So I'm as annoyed as anyone when I can no longer right-click on the ground and start the "create" process, but have to scroll through a menu selecting two or three options. -- Prokofy
Hmm.... being someone that tends to build at altitude and then lower things to ground level when ready I didn't notice this was gone... but it seems to be back in Viewer2.1.1 now. Right-click on a prim or on the ground, select and presto. =)
(being the hot-key nut that I am... I've always used ctrl-4 to create prims. (ctrl-1 through 5 map to the buttons across the top of the edit/build tool: 1=focus, 2=move, 3=edit, 4=create, 5=land/terraform, I never use use ctrl to access the others though)
The problem with enabling grid vs. disabling it if it's not wanted is that newbies would otherwise almost certainly never notice it was there. As a visual indicator of where objects are in relation to each other... it is very useful, especially for people that are just finding their "XYZ legs".
If you don't want the grid, planar-pull-tabs or axis-drag-arrows... (and I know this is going to sound far too obvious) ... just use the mode in the edit/build tool (my way: ctrl-2, otherwise click the icon in the top of the edit widget). It will move laterally. If you hold ctrl, it will move perpendicularly to the camera. =)
Personally, in all my years of being in SL.. the only new feature I've managed to wring out of them was the tab for inventory items... and they sorta claimed they were "already" working on that when I begged for it.
Getting LL to do what WE want them to do is like every other game of politics. Being "right" is not sufficient... or sadly... even required. Being in the right place, at the right time to plant the right seed in the right ear... *SOMETIMES* works, but usually backfires as it grows wild once planted. Compromises are made, deals are struck, people with influence demand arbitrary changes so that it will fit their 'vision', or just on a whim, the final product looks nothing like what was needed or wanted... but, for whatever reason, it was what managed to make it through the process.
Humans are a deeply flawed species filled with self-confounding tendencies.