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  1. Hi. Only recently i started texturing from mesh kits, so far i've been editing AO Maps and i'm pleased with the results. However this time i found a mesh kit which doesn't include an AO map and leaves me with a specular map, a normals map, a UV map and some example textures. What i've noticed from the example textures is that they have been delivered with a lot more realistic looking shading and wrinkling going on than what's visible from either the SM and normals map. Which leaves me wondering on the question: Could the wrinkles and the shading have been generated or are they the result of photo editing? I also have a second question which boils down to: When I made a texture from the SM it looked very flat, so in the "Bumpiness" section of the textures window I added the normals map but it leaves me with no visible result at all, why?
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