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About Me

  1. Hello, people! I have been thinking for a while of changing my standart SL head into mesh one. Ive been struggling between TMP and Catwa Daniel. I tried to find info about the TMP heads, but there is not much in internet and youtube, if anyone can give an opinion about this brand - are they good, is the difference between deluxe and the one which costs 1k only in the animations, do I get them with options about the face or I should buy them separately, can I change its shape...
  2. I am looking for someone that could build a custom bento tail. I would like it to have some special animations such as being able to sit and float on the tail, able to swing it around and hug it, and any other animations that would suit it. Please contact me in world if you are interested in taking on the job. You will need to show at least some proof of work that you are able to build such an item so I know you are capable of handling the job. Please note I will pay by what ever your rates are but will pay you once its complete. I don't expect full ownership of it, you may sell it on MP for y
  3. Hello I am working on making avatars and would like to add some animation functionality to them. For example, I'm trying to create a head with a movable jaw, controlled by a slider that goes from closed to fully open. The head is rigged to the bento bones, so what I'm trying to find out is if it is possible to control an animation in-world, frame by frame, or if I would have to cut the animation into individual animations for each frame, toggling between several animations along the slider to open and close the mouth (The latter option seeming quite wasteful). Secondly, I am slightly
  4. I've run into a very frustrating problem. I had used a deform animation given to me by my friend as a joke and it glitched my bento ears so they no longer position correctly. Resetting everything, scripts, skeletons, etc, and relogging has not fixed them. I am not using the wrong kind, they are the low far apart version and I double checked. I didn't expect this to happen and did not have a copy of the ears, I also don't want to just keep making copies whenever I mess up. There has to be a solution to this. They are meant to be on the sides of my head and wo
  5. Hey yall, Im having what may be an issue with testing a bento animation/pose im working on. It seems to test fine at first, then it reverts the hand position to the default. not sure what is going on. Im new to the bento world, but not the animation world lol. Any help in the right direction would be great. Ive never had an issue before with the testing before the upload *shrug* Making it with blender avastar. Wearing the Maitreya: Lara body. https://gyazo.com/6a301d37031fc7ebf6a79138ca29deab :what its suppsed to look like https://gyazo.com/983a2bc9e3236d10bbf8e50c
  6. Hello, From time to time I see that my avatar gets kind of deformed like on this pic: https://gyazo.com/b11880bcb58645b7e0b6b4233d156223 Relogging helps but after I teleport to another place it sometimes comes back (sometimes not - I know, it's weird). I use Maitreya Body and Catwa Head I wonder why it happens and if there is any solution to this.
  7. Seemingly out of nowhere, I started to have a problem with my Catwa head becoming deformed. I noticed my eye and eyebrow were skewed on December 25. The day before, I had a bento pet and a Grinch attached to my shoulder. I went to Catwa Friends group, and they suggested the issue might be that one of these had left a hidden animation behind. They offered me numerous suggestions, and I have tried all of them and more. To date, this is what I have done: Right clicked on my avatar and chose reset and then reset/skeleton and animations Gone to Avatar, Avatar Health and chosen ever
  8. Hello, maybe one of you clever minds can help me with the following problem. I am working on a ring for Maitreya hands. In Blender 3D, I rigged the ring to the mHandMiddle2Right bone in the following way: Position and rescale the ring so it is located at/ around the bone mHandMiddle2Right Apply Rotation & Scale (CTRL+A) to the ring Select the ring and the armature and Set Parent to Armature - Deform With Empty Groups (CTRL+P) Switch the armature to Pose Mode (CTRL + TAB) and select mHandMiddle2Right Switch the ring to Weight Paint Mode (CTR
  9. hi, looking for a bento maker to make a bento naga tail, it should have 2-3 simple stands 1-2 walks, a run or 2.. a jump, and plenty of ground sit options ,it should also be mod so that people can get creative and control the materials effects easy without an VERY un needed texture hud .. im thinking you should make this and list it and that i shouldn't have to pay extra for GIVING you this great idea .. but if you want me to pay you i can, under conditions that this tail would be mine to resell and not yours to hand out or sell.. but again im more then happy to just be the muse , there is a d
  10. Hello everyone! I use Maya 2016 and tried both the bento skeletons found here and here. Though the animation plays, it forces the arm to move to the position of the shoulder. Earlier when I made an animation that moved the fingers, when i uploaded it it forced the fingers to move to the position of the wrist. It seems that my animations force the rotating joint to move to its previous joint in hierarchy! I have Maya working in meters, I have the up axis as Y, as suggested in the BVH exporter text instructions. What am I doing wrong? Any help appreciated! P.S: I uploaded the
  11. Hello, I am having issues with the Sophie Bento head. The skin is matching perfectly but there is a feathering around the neck where the head meets the body. it is NOT the skin issue its the head size issue. I have head set at 0 and have tried all the different sizes. I have a maitreya body. Can anyone help me? Also the teeth wont change for the head. It stays at Vamp and wont go to normal teeth. Thank you
  12. I made a mesh head, and want to use the Bento skeleton. I use Blender but do not use Avastar and have never had a problem rigging with the normal skeleton. My problem is that I parent the mesh to the bento skeleton and export, as I normally do, but when I upload to SL, under the Upload options tab, the boxes for "Include skin weight" and "Include joint positions" are not available to be checked. So if I upload the mesh is just a mesh, without a skeleton. I usually just parent the mesh to the skeleton, export, and upload. But that doesn't seem to be working and I do not know what I'm doing wron
  13. Greetings I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh artist, I can make anything for you. the limit is your imagination. known motto of Second Life contact me inworlds via instant message / notecard (in case ims being capped please do send a notecard too ). To have some idea about my custom creations (texture quality and mesh) I can show you some of my creations inworlds. and you can ask about me (confidence about exclusive items, no reselling etc) to my references ( known creators in SL I work
  14. Greetings I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh artist, I can make anything for you. the limit is your imagination. known motto of Second Life contact me inworlds via instant message / notecard (in case ims being capped please do send a notecard too ). To have some idea about my custom creations (texture quality and mesh) I can show you some of my created items inworlds. and you can ask about me (confidence about exclusive items, no reselling etc) to my references ( known creators in SL I
  15. Hi I have managed a perfect fit between my Belleza Venus body and my Catwa bento head. However, there is a distinct line. I cannot change it with changing colour! Let me explain, in the front the bento head is paler than the body, but from behind, the body is paler than the head! Any suggestions would be appreciated! Thanks
  16. I am looking for an animator to create a few full permission eating and drinking poses for second life. Possibly with different bento hand poses that allow something as small as a french fry to fit in between fingers or something as large as burger. I would prefer the animations to be fluid as oppose to stiff. If interested please respond at your earliest convenience.
  17. Hello, I just purchased the SKING Katena body to go with my Catya mesh head but I seem to be having a bit of an issue with getting the skin tones of the neck and body to match up. I reached out to SKING support and they mentioned that using the tint slider on the head would work but I've had no luck. Has anyone had any luck with fixing this issue?
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  19. Hi. I'm not desperate to follow the trend for mesh heads just yet, as my current look is not awful, but just out of curiosity I have been demoing all the reasonable-looking Bento heads I can find. I don't like the sourpuss mouth and slitty eyes of most of them, but Meli Imako Rooth (left) and Genesis Lena (right) come fairly close to the look I want. Rooth (2,000 L$) is really aimed at creators. It not have a HUD, and it needs improvement in looks and animations, but it is full-perm and I don't mind doing some technical work (scripting/texturing) to bring it up to standard, if that
  20. Hi all I'm looking for a nice set of ao suitable for bento hands and head Currently I'm using a hud named voir. Nice but some motions could be better, so I'm looking specifically for: stand, run and flight better animations. Any hint? Thanks
  21. When purchasing non-clothing attachments for your AV like wings, tails, headdresses, etc, is a smooth rigged mesh animation more important than the ability to resize the items or would you rather have slightly less perfect animations with attachments that you can resize however you want? I was working on making new animated wings and realized that if I make them mesh people won't be able to resize them, correct? I would have to offer a few sizes as I do now. I tried for a week to make Bento animated wings where the mesh was just an invisible base to attach flexi wings to but it seems im
  22. Newbie here with a quick question: I started off as a default vampire avatar called "Elleria." I now have a Maitreya mesh body (Lara) and a Catwa head (Cami), and I also purchased mesh eyes (simply titled "customeyes"). I want the shape of my character's eyes to be large and round (Google search Billie Lourd for an example), NOT slim (like Taylor Swift's eyes). The Cami head has slim eyes and is not Bento, which apparently means that I am unable to make the shape of her eyes rounder. Someone suggested that switching to a Bento head would solve the issue; however, regardless of the head I demo,
  23. Hi, To simply sum it up, I'm trying to make my first Bento tail. I want it to be longer and larger than the default bone set up for the tail and from what people have told me, modifying the bones is possible because when uploading, I can include joint positions. My issue is is that when I modify the bones, it deforms my mesh badly and the tail does not move exactly with the bones, even when I manually paint the weights for them. Without modifying the Tail bones and using automatic weights, it works fine. But then if I try to resize the tail, it does not bend correctly.
  24. I'm hoping I get a reply at some point, perhaps now that I have more specific questions it helps. I'm working on animating the SL avatar's wing bones in Blender / Avastar. I've made super simple little flattened cylinder mesh objects at the base of each wing bone in case I need something to attach my own flexi prims to. I know, everyone usually uses mesh, but I really am attached to the flexible nature of plain ol' flat prims as they move so nicely. So, if I import these wing bone animations into SL as an avatar animation with the two little simple cylinder meshes they are rigged to, will
  25. Hi everyone, So im having a kinda major issue when it comes to the layering / alpha issues on my mesh heads. At the moment my heads are cut up into pieces to allow mix & match features however i will be switching this to faces with the next update so it wont matter. Anyway, the issue im having has to deal with the Eyebrows, Eyeshadow & Eyelashes layers. All of which need to work with alpha textures for applier creators to make their own features. There are multiple mesh heads on the market that do this without any issues from what i have seen, however mine ar
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