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  1. Like this? but when I am in my 3d software it looks fine ? I use 3dsmax , any idea how can I fix?
  2. I've been having a weird issue that's been getting worse over the years. When I move items in and out of the Marketplace, the viewer freezes for 10 seconds, goes white, then pops back to life. It doesn't sound like a lot, but if I'm moving dozens of items, it adds up. Worth noting: My Marketplace inventory has ~ 2000 active listings and ~2000 inactive listings. My inventory has 35k items, but they're well organized so I don't have tens of thousands in one folder No problem with my machine specs, I have 64 gigs / ram, good CPU & GPU (it's Windows for what it's worth) I tried this on my Mac and it works fine, no crash (that said I didn't do an extensive test, nor do I use my Mac a lot so who knows). Sadly this isn't an option, SL turns my Mac laptop into a small nuclear furnace. Tried cleaning my inventory cache etc (even tried it with a brand new install with all remnants of the Tried both Firestorm and the official viewer. Same results That's it. Logic says it's a bug with the Windows viewer. Mostly I wanted to know if I was the only one. I can deal with it until it gets discovered and fixed, I just want to make sure it's not something I'm doing. Any ideas? edit: actually more like 20-30 seconds. I never really counted until now
  3. Full prim regions available now, won't last long! Standalone regions with either 20,000 prims or 30,000 prims. We have decorated these to make them move in ready, but you are welcome to clear everything and do your own vision as well. - full estate rights for you and up to 13 of your friends - no rules - no covenant - name changes can be arranged - private, not attached to other regions - we can upload terrain file if needed Stop by our Land Store at Second Norway and have a look! http://maps.secondlife.com/secondlife/SECOND NORWAY/107/25/25 Some photos to stir the imagination:
  4. Hiyas efryone, sorry if this is super obvious or covered in some faq somewhere, but I can't figure it out. When I double click the pic in SL I want it to open in the aspect ratio it does on my computer, but it opens as 1x1. This is what I'm doing: Take a picture in SL. I see in my SL camera it says 1024x768. The format is PNG. It saves to disc - my computer. When I open the picture on my PC it is widescreen, for example the pixel dimensions are 1908x1008. Then I pay the $10LL to upload it to SL. Then I double-click on it in SL. It shows 'Preview aspect ratio' 1:1, and it shows 1024x1024. =( I don't see any options when I upload it to keep the original image aspect ratio? I know when i put the texture on an object how to resize it at that time, for example i would edit the object to make it, in this case, 1908x1008, and then put the texture on, and everything is fine. But for just double clicking and opening in SL... i have some actual SL pictures that other people have given me that do open in 2:1, so it must be possible. Like for profile pix, you don't want someone to have to resize them, they won't bother. Thank you for any help you can please provide. ~Bleue p.s. have a gr8 sl-day! <3
  5. I crash on more than 50% of teleports, from some 12 hours now.
  6. In SL a single mesh object, when rezzed inworld is composed of 5 different models. 4 LoD (level of detail) models, High, Medium, Low and Lowest and a separate Physics model. When uploading your car object into the High LoD slot you have the choice then to let the Uploader auto generate the 3 lower LoD models or you can upload your own custom model in each of those lower LoD slots. In the Physics tab you also have a similar choice for the Physics model. Auto generated lower LoDs for something like a car will always be bad but if you don't care about how they will look then simply manually reducing the tri counts using the sliders for each LoD slot can reduce the Li cost a lot. Ideally you should be optimizing your High LoD model in your 3D editor before uploading, reducing the tri count to what you think is the minimum and also creating your own lower LoD models so that you have full control overh both the way the car will look as you zoom in and out and and the Download cost ( LI , "prim" cost). A car model should consist of a collection of different objects, for example the outer shell object, wheel objects, door objects and the interior of the car object. Each should have their own lower Lod models ...................... getting complicated now :). Here is an example from an earlier thread: Read the text and note the tri count for the complete car (15250) and the tri counts for the shell of the car (3550) and for each of its different lower LoD models, (2350, 218, 24,) If I remember correctly the final LI cost for the complete car was around 45 when rezzed. ( the car shell by itself would have been ...........a little less than 20 LI)
  7. Same, but for me, setting shadows above 2 tended to crash the viewer while capturing the image. While troubleshooting and searching information at various SL based forums many people said higher shadow detail settings caused similar issues, even some with nVidia Titan cards. Not all of us can drop $1,500 + on a monster card that runs SL maxed out...
  8. To add .. SL's mesh LOD woes are also a product of creators trying to get around a hard limit. LOD meshes impact an objects Li score. Li is an accounting and billing tool. Everyone wants content that is finically cheaper to rez. This leads to overly aggressive LOD settings with the goal of reducing an arbitrary Li value (ive made a thing, things should be about 7 Li .. yes, that sounds right .. no one will buy a 12Li thing). The solution is to unbundle LOD meshes from Li and in most cases default to the viewer generating them on demand based on the users graphics settings. This also has the side effect that incremental improvements to LOD generation can be shipped with viewers and we're not beholden to whatever junk the creator decided to upload on the day because their thing needed to be 3 fewer Li.
  9. Running out of GPU RAM (VRAM) does not crash you, just kill your framerate. Running out of RAM is simply an out of memory crash and is the best bet here as you already explained 8GB is very little (SL easily uses 1GB to start up and load a couple few things and can quickly go up to 2GB) and apps start crashing long before your RAM is truly full (due to privately allocating memory for future use and if said allocation fails they usually crash)
  10. Has anyone tried the new LL "mesh optimization" project viewer yet? I'd appreciate comments and samples. I don't upload enough meshes to really test this properly. Is this a good fix to the bad LOD problem? Things to check: If you upload something, and ask for maximum reduction, do you get holes? It should stop reducing rather than emitting a broken model. On thin objects, like clothing, does it preserve the outer edges, or does it start trimming back the fabric? Again, it should stop reducing before emitting a broken model. Does it mess up on non-watertight meshes? Vir Linden mentioned that it's an open source quartic mesh optimizer. That means it tries to minimize the error volume between the original and reduced meshes. That approach is very effective for well-defined volumes. Non-watertight meshes may be troublesome, because of inside/outside ambiguity. So please try this on some SL content of your own. This is an LL product, so report bugs via JIRA.
  11. Something dawned on me. If the .anim file format is SL's own internal animation storage format, and .anim files coming out of Avastar are mathematically simplified down to a set of estimated keyframes, does that mean SL does that kind of stripping-and-detail-wrecking too when you upload a .bvh file?
  12. Maybe, but that doesn't appear to be the case in any of the 4 places where I've seen this bug: Myntbox, Jonesford Heights (41, 142, 55), Zindra. I'm not sure, but I think it may be Myntbox's "high plateau" arrangement that causes it to have no pathfinding. Jonesford Heights (67, 69, 54). Cause unknown. Somewhat-sloped, but not exactly "steep". About 25m south of Myntbox. My parcel Daisyfield at Rancourt (111, 233, 39) in Zindra. This location has been solved! The cause was not anything you'd expect! It was nothing to do with navmesh or walkability! The cause was a white picket fence. I kid you not. "How on Earth can a white picket fence interfere with pathfinding in Second Life???" I hear you asking. Easy! The fence was 1-prim 3-sided, and that was achieved by using the "Hollow" feature, so that everything on my parcel was inside that one prim. So any "wanderer" object using llWanderWithin() would immediately crash because the "distance to nearest obstacle" would always be 0 in every directing, because the wanderer is literally inside the obstacle! Hence "PU_FAILURE_NO_VALID_DESTINATION" errors, because the wanderer thinks it can't go anywhere, because it sees itself as being "boxed-in by obstacles". So I replaced the fence with a 3-prim fence with no "Hollow" or "Cut" madness, and the problem went away. I now have 5 wanderers that have been wandering around my land for 2 days, and only 1 of them got "stuck" in a corner. My Linden Home, Heatherbrook, in Swallowtail. Probably because there's nearly zero flat bare ground on that estate; the property line hugs the house pretty tightly. And Linden Homes don't show up in "Region Objects", so I can't set them to walkable. And I can't rez a wanderer on the flat ground between homes because that's not allowed. So there's literally no place for a wanderer to wander in "Linden Homes" regions. Indeed! 🙂 (See "white picket fence" in paragraph above!) Alas, yes. It's not a very "robust" technology. And unlikely to ever become so. But I now have it working well enough on my property, now that I got rid of that damn fence. Hmmm.... I think I'll put my script inside 5 copies of "Amu The Calico Cat"; I'll have cats wandering all over my property. 🙂 Done! Now, that is cute! You should check it out at Rancourt (111, 233, 39).
  13. I just uploaded one pic, the portrait section was where I found the upload option it took quite a while to upload. went in to my profile found the pic clicked it clicked on something called child or children and clicked the refresh until I got something that looked the most RL. On a pic I used with an updo hairstyle a lot of the results made me look like a bloke
  14. I was just going to do one of my avatar for the fun of it.. I finally logged in but didn't have to go through social media or anything like that.. It say's it takes like an hour to process my upload, So it's still gonna be a bit.. I'll probably have to mess with it tomorrow since it's almost my bed time now.. hehehe
  15. SL MUSIC VIDEO FILM FESTIVAL 2021 — The Silver Penguin Awards The Silver Penguin is a prize for the best music video made in Second Life: 1st prize = 15,000L and Silver Penguin with your name on it. 2nd prize = 10,000L and Silver Penguin with your name on it. 3rd prize = 5,000L and Silver Penguin with your name on it. Entry Rules and Submission Guidelines: 1) To participate, you must create and submit a 3-5 minute video (.MP4 format only). 2) Musical choice: your own music or anyone else's music you like. 3) All video footage must be taken in Second Life. you can add graphics as you like. 4) Videos must be submitted by November 1, 2021 — but earlier would be appreciated for promotion. 5) Please include your SLname in the filename of the video. 6) Please include a Notecard with: a) The Video Name and Description. b) Your SL Name. c) Your SL Bio (optional). Submission: If you have an email account you can send it to Betty.tureaud@gmail.com. But alternatively you can upload them to Flicker, YouTube or Vimeo with a private link for us to download the MP4 file. This can be sent on a notecard inworld SL to Betty Tureaud. But please Tag all correspondence with #SILVERPENGUIN21 and your SL Name. The Silver Penguin Awards Ceremony: The Awards Ceremony will take place December 9, 2021 at Gallery AI’s Club Boo All videos will be streamed online for the whole of December on a video link from SHOUTCASTNET. They will also be seen inworld SL in the BOO CLUB all of December. The sponsors for the festival are: SHOUTCASTNET * CLUB BOO * THE AKIPELAGO
  16. The Silver Penguin is a prize for the best music video made in Second Life: 1st prize = 15,000L and Silver Penguin with your name on it. 2nd prize = 10,000L and Silver Penguin with your name on it. 3rd prize = 5,000L and Silver Penguin with your name on it. Entry Rules and Submission Guidelines: 1) To participate, you must create and submit a 3-5 minute video (.MP4 format only). 2) Musical choice: your own music or anyone else's music you like. 3) All video footage must be taken in Second Life. you can add graphics as you like. 4) Videos must be submitted by November 1, 2021 — but earlier would be appreciated for promotion. 5) Please include your SLname in the filename of the video. 6) Please include a Notecard with: a) The Video Name and Description. b) Your SL Name. c) Your SL Bio (optional). Submission: If you have an email account you can send it to Betty.tureaud@gmail.com. But alternatively you can upload them to Flicker, YouTube or Vimeo with a private link for us to download the MP4 file. This can be sent on a notecard inworld SL to Betty Tureaud. But please Tag all correspondence with #SILVERPENGUIN21 and your SL Name. The Silver Penguin Awards Ceremony: The Awards Ceremony will take place December 9, 2021 at Gallery AI’s Club Boo All videos will be streamed online for the whole of December on a video link from SHOUTCASTNET. They will also be seen inworld SL in the BOO CLUB all of December. The sponsors for the festival are: SHOUTCASTNET * CLUB BOO * THE AKIPELAGO
  17. SL MUSIC VIDEO FILM FESTIVAL 2021 — The Silver Penguin Awards The Silver Penguin is a prize for the best music video made in Second Life: 1st prize = 15,000L and Silver Penguin with your name on it. 2nd prize = 10,000L and Silver Penguin with your name on it. 3rd prize = 5,000L and Silver Penguin with your name on it. Entry Rules and Submission Guidelines: 1) To participate, you must create and submit a 3-5 minute video (.MP4 format only). 2) Musical choice: your own music or anyone else's music you like. 3) All video footage must be taken in Second Life. you can add graphics as you like. 4) Videos must be submitted by November 1, 2021 — but earlier would be appreciated for promotion. 5) Please include your SLname in the filename of the video. 6) Please include a Notecard with: a) The Video Name and Description. b) Your SL Name. c) Your SL Bio (optional). Submission: If you have an email account you can send it to Betty.tureaud@gmail.com. But alternatively you can upload them to Flicker, YouTube or Vimeo with a private link for us to download the MP4 file. This can be sent on a notecard inworld SL to Betty Tureaud. But please Tag all correspondence with #SILVERPENGUIN21 and your SL Name. The Silver Penguin Awards Ceremony: The Awards Ceremony will take place December 9, 2021 at Gallery AI’s Club Boo All videos will be streamed online for the whole of December on a video link from SHOUTCASTNET. They will also be seen inworld SL in the BOO CLUB all of December. The sponsors for the festival are: SHOUTCASTNET * CLUB BOO * THE AKIPELAGO
  18. Hmmmmm ? Just checking ........ rotations for Plant are also at 0° ? The the next thing to do is share your Blender file. If you don't feel happy about that then make a simplified model of your plant object, for example, replace the leaves with 3 or 4 triangles. Keep the same dome object in the file then you could upload the new file to this Blender file sharing site : https://pasteall.org/blend/ Of course do a test upload to SL of this new triangle leaf model before sharing
  19. From the screenshot of both objects in Blender it looks like the dome has the correct height but y (and x ?) dimension(s) are too small. This shouldn't usually be a problem because the uploader will stretch the lower LoD models to fit the bounding box dimensions of the high LoD model except that in the preview window of the mesh uploader the Low LoD model looks rotated and squished ? In the SL mesh uploader Upload Options tab, with the scale at 1.00, make a note of the x y z dimensions of your plant object then do an new upload but this time the Low LoD dome object as High LoD model and check to confirm that both the plant object and Low LoD objects dimensions and orientation are same. If the orientations are different in the preview window then check again that for both objects in Blender > Object mode > N (Property) panel > Transform > Rotation values x, y, and z are all set to 0° . (and, les important that scale values x, y and z are all at 1.000 ).
  20. Probably best as if you upload your rl pic who is to say how it will be used in the future.
  21. Hello :3 I just wanted to upload a hair model. When I exported the .dae and select the textures on the faces, everything seems to be aligned well, also the transparency is right. However the hair strains are see-through on the inside. I tried various normal settings in my FS but I just can't get it right. What do I have to do to get the texture visible from the inside? Thankies!
  22. I have the same issue with Firestorm not responding and then crashes. Before this update, on my old computer, the not responding would at least come back and not crash. I knew my computer was old as the specs was just a little bit newer than yours. I ended up buying a newer computer with better specs like 16 GB of RAM, 11th Gen i5 processor, and can't remember what my graphics is but everything is new. I am not running on high or ultra and keeping it on mid with no lag what so ever. I still will freeze up and crash. I have went on Firestorm wiki to do everything it says to do and still freeze up and crash even when I'm at a protected land and with no lag at all. I just can't understand why this is happening unless it's this new release. I'm hoping thats all it is! HELP!!
  23. Who we are: MeshPromo is a small store for clothing and cute items that offer the best customer service we can. We are focusing on high-quality, low-LI products at an affordable price. In addition to the owner, there is a scripter working with us on a job-task basis, and there are few friends who work as models. The Job: We are looking for someone who’d be willing to daily create 16 different diffuse maps and a vendor image. This is a long-term job. So it NOT just put the shadow map over some textures, set blending mode, and save, but it’s a more detailed workflow. I put the following job tasks briefing just to give the basic idea so hope it helps to hire the right person. Job tasks in “brief”: Adjust the AO map for the mesh by removing dark borders, then smooth it then set levels. Find suitable textures (one base texture, and different pattern textures) that are relevant to the product. Using photoshop set base texture, put pattern textures as a group over it, then put the adjusted AO map over it in suitable blend modes. Set adjustment layers (levels, hue/saturation, selective color, etc) for each group as clipping marks. Add borders for the clothing edges when needed. If necessary add some texts for clothing like t-shirts etc. Test each texture by uploading from local. Take a photo of the product then make an ad-image for the vendor boards in the inworld store. Email me all the 16 textures and the vendor textures after done. You have to do this daily basis. (If you exactly don’t know something/s mentioned above but are willing to do it, don’t worry I’ll guide you.) Who we looking for: You should willing to follow the above-briefed job tasks. You should have average knowledge and practice of Adobe Photoshop. You should be polite, communicative, and timeliness. Having a Maitreya+Petite avatar and a Bento Mesh head to take photos is an added advantage but if not don’t worry I’ll arrange some friends for modeling. Salary and what we offer: 4000L$ per month. (I know it is not big enough but that is the best I can afford at this time based on our current sales) I can pay the salary on a daily basis if you like that way. Once we make more sales, instead of the fixed salary, I’ll offer 30% of the sales revenue of the products you texturing if that way gives you more L$ than above salary. You’ll get all the products that you texturing in copy+modify permissions for your personal use. Flexible schedule, ie: if you get busy in RL for a while, you could complete that tasks on the following day. You don’t have to pay upload fees. Friendly, professional, and respectful environment. If you want you could join us to explore new places, play board games, do hunting and shopping, etc with my family and friends just to relax from the work stress. (only if you like). Upon completion of the 6 months of work with us, I’ll mail you a “Job Experience Certificate” under my business name. (only if you like). How to apply: If you are interested, please contact me (meshpromo) using a notecard (as my IMs might get capped). Even if you are not interested but have a friend looking for such job, please be kind to forward this to them. Thank you for reading. 💙
  24. I don't mesh but thought I should post this here in case people run into issues. https://secondlife-status.statuspage.io/incidents/1kjlxztk06v9
  25. Hello, Can someone help me understand this so that I can fix the problem please? I have a mesh building created in Blender. I've uploaded it with 4 levels and a physics model. It has 6 links total. Each link has a corresponding physics shape in the physics model. When I upload it, it comes in at 36LI. When I change the physics of all the links to "prim" it increases to 104LI! If I decrease the size of the building the LI increases!! I haven't had this happen before. Halp! ..please. Thanks.
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