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Phelan Corrimal

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  1. Rockcliffe University Consortium Conference The Future Present November 9-10, 2018 Fort Mason Center San Francisco, California The Annual Rockcliffe University Consortium Conference (RUCC) takes traditional conferencing methods and converts them into experiential ones. Attendees can expect a dynamic mixture of sessions, excursions, and critical discussion, all around the topic of innovative technology and its application to education, and how the two can impact our students’ preparedness for the digital world. November is looking charged with possibilities. If you don’t attend the Future Present conference in San Francisco, you will be missing out on more than just mere presentations. You will be missing out on an experience. The first major view into our dynamic program starts with the announcement of our two keynotes, who epitomize the Future Present for their innovative practices and their exciting ideas of what education for the future should be. Dr. Pamela Redmond, who is tinkering with the schema of school daily as she directs the innovation lab she founded. Dr. Chris Haskell, who exemplifies the bold and playful adventurer that knows education can be both fun and meaningfully connected to the 21st century. They are just the start of more surprises to come from the Future Present. Early bird registration is open until June 17, 2018, with final registration closing on August 31, 2018. The best experience will be live--wait until you find out about the mixed reality game!--but if you can’t travel to San Francisco and don’t want to miss these dynamic speakers, we also have a virtual registration option that will give you access to their streamed presentations. Reserve your spot now and get ready to recharge your profession with us in November.
  2. The history of education in Second Life is a very long one having roots in the earliest days of the platform after it was first launched. In the peak period of second life educational usage (2007-2008), there were more than 800 universities, colleges, and other schools represented in Second Life on both the main and the teen grid. There are numerous sources of first-hand peer-reviewed research that have been directly attributable to professors and universities that have used the platform, not only for the basis of delivering educational programs, but also for researching the effects that virtual environments have on subjects as varied as psychology, law, medicine, architecture, arts, culture, agriculture, border security, business, economics, project management. The list is very long and very varied. In the early days, many of these types of histories were documented as part of the Second Life Communities Conference. This real-life conference ran for about 4-5 years, the last one being in 2011, and brought together people from the worlds of education, business, law, music, fashion, design, and machinima to celebrate their creative endeavors. The conference included opportunities to discuss issues directly with the people that were responsible for developing much of the in-world content, especially educators. In 2007, the first Second Life Best Practices in Education Conference took place during a 24 hour period which left a resounding mark on the educational community and the approximately 1200 people that attended. In 2009, the conference was rebranded as the Virtual Worlds Best Practices in Education Conference which has run every year since. It has been part of our VWBPE mandate to document as many key success stories as possible through lectures, video, workshops, exhibits (posters), and journal publications. The conference itself is supported by a number of sponsors and in-kind supporters. In addition, there is a small army of somewhere between 80-120 volunteers which help support an equal number of presenters, artists, machinima directors, and, of course, educators, by putting on a 4 day conference followed by a 3 week series of follow-on explorations and workshops. Each year the conference attracts between 2500 to 3500 people, from over 60 countries, interested in the use of virtual environments for teaching, collaboration, art, science, music, and design. A collection of our archives is maintained on our website at http://vwbpe.org/vwbpe-archives where people can find links to our publications (2010-2014), video archives (over 160 hours), slideshare presentations (57), and various awards and credit acknowledgements. Further, many of these archives cross-link with other materials which showcase the diversity of the community as a whole through other social media platforms including Facebook, LinkedIn, Flickr, Vimeo, YouTube, and more. It is not just about positive results for education, but what education does to enable people to be creative, innovative, and collaborative. Those tendrils extend well beyond the simple act of teaching in itself, and encourage all the subsequent content that is derived by the act of showing someone what they can do with a simple square prim. Our conference this year runs from March 18-21 with a number of virtual explorations and tours in the weeks following. This conference isn't just for educators but for anyone interested in knowledge, community, and sharing. If you really want to see what the community, both education related and non-education related, is doing with Second Life, this is one of the core ‘go to’ resources to find out. -- Kevin Feenan SL: Phelan Corrimal
  3. ROCKCLIFFE UNIVERSITY CONSORTIUM would like to extend its continued commitment to educational and non-profit support within Second Life. The role of providing supporting services to the user community has never been greater. While it appears that Linden Lab has forgotten this, we have not. Core services including our forums, sandbox, library, and performing arts programs will continue. Rockcliffe is going to have to scale back our land holdings rather than proceed with planned expansion as we had hoped over the coming year. We are not however scaling back operations instead preferring to see this as an opportunity to move some of our other plans forward substantially. Rockcliffe will be expanding beyond the boundaries of Second Life. This will include expansion into OpenSim, Unity3D, WOW, and other virtual collaborative environments. Second Life will continue to be our main hub in the virtual universe for the foreseeable future however our emphasis will no longer include as strong a preference for Second Life as it once did. Rockcliffe will continue to support the Virtual Worlds Best Practices in Education Conference (March 17-19, 2011) and Avacon's SLCC 2011 (August 2011). These are both valuable contributions to the Education, Healthcare, Government, Arts, Music, and Non-Profit communities. Rockcliffe fully supports Virtual Ability's comments above (see Gentle Heron - Mon Oct 4 @ 7:27pm) in terms of the negative consequences of this decision. Rockcliffe stands with Virtual Ability, the Non-Profit Commons and others with the goal to have Linden Lab seriously reconsider the implications of this policy. Kevin Feenan, President, Rockcliffe University Consortium SL: Phelan Corrimal
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