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Showing results for tags 'blurry'.
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Hi everyone. I've been having a problem lately where makeup/hair bases I apply to my head take forever to render/load onto the head or just don't render at all. As a result, the textures of the makeup and hair bases are just perpetually blurry. Anyone have any solutions for this? Thank you in advance! Here is a picture of what I'm talking about: https://gyazo.com/bd03b728e9a8f5d06153c90582a12346 The eyeliner is blurry. It has been about 10 minutes and it still hasn't rendered onto the eye.
So i started making skins. And i'll keep it short. The texures look great in blender. Then i upload them in secondlife and they come out super blurry. I've seen so many HD looking skins around that i'm thinking there must be something i can do. they're 2048x2048 PNG format Blender SL
Hello, all! Thank you for viewing my post and I'm sorry if this is in the wrong place. Looking around I was not sure so I placed it here. I am making some custom tattoos for a friend, easy stuff. The only issue I am having is that the things are blurry as all get out. Been reading around and I did them on 1024x1024 in photoshop and uploaded as .pngs. I've attached photos of them, they are NOT done... but it would be a big help if I could get rid of that crazy blurry-ness. I am very new to creating so I am very sorry if this is an obvious thing. If anyone has any suggestions I'd love to hear them! I've already tried; Doing them on a larger project (1024X1024) Putting them on multiple layers Rebaking the avatar unchecking "use HTTP textures" Clearing Cache -Anna.
Hello, everyone. I've been struggling with transparent textures blurring after I upload them. When I test the textures in local, they look fine, but after I upload the very same texture, the texture is blurred as if it isn't fully rezzed. My textures are 1024 x 1024. I have made these textures for a fitted mesh item, but I can see the texture itself is blurry before putting it on the mesh, so it is definitely something within the texture itself and not the mesh. Plus this is ONLY happening for transparent textures. My non transparent textures upload just fine. So definitely not the mesh. I've been saving and following the same practices I always do for transparent textures and I've never run into this problem before. I am hoping someone out there may know what is causing this, and how I can fix it. Pic of Tested texture in Local: https://gyazo.com/46c64cf323e9a2690c9d24e9c6d1c9d1 Pic of Uploaded texture: https://gyazo.com/f66cd8668f45655d6e5aa30a9b4d1254 Thank you for any and all help I can get from all of you!