Jump to content

Search the Community

Showing results for 'upload crash'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Important News
    • Announcements
  • People Forum
    • Your Avatar
    • Make Friends
    • Lifestyles and Relationships
    • Role Play
    • General Discussion Forum
    • Forums Feedback
    • Second Life Education and Nonprofits
  • Places and Events Forum
    • Favorite Destinations
    • Upcoming Events and Activities
    • Games in Second Life
  • Official Contests, Events & Challenges
    • Challenges
    • Contests
  • Creation Forum
    • Fashion
    • Art, Music and Photography
    • Animation Forum
    • Bakes on Mesh
    • Environmental Enhancement Project
    • Machinima Forum
    • Building and Texturing Forum
    • Mesh
    • LSL Scripting
    • Experience Tools Forum
  • Technology Forum
    • Second Life Server
    • Second Life Viewer
    • Second Life Web
    • General Second Life Tech Discussion
    • Mobile
  • Commerce Forum
    • Merchants
    • Inworld Employment
    • Wanted
  • Land Forum
    • General Discussion
    • Mainland
    • Linden Homes
    • Wanted
    • Regions for Sale
    • Regions for Rent
  • International Forum
    • Deutsches Forum
    • Foro en español
    • Forum in italiano
    • Forum français
    • 日本語フォーラム
    • 한국어 포럼
    • Fórum em português
    • Forum polskie
    • المنتدى العربي
    • Türkçe Forum
    • Форум по-русски
  • Answers
    • Abuse and Griefing
    • Account
    • Avatar
    • Creation
    • Inventory
    • Getting Started
    • Controls
    • Land
    • Linden Dollars (L$)
    • Shopping
    • Technical
    • Viewers
    • Everything Else
    • International Answers

Blogs

  • Commerce
  • Featured News
  • Inworld
  • Tools and Technology
  • Tips and Tricks
  • Land
  • Community News

Categories

  • English
  • Deutsch
  • Français
  • Español
  • Português
  • 日本語
  • Italiano
  • Pусский
  • Türkçe

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Member Title

  1. Testing some mirrors and other PBR objects with a SL test viewer in Win11*. If I lower settings on my 6 year old laptop, I get usable frame rates. Was at the Rumpus Room 2048 sim. CPU was barely pushing at 10% usage. The 1050 GPU was hitting about 80-90% usage. Textured ground looks great... I was using the lowest possible settings with the SSR stuff turned off. Mid-High graphic settings, and no one else was on. About 40 fps on average. As a point of reference for me, the DOOM 2016 FPS reboot looks way more textured than anything here, but of course that's a well optimized piece of software. I run that on low settings at 1080 to give me decent frame rates. It runs on Open GL 4.5/Vulkan vs SL's Open GL 3.3. So I guess I could keep my PC a bit longer before I have to upgrade (maybe!). I can get about 100-120 FPS on that game easily on low settings, but that's silly... I limit it to 60 FPS because of the screen + it keeps my laptop relatively cool-ish. Plus my twitch skills are close to nonexistent thanks to SL and Open Sim... *Yes, I probably could have tested this viewer in Wine while in Linux, but the Windows SL viewers crash after a few minutes so I reluctantly have to test in 11...
  2. I can't really help except to say that relying on SL to downsize images larger than 1024 yields poorer results than sizing them to 1024 beforehand in Photoshop or similar. You might also try clearing your cache. I've had instances in the past where a texture would just not (apparently) upload correctly. After clearly my cache it appear correctly (and had evidently uploaded correctly to begin with). What I'm not clear on is the difference between your two photos of the texture on the shorts. Both of them appear to be in-world snapshots of the texture on the shorts object. Is the clearer one the local texture preview on the object WHILE the edit texture window is open?
  3. And THAT is the missing element here, in the inane assumptions about "poor content creators". "That poor content creator, they spent 20 hours making a dress and it only sells for a mere TWO Doh-lars! That's only 10 cents an hour! The HORROR!" But wait. That content creator has a DAY job, as a junior middle manager in some office, pays them $75,000 a year, covers their rent/mortgage, heating lighting food, utilities etc., and pays their $99 a year premium for their house in Belli. They spent 4 hours a night, Monday to Friday, one week, after work, making the dress, they paid THREE Doh-lars to upload dress and textures, SEVEN Doh-lars to rent a booth at a 3 week shopping event that starts on Saturday, they stick their TWO Doh-lar dress in the booth, and sell 1000 copies AT NO PRODUCTION COST PER UNIT SOLD, over 3 weeks, that's TWO THOUSAND Doh-lars, then they stick it in their MP store, AT NO COST, and sell another 1000 copies again at NO PRODUCTION COST PER UNIT, over the next two years, from which LL take a 10% MP take, so another 1800 Doh-lars. So 4 ours a night for 5 nights, of messing in Blender in their spare time, gets them 2000 Doh-lars over 3 weeks, that's 100 Doh-lars an hour, and then another 1800 Doh-lars additional income over the next two years, 3800 in total, less Lindex Sell Fees, and Cashout Fees, before US taxes. For 20 hours of hobby activity... And 3 weeks after making Dress No 57, they will spend 20 hours making Dress No 58, intime for NEXT months shopping event and another 2000 Doh-lars. So, 2000 Doh-lars a month, every month, 24,000 Doh-lars a year, in return for spending an average of LESS than an hour a day "working".
  4. On making the Inventory system similar to places that are not Second Life/encourage more laziness/ remove the need to actually know how to use a computer (or file system) - No. Learn it. Don't want to? Stick to Consoles. On having Linden Lab either set a default attachment point or having a selector on upload: No. Take the time to actually set the 'default' attachment point after upload yourself or attach it to where it makes sense to you after you've purchased it (if you're so inclined or absolutely need to do so). ... Honestly at this rate it may be best to just shut down the Internet and EMP all Technology, much as I personally find it useful.
  5. "I have had this as a to do post since the day it went live, I use it, talk about it often but had not gotten the kick in the pants that I needed to make that happen. That was until group chat opened in the Blueberry VIP group the other day, and the lovely Ines was mentioning how she organises her inventory and outfits…and went on to mention that the 10L upload fee for the images needed was worth it." Read more on the blog
  6. Necrothread bump. i'm currently struggling with similar issues to the OP, and i hate that it might be a hardware issue. i've two modest older systems running 8gb RAM each and GT 635 cards, and i'm not really able to place one through its paces but the one i use for SL just keeps crashing, and often a relog gives me the cloud, contact list and inventory issues until i exit and do it again. This is Firestorm and Alchemy, in Ubuntu and Windows. The official SL viewer in Windows will give me the BSOD. Sometimes in Linux the third party viewers simply crash, sometimes they freeze the system up. i don't know. i've run Memtest from Grub, and let the whole thing run though to end with no errors. Got another GT 635 coming and have downloaded Uningine Superposition to try and force a non-SL-viewer crash. This is getting very frustrating.
  7. Force it on the creators upload is the only way it makes sense. Otherwise we just get more creators selling stuff that is not suitable for SL. It is easy enough for a Creator to upload an item with a lower LoD setting that will lower the complexity of a product.
  8. I've actually been using the upload option the most and that is free as well (the upload function mentioned in this blog, not from the Build menu): https://modemworld.me/2023/06/27/looking-at-the-second-life-inventory-extensions-project-viewer/
  9. So i did research before i made this a topic. I cannot upload my tattoos too the marketplace. When i try to upload it to marketplace listing and all it still doesnt allow me to do it. And then it says i do not have a store, but i literally have a merchant. Someone please help me and respond as soon as possible.
  10. @Bubblesort Triskaidekaphobia, I think science fiction inspires the people who create virtual realities. The more educated and older they are, the more likely they are to have been inspired by books. The people who just play the games or on the platforms might be more inspired by TV and movies. I agree that a metaverse doesn't have to be connected to multiple platforms, though multiple simulations or worlds does seem to favor the *universe* concept. Ready Player One literally used the concept of a universe by requiring players to fly in spaceships to different virtual worlds. Since Stephenson first used the term in Snow Crash and his virtual world was more like one giant city with a main street encircling one virtual planet, I don't think we have to include interconnected platforms in the definition of a metaverse, however.
  11. Lets go back and review who actually came up with this idea of a metaverse. Start with Gibson. He envisioned it to be a place where kids can enter their video games, bodily. He was so computer illiterate, he wrote Neuromancer on a typewriter. He had an inkling of the idea, but I don't think he developed it fully. Stephenson's Metaverse was kind of a parody of Gibson's, but it was a bit more developed. He himself says that no virtual worlds today are like his metaverse (Stephenson is a jerk, anyway, but that's a rant for another time). Cline's Metaverse in the book isn't horrible. I can see somebody like Zuckerberg trying to become James Halliday, but I can't see a reason why the people of the world would want Zuckerberg to become James Halliday. I don't think any platform is currently either open enough to become a metaverse, or appealing enough to the masses to become the metaverse, as a walled garden, like Google and Apple created with their app stores. So lets look beyond these sources... What about 80s movies? We all know Tron is a metaverse, right? I would argue the Stay Tuned (1992) was also a metaverse. Stay Tuned is basically Honey, I Shrunk The Kids, except instead of shrinking, John Ritter, is sucked into a new satellite TV system, to bounce around thousands of cable channels to rescue his family, while playing Running Man style life-or-death games (it's a hilarious, very underrated film). People got sucked into TVs constantly in the 80s. Remember Max Headroom? Pleasantville? Last Action Hero? Lawnmower Man? Videodrome, kinda? Almost every kids cartoon had characters get sucked into a TV at least once. Back in the 70s, they had Mike TV in Willy Wonka and the Chocolate Factory. OK, the TV shrank him, but he was still bodily taken in by the medium, and changed by it. So this idea of being sucked into our favorite medium is a pretty old idea, from TV and film. It's probably a more ancient idea, going back to the concepts of metamorphosis and apotheosis. Everybody wants to be part of their favorite stories and songs, right? We all want other people to remember us in the stories after we are gone. I'll leave it to the theologians to figure out why we want this, and just take it as a given that we do. So maybe, instead of arguing over which novel inspires the metaverse... maybe we should be asking what movie or TV show inspires it? Also, maybe it would be useful to look back at the first online virtual world. My first virtual world was Active Worlds, but before that there was Gopher VR. It was first written by Mark McCall (some of you may remember them as Pixeleen Mistrial, from the Alphaville Herald). The wiki sources now say it came out in 1995, but I clearly remember being surprised at sources that once said it came out in 1992, a year before the world wide web. Either way, the world wide web and the first virtual world came about at roughly the same time, within a year or two of each other. Mark was very into depicting relationships between objects and things, and he was especially into non-euclidean space. Non-euclidean basically means portals, like in the video game Portal. I don't think Gopher VR had portals, but his Croquet project definitely did. I know from speaking to Mark that he was influenced by Gibson. He would casually quote Gibson chapter and verse. So maybe Gibson's Neuromancer is more influential than we thought. We don't have to be influenced by Gibson. I'm just saying that Gibson is what inspired the creation of the first virtual world. If Mark had access to modern computing power, he may have been more inspired by Snow Crash, or he may have been more inspired by Tron. There's no way to know. If I was making a virtual world today, I think I would try to create something like Stay Tuned. I would want everybody to be able to make as many grids as they want, like they can make as many TV shows as they want, and just make a minimum viable product type protocol to navigate between them. Then, of course, I'd have to hire Jeffrey Jones to sell it door to door, as my demonic salesman, just like in the movie! LOL
  12. Let's look at what "meta-verse" literally means. According to Merriam Webster online : "Meta" means showing or suggesting an explicit awareness of itself or oneself as a member of its category : cleverly self-referential. (Thus, breaking the 4th wall wouldn't seem to be a problem in the definition, though in this instance maybe it refers to those using the virtual platform/world/universe knowing it's virtual?) "Verse" is of course short for Universe. Why is the concept of a universe used rather than a city, country or world? I think it's because a universe is a much bigger region, a widely encompassing region, if not a universally encompassing one. Thus a metaverse needs to be more than just a game or platform that many people use, but one that is virtually "universal" in use. Note to @Zalificent Corvinus, I'm specifically discussing the book, not the movie "Ready Player One". I readily admit it's not a classic of science fiction. I think Snow Crash could be considered such, but I think Ready Player One is shallow, poorly written and derivative. It does however capture the imagination of the general public and feels how people tend to imagine a metaverse would be. As much as you might like to complain about the movie, I think it's actually much better than the book, because it benefits from having Steven Spielberg's input, rathan relying solely on the work of a very mediocre writer. It's kind of like the Twilight of virtual reality fiction, imo. Anything by William Gibson would be better as fiction, but might not always translate well into a visual medium.
  13. Crashing and Lag, same ol, same ol. I didn't pay it much mind because when I crash it is usually a one time thing and when I lag I usually know why and it isn't that.
  14. Please, stop spreading FUD... There is no ”link” whatsoever between a viewer you would use and your payment info... As for the Cool VL Viewer specifically, it is probably the most respectful viewer regarding your data: it does not even use a custom web login panel page (like many other TPVs are doing), meaning that your IP address cannot even be known by a web server that would run such a custom page. It does not have either any auto-update feature that would log the version you are using together with your IP. I get absolutely zero feedback on who is using my viewer or not, what is their IP, OS, etc... Even the web site hosting it pertains to my ISP (meaning I do not even have access to the HTTP logs for it). There is not even an automatic crash log/dump upload feature like all other TPVs got... See ”Help” menu -> ”About” floater -> ”Usage policy” tab:
  15. Go to Help -> About Second Life (I think that is what it is in the official viewer, the menu item that gives you a window with lots of text details) and copy/paste it all here. That gives us a pretty good idea of all the details we need. When you say kicked out what do you mean exactly? (do you receive any messages/dialogs/anything?) same as frozen screen, are we talking a crash? is the computer recoverable or is it completely locked up etc?
  16. The metaverse in Snow Crash was a single platform that pretty much everyone used. Graphically it was very simplistic and limited compared to SL. Avatar customization was difficult and expensive, but it allowed a grey market commerce between virtual reality and physical reality. The metaverse in Ready Player One was more like SL in many ways (not surprising since it was inspired by SL), and was also used by pretty much everyone. It had semi-closed regions for education and a multitude of game, entertainment and social regions. Avatar customization was similarly easy and diverse as in SL, but fantastic ones were favored over realistic ones in the movie. It also allowed commerce between RL and virtual reality.
  17. Try using the liquify tool in photoshop to push the design on the seam sections to where you want to match them up. You would need the 3D dev kit of the body you are wanting to create on. There is an application process for all bodies. This thread is for a basic font and what resolution size to use with the enlarged uv map. Create your own thread and ask what you want. This is a thread I made to help people on resolution size to use and how to down size before upload, using a basic font tattoo creation.
  18. Hello, my name is Emma and I am a photographer. I enjoy taking high quality 8k photos of avatars in Secondlife and I am now offering my services. I specialize in close up profile pictures that capture the detail you have put into your avatar. However, I can also take photos of homes, creations, couples and events! Please message me if you have any need for a photographer! Services ⋆ Profile Picture Base - 900L ⋆ ⋆ Profile Picture Edited - 1400 ⋆ ⋆ Couples - 1700L ⋆ ⋆ Additional - 200L per ⋆ ⋆ Events - 3500L per hour ⋆ My photos are too large to share here on this forum, so feel free to check out my flickr for some examples of my work. Thank you ❤️ Please note: Pictures below had to be scaled down on quality due to upload needs. Pictures will be in 8k.
  19. The generally accepted definition for metaverse is as follows: The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, usually in 3D and usually focused on social and economic connection. The term metaverse originated in the 1992 science fiction novel Snow Crash as a portmanteau of "meta" and "universe". I've not seen any definition that distinguishes between "open" vs "closed" platform. I played around in the OpenSim arena many years ago. It was just too dead to be any fun outside of experimenting with building in a relatively free environment. So for me there's not anything that begins to compare with Second Life.
  20. Generally, no. You can upload meshes and textures from your computer. You can also copy and paste text from a notecard or a script. You might be able to copy parts of a gesture and recreate it in SL. For a texted-based gesture you can copy and paste the text. For a sound-based gesture you might be able to copy the sound. I don't know how you could copy an animation, but with the right software you could probably recreate it.
  21. For many years, various residents have said to me things like this: I dream of a vehicle that I can rezz, tell it where to go and drive there by itself. After I tested many various ways to do this, I came to the conclusion that it is possible. I have almost finished the scripts needed for this. However, before I release it into public, I want to know what others think about, so that it would, indeed, benefit our virtual world. Your advices are very useful and I need them. SLGI Autopilot is intended to be an autopilot navigation system for personal use, which can be installed on personal cars, boats, trains, airplanes, helicopters or submarines, based on pre-programmed routes. Parts The SLGI Autopilot will consist of: An Autopilot HUD interface and scripts that will enable your personal vehicle to go by autopilot when you chose to; A giant Public Library of routes stored on notecards at SL Geography Institute, where anyone can upload personal routes or download new ones; An Editing HUD for anyone that wants to write a new notecard route; A Navigation HUD for those who prefer to pilot their own vehicles but want something to guide them on the way. Each route is stored on one notecard and is only one-way. The routes are designed for any type of vehicles: cars, trains, boats, airplanes, helicopters, submarines, anything. Principle The principle is simple: Autopilot drive/fly/sail: When you activate the SLGI Autopilot HUD, it checks if there is any notecard route starting from the sim where you are. You can chose the one you want and relax while your vehicle is on autopilot. At the end, you can chose a different route or decide to pilot yourself. Manual drive/fly/sail: Follow the navpoints provided by the HUD but drive/fly/sail yourself. Interactive project Anyone can write a route notecard. It is now very simple to do so: Wear the HUD for designing a route. Drive/fly/sail your own vehicle with the HUD active. Listen in chat to navpoints as the HUD identifies them. Write them on a notecard. Upload the notecard to the SLGI library for anyone to use. For those who might find useful, like around airports, ports, railway stations, gas stations or GTFO HUB facilities, they can store their own libraries with route notecards starting from their own places, to make navigation easier. Project Size I hope this project will be public, with residents willing to edit route notecards and upload them to the route library and a large database that would slowly cover the whole mainland and maybe also private land. I estimate that a list of 10 thousand notecard routes would be stored in the end. Merchants and builders can take advantage of this and design their vehicles compatible to SLGI technology. Limitations This technology will not be suitable for all vehicles. No-modify vehicles might not accept the scripts and HUD control, while some vehicles, with different rotation settings, might not work or move strange. THERE IS NO WAY to make something like Google Maps. This is because LSL script limitations: HTTP related scripts are the most high-lag of all scripts. If you design a vehicle controlled by an external server you will eat all sim resources. So, there really is no way to use something like Google Maps. I tested external servers on various occasions and ended-up with incredible lag levels. There is almost no way to make the script chose itself from hundreds of notecards to find the best way towards a destination. It will either take a lot of time (minutes) or end-up with a 'stack heap collision'. I tried it for years and failed. That's why I spent 8 years until the SLGI Taxis SLGI Taxis | SLGI Wiki | Fandom have finally been released this year. <> So, what do you think? Shall I release the SLGI Autopilot project? Will it be helpful to you? Or should it cause more harm than good? Shall I release it for free or shall I put some parts on marketplace? What are your expectations and what should be needed to improve?
  22. I love the Amazon series Upload and Black Mirror stories that have used the same theme of putting human consciousness into a computer generated world. I don't believe such a system or Star Trek style teleportation could actually capture a person's soul, but it's fun to imagine being able to live in a digital world such as SL. For anyone who uses SL, I highly recommend watching Upload. You'll see the similarities between that world and SL.
  23. (Working on Legacy Perky body) I am wanting quality realistic nipple texture (and not big huge aureoles, I want small nips for A-cup breasts). I have tried load of skins and none meet the grade. I have tried add on nips but they are either huge aureoles or don't blend well. I also tried making my own BOM layer using a high resolution nipple image, but the 1024 pixel upload limit of SL means the resultant nip portion gets blurred. I don't know if its possible to make a bom layer for just a small part of the body to keep the resolution high for that area? Any suggestions / advice would be much appreciated ... even if its a pointer to a skin I've not tried. I have tried skins from these and more: Lure Vanilla, 7 Deadly Skins, YS&YS, DeeTaleZ, Velour, Glam Affair, The Skinnery, ipanema, DS'Elles, Enfer Sombre, Nar Mattaru , Ives Beauty, Bold & Beauty, Not Found, MUDSKIN, Revoul, Avenge, Adam n Eve, Redgrave, JOMO, XVI, XYR, Noona, LUEUR, MILA
  24. I know Nalates, but when you crash its not your choice. That's why I make backup folders with outfits of the actual avatar, because I am lazy....but when I crash before I am completely done with it...I am f........d up! *laughs But thank you for your explanation, I really appreciate that. And this should be said, that's why our inventories will grow and grow till they will explode *laughs
  25. The 'workaround' for no mod names. While imperfect helps with the confusing / garbled / special character / misspelled / other language names. In the folder with the item make a notecard. Name the notecard with enough of the Item in question's name to make it unique. Use // as a separator. Add your own personal searchable descriptors. To copypaste a no mod items name: Right click > Properties, to grab the name. -- Sure now the final end user can add w/o upload fee an inventory only viewable image to a no mod item, but seems the ability to add inventory only searchable text was .... Um?
×
×
  • Create New...