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Found 9 results

  1. Hello! Are there any dance pads/poseballs for couples with the ability to auto-detect avatar height and auto adjust?
  2. Hello! I'm trying to create a simple unpacker giving all content to the owner on rez and self-deleting. I have reviewed a bunch of scripts but they are all very difficult for a beginner. Please tell me how to start and where to go? that's what i have for now but it dont work... thanks for any help! default { on_rez(integer start_param) { llGiveInventory(llGetOwner(), llGetInventoryName(INVENTORY_OBJECT)); llDie; } }
  3. Hello! Please help to combine these two scripts. I am trying to make a script for a linked door without a "hinge". I need to add the closing / opening sensor to the FIRST SCRIPT. Thank's for any help! FIRST SCRIPT (please help to add sensor here) // 2017 Maschinenwerk, Corp. // All Rights Reserved. /* * Define the rotation in degrees, using the door prim's local coordinate * system */ vector ROTATION = <0.0, 0.0, 80.0>; /* * Define the position of the virtual hinge; usually this is half the door * prim's width and thickness */ vector HINGE_POSITION = <-0.8, 0.05, 0.0>; /* * Define how fast the door opens, in seconds */ float SECONDS_TO_ROTATE = 1.0; /* * Define after how much time the door should close automatically, in seconds; * set to 0.0 to disable autolmatic closing */ float AUTO_CLOSE_TIME = 10.0; /* * Define a sound that plays when the door starts to open; set to NULL_KEY * for no sound. */ key SOUND_ON_OPEN = "e5e01091-9c1f-4f8c-8486-46d560ff664f"; /* * Define a sound that plays when the door has closed; set to NULL_KEY * for no sound. */ key SOUND_ON_CLOSE = "88d13f1f-85a8-49da-99f7-6fa2781b2229"; /* * Define the volume of the opening and closing sounds */ float SOUND_VOLUME = 1.0; /* * NORMALLY, THERE IS NO NEED TO CHANGE ANYTHING BELOW THIS COMMENT. IF YOU DO * YOU RISK BREAKING IT. */ integer gClosed; // Door state: TRUE = closed, FALSE = opened rotation gRotationClosed; // Initial rotation of the door (closed) vector gPositionClosed; // Initial position of the door (closed) vector gRotationPerSecond; // The amount to rotate each second doOpenOrClose() { /* * Only perform the rotation if the door isn't root or unlinked */ integer linkNumber = llGetLinkNumber(); if (linkNumber < 2) return; if (gClosed) { /* * Store the initial rotation and position so we can return to it. * * Rotating back purely by calculations can in the longer term cause the door * to be positioned incorrectly because of precision errors * * We determine this everytime before the door is being opened in case it was * moved, assuming the door was closed whilst being manipulated. */ gPositionClosed = llGetLocalPos(); gRotationClosed = llGetLocalRot(); /* * Play the opening sound and preload the closing sound */ if (SOUND_ON_OPEN) llPlaySound(SOUND_ON_OPEN, SOUND_VOLUME); } vector hingePosition = gPositionClosed + HINGE_POSITION * gRotationClosed; /* * Reset the timer and start moving */ llResetTime(); while (llGetTime() < SECONDS_TO_ROTATE) { float time = llGetTime(); if (! gClosed) /* * Invert the timer for closing direction */ time = SECONDS_TO_ROTATE - time; rotation rotationThisStep = llEuler2Rot(gRotationPerSecond * time) * gRotationClosed; vector positionThisStep = hingePosition - HINGE_POSITION * rotationThisStep; llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, rotationThisStep, PRIM_POS_LOCAL, positionThisStep]); } /* * Set the new state */ gClosed = !gClosed; if (gClosed) { /* * Finalize the closing movement */ llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, gRotationClosed, PRIM_POS_LOCAL, gPositionClosed]); /* * Play the closing sound and preload the opening sound */ if (SOUND_ON_CLOSE) llPlaySound(SOUND_ON_CLOSE, SOUND_VOLUME); if (SOUND_ON_OPEN) llPreloadSound(SOUND_ON_OPEN); } else { /* * Finalize the opening movement */ rotation rotationOpened = llEuler2Rot(ROTATION * DEG_TO_RAD) * gRotationClosed; vector positionOpened = hingePosition - HINGE_POSITION * rotationOpened; llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, rotationOpened, PRIM_POS_LOCAL, positionOpened]); /* * Preload the closing sound */ if (SOUND_ON_CLOSE) llPreloadSound(SOUND_ON_CLOSE); /* * Set a timer to automatically close */ llSetTimerEvent(AUTO_CLOSE_TIME); } } default { state_entry() { /* * Assume the door is closed when the script is reset */ gClosed = TRUE; /* * These doesn't change unless the script is changed, calculate them once */ gRotationPerSecond = (ROTATION * DEG_TO_RAD / SECONDS_TO_ROTATE); /* * Preload the opening sound */ if (SOUND_ON_OPEN) llPreloadSound(SOUND_ON_OPEN); } touch_start(integer agentCount) { doOpenOrClose(); } timer() { llSetTimerEvent(0.0); /* * Close the door if it isn't already closed */ if (! gClosed) doOpenOrClose(); } } SECOND SCRIPT (sensor is here) float TIMER_CLOSE = 5.0; integer DIRECTION = -1; // direction door opens in. Either 1 (outwards) or -1 (inwards); integer DOOR_OPEN = 1; integer DOOR_CLOSE = 2; vector originalPos; door(integer what) { rotation rot; rotation delta; vector eul; llSetTimerEvent(0); if (what == DOOR_OPEN) { // llTriggerSound("doorOpen", 1); eul = < 0, 0, 90 * DIRECTION > ; //90 degrees around the z-axis, in Euler form } else if (what == DOOR_CLOSE) { // llTriggerSound("doorClose", 1); eul = < 0, 0, 90 * -DIRECTION > ; //90 degrees around the z-axis, in Euler form } eul *= DEG_TO_RAD; //convert to radians rotation rot = llGetRot(); delta = llEuler2Rot(eul); rot = delta * rot; llSetRot(rot); } default { on_rez(integer start_param) { llResetScript(); } state_entry() { originalPos = llGetPos(); llSensorRepeat("", "", AGENT, 5, PI, 1); } sensor(integer num_detected) { door(DOOR_OPEN); state open_state; } moving_end() { originalPos = llGetPos(); } } state open_state { state_entry() { llSensorRepeat("", "", AGENT, 5, PI, 1); } no_sensor() { door(DOOR_CLOSE); llSetPos(originalPos); state default; } sensor(integer num_detected) {} moving_start() { door(DOOR_CLOSE); state default; } }
  4. Hi, glad to see you Would you like to make a youtube movie? But, when you try to make a movie, making a caption working is hot issue. It almost to need a lot of time. If you just typing a text, then it makes a subtitle, it may be very compartible. This title is right one. If you feel good this, visit my place. It supports 4 colors, not only text color, but also border color. and you can select 3 type size. moreover supports italic. This supports just English. Visit My place : http://maps.secondlife.com/secondlife/Pride/105/239/22 or Visit Secondlife Market place : https://marketplace.secondlife.com/p/CrayCaption/15923670
  5. float sun_height;vector sun_position; default{ state_entry() { llSetTimerEvent(150); } timer() { sun_position = llGetSunDirection(); sun_height = sun_position.z; if(sun_height < 0.0) { llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.4]); } else { llSetPrimitiveParams([PRIM_POINT_LIGHT,FALSE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.0]); } }} float glow;float time; //------------------------------------- // Main program default { state_entry() { llSetColor(<1.0, 1.0, 1.0>, ALL_SIDES); state begin; }} //------------------------------------- // Begin state state begin { state_entry() { glow = (integer) llRound(llFrand(1)); // Random on or off time = (float) llFrand(2); // Random wait time llSetPrimitiveParams([PRIM_POINT_LIGHT, TRUE, <1.0, 1.0, 1.0>, glow, 5.0, 0.5, PRIM_GLOW, ALL_SIDES, glow]); // Set prim light on/of state wait; // Go to the Wait State } } //------------------------------------- // Wait state state wait { state_entry() { llSetTimerEvent(time); //Wait } timer() { llSetTimerEvent(0.0); //remove the timer state begin; // Go back to the Begin State } }
  6. WHO: DJ CYN HOST(S) JILY, DIM & SHYLA WHAT: Date Auction Event WHEN: FRI 06/23 10a-12p WHERE: ***THE INFERNO*** http://maps.secondlife.com/secondlife/Nagano Valley/127/237/22 CONTEST BOARD: (TO BE DETERMINED AT START OF EVENT) How to enter: Club entrance at the auction block, there is a rule box and sign up/waiting list, make sure to get on that board so we can call your name. Date is for 2 hours (boundaries to be set between the 2 parties (auctionee & bidder). Auctionee keeps 70% of the high winning bid!! Great way to break the ice with someone you have a secret crush on, tp in your friends to bid on you. OTHER SIM SITES: Founded 2009 Hard & Classic Rock Pop & Dance Club 60s 70s 80s 90s 00s. Huge Bike Auto racetrack speedway skybox homes cuddles romance nude beach grotto surfing, jobs hiring bdsm adult hangout friends dating singles couples shoutcast streams everyone welcome
  7. WHO: DJ SNAKE! HOSTS: JILY & SHYLA WHAT: EAT ME(EDIBLES) WHEN: WED 06/21 10am PDT WHERE: ***THE INFERNO*** http://maps.secondlife.com/secondlife/Nagano Valley/102/197/22 CONTEST BOARD: (TO BE DETERMINED AT START OF EVENT) Come on down at 10am pdt to hear some great Rock Pop & Dance music as DJ Snake spins your favs, taking requests!! everyone welcome
  8. We are currently looking for Dancers, Greeters & Slaves to join our amazing club and hangout. No experience required full training given. We aim for great rock/pop & dance music, fun events, and intelligent, mature conversation. ***THE INFERNO*** is an Adult club and hangout, where grown-ups come to play. We have erotic, urban/grunge, BDSM areas. We do not require that you participate in erotic activity, but comfort with the nudity of others is required. cuddles & romantic nude beach with surfing, jet-ski & para sailing. Journey through time & space on the 1150 meter Bike & Auto track. Escort services provided on sim (in their own private sky boxes). Home/Sky-box & hotel, motel, apartment units available for rent. If interested then come on down http://maps.secondlife.com/secondlife/Nagano Valley/102/197/22 Applications by the right side of the club when you teleport in.
  9. WHO: DJ SNAKE! HOSTS: JILY & PEBS WHAT: ELEMENTS(FIRE, WIND, ICE, WATER) WHEN: TUE 06/20 10am PDT WHERE: ***THE INFERNO*** http://maps.secondlife.com/secondlife/Nagano Valley/102/197/22 CONTEST BOARD: (TO BE DETERMINED AT START OF EVENT) Come on down at 10am pdt to hear some great Rock Pop & Dance music as DJ Snake spins your favs, taking requests!!
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