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About Me

  1. I am new to custom skeletons. The front legs are the Arm bones (collar, elbow, etc) and I can't seem to get them to bend straight forward rather than out to the side. I have tried moving the joints around, which seems to affect it, but not sure how to get it the way I want. Thanks.
  2. Hello! Lately I've been trying to learn how to make custom mesh avatars for SL, but I've run into a problem I can't seem to figure out on my own. As far as I know, it should be possible to do what I am trying to do, so hopefully someone can share some much needed knowledge about the subject. The issue I'm having is editing the SL armature to to fit my mesh, which possible, results in some weird bone deformation/offsets in SL on import. Judging from the picture i've attached, the problem seems to be the edited bones not storing rotation in world, where scale and position seems to func
  3. Are there new definitions for some of the bones and rig menu items in the newest Avastar release? I looked all over the official site for definitions and a list of the new features that have changed from previous versions but can't find anything like that beyond a list of bug fixes. Although there may be a couple tutorials on the Avastar site that I haven't watched yet, most of them are from before this newest release anyway and a text entry for it would be great so we could find it in searches. More specifically, has whatever the Control Bones menu used to be changed now to Animation Bon
  4. Hello, so I have a question and was hoping that someone can help me with an on-going issue I've had for a while now. I have an up to date version of both Blender and Avastar. I also have the TMP dev kit with the mesh bodies that I want nothing more than to make clothing for. I imported the .fbx files and the body is staring me in the face... My issue is... there is no clear bones? Well... let me rephrase. I am used to looking at this: Kemono body. Just in general. But the TMP does not have any of this. So I am unsure how to carry on making clothing and things whe
  5. Hi, To simply sum it up, I'm trying to make my first Bento tail. I want it to be longer and larger than the default bone set up for the tail and from what people have told me, modifying the bones is possible because when uploading, I can include joint positions. My issue is is that when I modify the bones, it deforms my mesh badly and the tail does not move exactly with the bones, even when I manually paint the weights for them. Without modifying the Tail bones and using automatic weights, it works fine. But then if I try to resize the tail, it does not bend correctly.
  6. I'm hoping I get a reply at some point, perhaps now that I have more specific questions it helps. I'm working on animating the SL avatar's wing bones in Blender / Avastar. I've made super simple little flattened cylinder mesh objects at the base of each wing bone in case I need something to attach my own flexi prims to. I know, everyone usually uses mesh, but I really am attached to the flexible nature of plain ol' flat prims as they move so nicely. So, if I import these wing bone animations into SL as an avatar animation with the two little simple cylinder meshes they are rigged to, will
  7. So I have this bodysuit that I meshed, with a zipper on each side. When I rig it, the zipper moves, stretches, and all kinds of other things ( It looks pretty decent when you're not moving, but once you pose walk etc it starts moving weird ). I have been searching for a few days for a solution. I saw something that said rig the entire zipper to specific bones. When i do that, it doesn't move right with the clothing. Does anyone have any kind of advice, on how i can rig a zipper so it doesnt stretch, yet still moves perfectly with the clothing? Its not an actual rigged zipper where it opens and
  8. A couple of days ago a new version of Blender was released. I cover it here. There are only a few things that will interest SL users. But, the changes in Collada allow better transfer between Maya and Blender. So, for those playing with SL and Sansar that is a big thing. The official announcement is here: Blender 2.79 Released
  9. Hi, I’m trying to make a simple pet-attachment in Blender animated with Bento skeleton. I created (test): mesh model with weights and animation. Now, it works in Blender only. I found a suggestion that it should be done with Avatar. I bought, activated Avatar. Seems that It enabled animation uploading in SL what was a part of problem (without it I had 'Failed to upload animation(...)' notices). But I still don’t have a working animated pet. What I have now after upload to SL (created/exported from Blender with Avatar Adddon active) are: my animatio
  10. Hi again! I previously posted here having trouble rigging a mesh with a deformed skeleton, which luckily was resolved with some help! I even got the hands working with bento Unfortunately, I now have another issue... The mesh looks fine when left alone and uploaded as is, but if I scale it up at all, it looks like this... I've definitely checked 'Apply Armature Scale' when exporting it with Avastar, so I'm not sure what the problem is. I've tried storing the joint edits before and after scaling it, both failing. Any help with what the issue might be would definitely be appr
  11. Hello! <3 I'm working on updating an old bento body to work with more shape sliders, but I'm running into a couple issues. One of them is that the butt and belly shape sliders seem to both affect the PELVIS bone. So, although I need to use the PELVIS bone to weight the belly, this also means the butt shape slider will scale the belly up. I've also noticed that the BUTT volume bone doesn't work as I want it to (scales left to right rather than back), so someone recommended I use the PELVIS bone for the butt too, which works fine, but also means the belly slider would scale the butt up a
  12. Hey guys! I'm make mesh clothing for mesh body like maitreya, slink... etc. Also using for default avatar, but I wanna make fitted clothing.. where rigging will be fitted. I'm totally noobs about that.. then idk what version of avatar i need buy for fitted/rigged this clothing base on mesh body or non-desfault avatar. Where place need buy? Avastar 1 or Avastar 2? Thanks!
  13. Hey guys! I'm make mesh clothing for mesh body like maitreya, slink... etc. Also using for default avatar, but I wanna make fitted clothing.. where rigging will be fitted. I'm totally noobs about that.. then idk what version of avatar i need buy for fitted/rigged this clothing base on mesh body or non-desfault avatar. Where place need buy? Avastar 1 or Avastar 2? Thanks!
  14. Hey guys! I'm make mesh clothing for mesh body like maitreya, slink... etc. Also using for default avatar, but I wanna make fitted clothing.. where rigging will be fitted. I'm totally noobs about that.. then idk what version of avatar i need buy for fitted/rigged this clothing base on mesh body or non-desfault avatar. Where place need buy? Avastar 1 or Avastar 2? Thanks!
  15. Hello, I have a manuel bastioni lab mesh I created using the add on in blender. I have attached it to avastar and whilst the bones work nicely and the weights copied over beautifully. I cannot get it to load into second life properly. it is deforming insanely in the spine and does not match up with the SL avatar (I am wanting it to fit standard sized XS and XXS clothing.) I would like to get someone to help me finish off the rigging of the avatar itself, including bento bones. The mesh has shape keys that I would like to keep in place as well. To discuss payment and exchange referen
  16. Hi!! I'm newish to SL, I really wanted to play in order to not only be in a sandbox/open world type life game, but I wanted the opportunity to start creating mesh designs for a variety of reasons and hone my skill. I have Blender, but I'm looking at tutorials and they all say I need the Avastar and Sparkles extensions. I'm wondering what exactly they are used for, is there free alternatives, do I need them, and if not, how do I go about using Blender and uploading/downloading without it. Thank you all so much
  17. Hello, I have used blender and avastar 2.73 to upload my clothes to second life and I have been having problems to export clothes to the body (Bellezaa), when I follow the tutorial available by the creators the vertices of the thighs enter one another , And when they go away the (original) skeleton seems liquid, modify the size of the body, when I export them to second life, even though everything is perfect in the blender, they do not fit correctly in the body. Someone help me? Please
  18. Need someone to rig (With Avastar) and AO map the clothes I create in Marvelouse Designer. IM me in world Vita Camino Thank you.
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