 degrees around the z-axis, in Euler form } eul *= DEG_TO_RAD; //convert to radians rotation rot = llGetRot(); delta = llEuler2Rot(eul); rot = delta * rot; llSetRot(rot); } default { on_rez(integer start_param) { llResetScript(); } state_entry() { originalPos = llGetPos(); llSensorRepeat("", "", AGENT, 5, PI, 1); } sensor(integer num_detected) { door(DOOR_OPEN); state open_state; } moving_end() { originalPos = llGetPos(); } } state open_state { state_entry() { llSensorRepeat("", "", AGENT, 5, PI, 1); } no_sensor() { door(DOOR_CLOSE); llSetPos(originalPos); state default; } sensor(integer num_detected) {} moving_start() { door(DOOR_CLOSE); state default; } }
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Hello, I need your help. I just created an account and deleted the official viewer for Linux. I log in (login) and up there all right, but in the loading screen the dice connect the region and it closes. I leave a fragment of what is read in the console: 2017-12-08T02: 56: 55Z INFORMATION: print: *************** SURNAME OF CALL END OF LL *************** 2017-12-08T02: 56: 55Z INFO: handleViewerCrash: lock marker file created /home/abraham/.secondlife/logs/SecondLife.error_marker 2017-12-08T02: 56: 55Z INFO: writeDebugInfo: opening debug file /home/abraham/.secondlife/logs/dump-76e39617-a589-409b-a712-485ca525d991//dynamic_debug_info.log ./secondlife: line 138: 1845 Segment violation $ LL_WRAPPER bin / do-not-directly-run-secondlife-bin "$ {ARGS [@]}" *** bad closing ($ LL_RUN_ERR). *** ********************************************** ***** This is a BETA version of the Second Life Linux client. Thanks for trying! Please read README-linux.txt before reporting problems.
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Hello, I need your help. I just created an account and deleted the official viewer for Linux. I log in (login) and up there all right, but in the loading screen the dice connect the region and it closes. I leave a fragment of what is read in the console: 2017-12-08T02: 56: 55Z INFORMATION: print: *************** SURNAME OF CALL END OF LL *************** 2017-12-08T02: 56: 55Z INFO: handleViewerCrash: lock marker file created /home/abraham/.secondlife/logs/SecondLife.error_marker 2017-12-08T02: 56: 55Z INFO: writeDebugInfo: opening debug file /home/abraham/.secondlife/logs/dump-76e39617-a589-409b-a712-485ca525d991//dynamic_debug_info.log ./secondlife: line 138: 1845 Segment violation $ LL_WRAPPER bin / do-not-directly-run-secondlife-bin "$ {ARGS [@]}" *** bad closing ($ LL_RUN_ERR). *** ********************************************** ***** This is a BETA version of the Second Life Linux client. Thanks for trying! Please read README-linux.txt before reporting problems.
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Hola, necesito su ayuda. Me acabo de crear una cuenta y descargue el visor oficial para linux. Me loguo (login) y hasta ahi todo bien, pero en la pantalla de carga dice conectando region y se cierra. Dejo un fragmento de lo que se lee en la consola: 2017-12-08T02:56:55Z INFO: print: *************** END OF LL CALL STACKS *************** 2017-12-08T02:56:55Z INFO: handleViewerCrash: Created crash marker file /home/abraham/.secondlife/logs/SecondLife.error_marker 2017-12-08T02:56:55Z INFO: writeDebugInfo: Opening debug file /home/abraham/.secondlife/logs/dump-76e39617-a589-409b-a712-485ca525d991//dynamic_debug_info.log ./secondlife: línea 138: 1845 Violación de segmento $LL_WRAPPER bin/do-not-directly-run-secondlife-bin "${ARGS[@]}" *** Bad shutdown ($LL_RUN_ERR). *** ******************************************************* This is a BETA release of the Second Life linux client. Thank you for testing! Please see README-linux.txt before reporting problems.