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  1. I have the newest Bento head from LOGO (Quinn). I noticed some of my friends mouth move when they talk. It turns out they are wearing different bento heads that have this feature built in automatically. I did some digging and found out that LOGO Quinn does NOT have this feature. So I was wondering if there is something I can buy, like an AO for a bento head that would do this? Or am I just out of luck unless I choose to buy another bento head that has this feature?
  2. so I am trying to help with my friends avi and we went and got the signature body and the catwa daniel head, we bought a shape that was supposed to be specifically for said body and head and it looks nothing like the phot., Can anyone help point me towards a place where the shape actually looks the way it says it does? Don't want to spend more money on a shape he's unhappy with.
  3. I would like to create a listing of Bento Mesh heads and the priority of their facial expressions, mainly to compose a list of mesh heads that are compatible to products that need to animate the head / face as well. I came across this topic as it seems various head makers use various policies about priorities for facial expressions. Some even seem to use priority 6 for simple background animations, thus making it impossible to override anything by 3rd party. Background Info: I am Mo Noel from MoDesign. Some of my product (as many products from other creators) use facial expressions to give a proper visual picture of the product in use. For example if you put a gag in ones mouth, the mouth eventually should stay open. Before the mesh heads era, this could be achieved by standard SL expressions, like „express_open_mouth“. The options where limited, but they worked reliable. Most mesh head brands do not support these standard expressions. Actually there is no brand I know that does scan the avatar animations for standard SL facial expressions and transform them to the corresponding mesh head expression. This renders the head incompatible to many products that animate the standard face. For basic animations, there is a reference about what priorities should be used for what kind of animations. It goes about like this: Priority 0 Used for many of the internal animations which are intended to be overridden with an AO. Priority 1 Used for internal emotes. Priority 2 Priority 2 is a good choice for stands in AOs. Priority 3 poses while moving (e.g. a walk) or that should override regular standing poses (like kneeling, a hug or standing with a handbag), but usually walks, dances, sits and most other animations that want to override standing poses Priority 4 enforced 1 (lower body) restricted walks, to overpower restricted stands this could be a walk in leg cuffs or humple walk when loosing a shoe Priority 5 enforced 2 (upper body) this could be enforced poses that need to override enforced walks like handcuffs, that should override the upper body even while walking in leg irons, as a leg iron walk also would animate the arms. Also a neck corset should be priority 5. Priority 6 anything that is even more restricting then priority 5 and we forgot to think about this could be special furniture things, for example, where a body might be folded as tiny as possible to hide it, e.g. to simulate a magic trick (Yes, some AO makers violate these rules, with the effect that A others do as well or B items don't work as expected) Example: Handcuffs and leg irons: 1. Avatar is standing: Prio 0: SL standing animation Prio 1: - Prio 2: standing animation of the AO Prio 3: - Prio 4: standing with restricted legs Prio 5: standing with restricted arms 2. Avatar is walking - same animations but * animations added Prio 0: SL standing animation Prio 1: - Prio 2: standing animation of the AO Prio 3: * walking animation of the AO -> overriding any stands Prio 4: standing with restricted legs Prio 4: *walking with restricted legs overriding the previously active prio 4 stand Prio 5: standing with restricted arms -> still overriding the arms of the restricted walk 1. Avatar is standing again - same animations, but the * animations from above stop: Prio 0: SL standing animation Prio 1: - Prio 2: standing animation of the AO -> takes over from the prio 3 walk Prio 3: - Prio 4: standing with restricted legs -> takes over from the prio 4 walk, still overrides Priority 2 stand Prio 5: standing with restricted arms -> still overrides loose arms of Prio 4 stand For a head, we need something similar. As there is no SL preset overriding face expressions by Bento animations, we could use the full range of the 6 priority levels. As a first sketch, the following "Mo-Rule" could be an idea to discuss: Priority 0 used for minor 3rd party animations or things that really don't matter and should be overpowered by standard face animation Priority 1 used for standard animations/emotes to keep the head alive while no one else is doing something Priority 2 Animations that override standard emotings, this could be smiles talking head whistle smoking etc. Priority 3 same as Priority 2, but for 3rd party items Priority 4 enforced 1 special effect animations e.g. avatar gets electroshocked Priority 5 enforced 2 real physical enforcements open mouth by a gag closed eyes by glue, death or something (e.g. a zombie avatar or a ghost) open eyes, hold open by matches etc. Priority 6 anything that is even more restricting then priority 5 and we forgot to think about (yes, some really may say this comes a tad late, but better late, then never.) (and yes, similar set of rules would be great for hands and feet and tails and ears …)
  4. Helloo, so i've just bought a female Bento head for my male avatar(becouse i liked the way it was made and i wanted to try it with my mudskin's skin wich is for male) and i have a male slink mesh body, the only problem was that the bento head had onlycould be worn with a female shape and it had an how can i say...small neck for my slink mesh body and idk what to do becouse...Can anybody tell me what to do, becouse i don't want to buy a female mesh body or anything...
  5. I use Maya 2017 and I have some old body templates that most likey don't work. Since the new hype around Bento, is there an updated of a default male and female shapes with Bento, or some form of limbs rig file to do so. I know this may sound stupid.
  6. I've sent a suggestion to LL about this issue, but I'm not sure how often they look at those. In case you don't know the new Rhiannon avatar comes with a bento horse. So I was a bit excited and wanted to try it out. Someone at Linden Labs decided she should ride side saddle and not astride. *sigh Now, maybe that would be a cute option to have, but she can only ride side saddle. I tried to add the male's horse AO, but it works only for male avatars. It was once considered "vulgar" for a "proper" lady (Hope you sense the sarcasm...) to ride astride. I like to think we're beyond that now, especially at LL. So please give us the option, at least, of riding astride. Thank you.
  7. Wow, I can't wait until I am home from work and can try them out. Today we’re excited to announce a set of 8 new starter avatars which are themed Renaissance, Mystic Heroes and Angels & Demons. In this release, for the first time ever, we’re offering Bento avatars! Yes you heard it right, all but the Mystic Heroes in this offering will be Bento-equipped. Some of the avatars are ride-alongs, which mean they include horses as a Bento attachment, while others boast animated wings!
  8. So, ever since the hype began about all the new features of ~Bento~ and we all sat with baited breath waiting for the big drop, there was one line I couldn't ignore: "11 extra limb bones for wings, additional arms, or extra legs." In the first bullet point under the headline, "Introducing Project Bento", my dream come true. Let's look again: "additional arms" *clutches holographic Machamp card* So I waited. Nothing. I waited some more. I inquired. I pressured. I attempted to learn mesh at a snail's pace so that I might accomplish my goals on my own. Agony. Today, upon closer inspection of the list of bones included in the Bento update, I am now confused. Are there additional arms or aren't there? Is it even possible to create independently moving bento arms for an avatar like...a Hindu god or a D'Jinn or some kind of fighting type pokemon? It seems to me that it would have been included but...I just don't know anymore. My question is whether or not this feature does in fact exist as advertised or if I'm wasting my own time by looking for it. If it -is- there, I can at least have what I want made custom.
  9. Hello everyone ♥ I have a fifteen year old role play avatar and I'm looking for a good AO for her. I've been looking for one a pretty long time but every AO I try seems to be too...sexy and mature. The thing is, Ellie is a sweet and innocent young lady and I'm looking for something neat, elegant yet young and playful. Does anybody have an idea, or know about a product with bento hands animations I could try? I'm clueless. Thank you and have a very nice day! A.N.: Here's Ellie's profile picture just for you to know how she looks like and what I mean.
  10. Problem solved. This thread can be deleted. WEll, I FIGURED OUT THAT HAVING THE LATEST VERSION OF AVASTAR DEF, HELPS. Make sure to use the "store joint edits" feature every time you move something.
  11. Hi everyone! I wanted to get into the clothing business for mesh bodies for Child/Teen avatars (mostly for those using the SMB body) but then I noticed a lot of people using the new BENTO style bodies. I wanted to know if there is any news on if there is going to be a bento body for those that are child/teen avatars or if it's even possible to make. I have not been able to find any information on the topic so far regarding this. So if anyone has information, I'd love to know what's going on for us in the kid avatar community!
  12. So I have found and bought a number of pre-configured bento facial expression ao's and I love the realism the provide, i.e., not having a static face. But just like with my regular ao, I want to create my own custom facial expressions ao using my own selectin of bento anims. I did purchase the Catwa hud which does allow one to do this, but it requires renaming of all anims used to a structure that the Catwa hud can read, and many of the bento anims I have ths far collected are no mod. I am thinking to experiment using a conventional ao and throw in the Bento facial anims and indicate to use them for stands, and configure the notecard to run upper and lower face anims concurrently... and hope it will run ok alongside my built-in Firestorm ao. My question for the experts here - is there a good and relatively easy was for one to build a custom facial expression hud for bento heads? If so, it would make for a much more sexpressive SL!
  13. I am totally new to Bento bones. I don't even have a mesh avatar. But I am a creator who is interested in getting started with making animations using bento bones. So, where do I find "avatar_skeleton.xml" to put into an animator? What free animator can I use? Where can I get a mesh avatar at a low price? Thanks!
  14. I started playing with making animations using new Bento bones lately and noticed a weird issue I haven't seen before. I've made an animation for a tail and uploaded it to SL but it somewhat degraded in quality. The first video is the animation as seen in Blender 2.78 and the second is inworld after export using Avastar 2RC9 .anim exporter option. I tried using BVH format but it completely scrambled up my animation to the point of not resembling the original one at all. The issue mostly appears in slower animations. I read somewhere that SL optimizes animations throwing out frames where there's only a small change from the last one, I tried changing fps of the animation, its length and speed but it didn't seem to change the resulting inworld animation. The only improvement I noticed was when I used NLA Editor and duplicated the animation a couple of times and lined up one after another, extending its length this way. The result was considerably closer to the original animation but still not as fluid. I'm curious to hear from other animators how to deal with this issue.
  15. Ok so this is probably pretty simple and i could figure it out myself, but I am not able to get on SL at the moment, and I can get on here, and people here can be so helpful. I recently upgraded to a mesh head, I am using the Mayreal Bento head, and had been using it with a demo eyeshadow, and a lipstick that took way to long to load on my viewer. So i decided to ditch them both and start over. Because I wasn't sure how to remove the appliers for them I just removed the head and added a new one and then reapplied the skin. All that worked fine, except now I have this white place on my head where a hair base should be, Before I didn't have that my whole head was the color of my skin. Problem is this white space shows as a white border around my hair. My hair looked fine before, but now looks pretty lame, I assume I had done something to get my head to be uniformly the skin color, but I have no clue. So I was hoping someone might know right away what I need to do, so I don't have to spend the first 30 minutes of my time online in the morning playing with it. Thanks
  16. As I swim deeper into tutorials and manuals about Bento heads, I am more awed than ever by the artistry and skill that goes into these creations. I'm in the planning stage for animated movies that use Bento-enabled facial expression. Current heads meet many of my needs, but sliders can't quite achieve a particular shape I'm seeking for special applications of projected light. As an animator with crude modeling skills, I could conceivably sculpt and rig this shape on my own. Would that mean weeks of study and $$, or months and $$$$ (for Mudbox or Zbrush)? What about commissioning the shape from a 3D sculptor and paying another artist to Bento-ize it? Could a major creator easily produce a variant, which she could then sell in her store? I realize there may be many possibilities. Before I choose a path, I'm just seeking perspectives from this expert community. Thank you!
  17. Hello! I started to use Blender for Bento Poses. Anyone here have experience? Here are some questions: How should I save the pose in Blender? I wanted to sell only Hands animation without posing is it possible? Where can I find the script for HUD to change specific animation (hands, face) by clicking on it at Main screen? I never sold things like that in SL but I want start! Any help would be appreciated, Thank you all for the kindness. Rumi
  18. Hi all, I'm trying to help a friend makeover his avatar and I was wondering if anyone knew of where i could find some high quality Chinese or East Asian male skin appliers for Catwa? Thanks!
  19. Hello, i have problems with my bento head layers (neck tattoo, hairbase and beard) and i hope im right here. Beard and neck tattoo are on the same layer and the hairbase not. Hairbase and neck tattoo works but if i add the beard the neck tattoo lose some parts as you can see on the picture. How can i fix this? Thank you Baracu
  20. Does anyone have an extra bento mesh head that they didnt totally love? although i've been on secondlife for almost a year, there's still a lot of learning i have to do with mesh bodies and shapes. And so I am asking for a bento head. Thanks
  21. I want to know where these eyebrows are from or what skin it came with: https://gyazo.com/600617c551822c2c2e3bb49a244abe76 I also want to know where just this skin came from: https://gyazo.com/9f1cbf7e11b292e0baf48d613d5ac39d i havent been on secondlife in a long time and need to upgrade my avatar, i really like those eyebrow choice and the skin choice. help much appreciated. thank you
  22. I've been doing some research for an avatar project and had a question: Project Bento's skeleton added a LOT of bones for making non-human avatars, but there still seems to be a deficiency in it for avatars with long, articulating necks, like dinosaurs and Dragons, being that there is only the single neck bone. What can you all tell me about the parameters of the limitation (or am I wrong about that)? Are there any "proper" (ie, supported) workarounds for it? I am not too crazy about deform anims, especially since I have read that LL fixed the uploads to disallow them as part of the Bento update. Thank you in advance for any info and suggestions!
  23. For some reason, my hands have stopped animating when I use bento poses. I have tried with the Maitreya and my Vista hands but nothing is working. Have I fubared a setting? Help!
  24. Hello, I'm a Lelutka Bento head user and I've seen that there is this amazing Bubblegum that you can get at the Catwa store that's Bento enabled. I can't try it because there is no demo, and I can't buy it, because it isn't on MP and I'm banned from the Catwa store and all their properties and holdings anyway (lol). I *can* get someone to purchase it for me and give it to me as a gift, but the big question is .... ... will it work as well for Lelutka as it does for Catwa? Has anyone with a Lelutka head tried this gum? Did it work? I'm looking for a quick review (also not available because it's not on MP). Any help appreciated, Sylvia
  25. Hi there guys. I purchased my shape around 1 year ago. I've read the advantages of new Bento shapes, but I don't want to buy another shape because I'd lose my "identity" hehe. And the most attractive feature of Bento shapes for me is finger movement So what do you suggest? Would I buy bento hands? or would I buy a new shape anyway. Thank you!
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