Lolita Erin
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Everything posted by Lolita Erin
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I try to creat 2 scripts on a the linket prims to try to get the camera permisions for each sitter, but i was not able to acomplish that for some reason always get the first script even that is all ready set permision for the first persmision.
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Hello, this has been issue for me from many years, i like to know if there is a solution, When i link or unlink to a mesh objects some or the Linked object change very small the rotation Z for example from 90 to 89.95. and thats enought to notice the problem is anyone has experince this issue? Thanks
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whelll i stay up late and found a simple code ver usful, this was what i looking foor , here is small video. https://gyazo.com/824f1ec203f3821d44a614b91e07328a i will like to know if is the best way to do it, i read the code and looks is using latest llset Thanks again
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Thank you , and yes i try the llTargetOmega and make rotation the child but not do the orb like i need it. thanks again i try to figure out
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Thank you i will try to follow your advise!
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Hello i have look for many post and test many scripts and i not able to make a Link child Prim rotate around the root prim without moving the root. is this posible? is there any help i will apreciate! thanks
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I was looking for something similar to this, can some one share the full script? thank you
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Thanks for the answers, but i know about mesh, i all ready made a boat and is working great with a script as a physical true (lest than 32 in physics), but i made a new boat, and i use seperate layers for prims and physics, but this is a bigger yacht that the previus i made, i dont like the idea to use the phantom because disable the hiting of the other boats lookk unrealistic. I notice that there are some boats over the limits i just wonder how they do it. thanks again
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Its abot 35
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yes i all ready search in all the script librarys and test some of them but not work ok or not smoot is i need
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Hello, i have search for any releated post but many are too old and inconclusive, I like to know if it is posible to move a boat non physical enabled, i have works for months on a yacht and i have pass the 32 limit physics =, i have notice some bandits boats have over 100 physics so it must be posible to make it move smoot, if anyone have experince or give me advise of how can i do it i will apriciate. thank you.
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Disable Script or Remove it? better performance in sim crosing?
Lolita Erin replied to Lolita Erin's topic in LSL Scripting
ok Roling thanks! -
Disable Script or Remove it? better performance in sim crosing?
Lolita Erin replied to Lolita Erin's topic in LSL Scripting
so the scripts runing dont make any diference? -
Thanks Berksey
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Hi SoniaStrummFan did you find how to do this?
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Like i said, i know how to make the basic particles, but i cant reproduce the waves that a boat does,...
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Got it Thanks i keep looking,
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Hello, i been trying to make a particle to simulate the splashing of the water on a boat, but i just cant make it look realistic as other boat i have seen, i have couple particles studios for generate but i just cant get it, any ideas or tips? Thanks so much for any help
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ok i look in to llTargetOmega, thank!
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Hello everybody, recentrly i buy a pack for swiming animation, the swim animation is great but is stay swiming in same place, i know is animation and here is my question how can i make the animation when siting on prim move for couple metters or rotate whitout me using keybord? thanks for any help or advise
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Hi ChinRey yes i did upload only one face and change to prim.
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Thanks ChinRey