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Zslash Cyberstar

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Posts posted by Zslash Cyberstar

  1. no sure what you mean but, bakeing what? ambient occlusion ? normal ? color? uv ? what? :P i assume u wanna bake AO - Ambient Occlusion in that case you can use blender, maya, 3ds max, cinema 4d, and many other programs, most 3d modeleing apps can bake textures, and those will work for sl as long as the uv map is the same as on the one u bake it on.

  2. i dont see why people say its so hard with mesh? i mean same with sculpts, mesh is basically sculpt but ALOT better thats it... and i have no idea what kinda shoes builders kit you bought but i find it just lame to buy "builders kits" cause you barely ever get it the way you want :P

  3. I agree, the marketplace website was FAST when xstreet was around, thats why it was so easy and quick to use and thats why it became popular. but marketplace man... like you say 5minutes to load a page, 20mins to relog. sometimes when im updating products the stuff in there takes 5munutes each to load like uploading pictures (ONE BY F** ONE), or add related items is suuuuuuper slow, etc... just editing ONE item will prob take u a minimum of 5minutes if your lucky!

    we need some serious overhauling on MP for speed!

  4. im no good rigger at all in fact im prob the worst one but to me it looks like you need to weight it stronger, dunno how else to explain :P but you have to make it allow to bend more "stronger weight"

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  5. oh yes, i feel your pain and i have also learned :P now i keep everything backup up on my VPS, another external and on my computer hardisk lol :P all 3 disks or should i say work folders are in sync ^^

  6. mesh i would say is way easier then sculpt. also you can do more with a mesh then sculpt also it performs alot better. i dont see any minus for mesh vs sculpt..

    and for your free programs, blender is your best shot, it has everything u need from modeling, animation, uv mapping to baking etc...

    id suggest to look up some beginners tutorials for blender, there should be plenty of them on youtube even :)

  7. i will probably not use meshes for my creations because 1. costs too much, and 2, sculpties and prims are cheaper and it doesnt cost to make or "upload". except sculpts tho its 10l .... xD

  8. [06:41] Z (zslash.cyberstar): lol at the cost of that one :P better off with sculpts ^^
    [06:43] Vir Linden: heh, probably so.
    [06:43] Vir Linden: Just testing uploads with various models

    [06:43] Z (zslash.cyberstar): yea
    [06:43] Z (zslash.cyberstar): i dont understand why we get meshes when sculpts is way cheaper :P
    [06:44] Z (zslash.cyberstar): waste of time
    [06:44] Z (zslash.cyberstar): even if a sculpt holds way more tris, a mesh is always more expensive ^^

    (( i actually meant to say, sculpts are cheaper no matter what, but he probly got what i meant anyways))

    [06:45] Z (zslash.cyberstar): car is like 4ktris
    [06:45] Z (zslash.cyberstar): one sculpt is what 1K :P
    [06:45] Z (zslash.cyberstar): 4sculpts
    [06:45] Z (zslash.cyberstar): vs mesh at
    [06:45] Z (zslash.cyberstar): 74

    (( linden dissapears, probably realised he said something he shoudlnt and tped away :P ))

    [06:46] Z (zslash.cyberstar): doesnt help go invisible :P

  9. for one, your talking about efficiency and server lagg and that they are stressed, now let me explain that the number one reason is SCULPTIES!... why? because when u have a necklace made up by 20sculpties, do you really know what that means? and comeon are you serious? you wanna double the max allowed vertices per sculpt? dude.... are you crazy??? 1. you talk about lagg, 2 you wanna increase whats causing the worst lagg ? lol... dude do some research before you say stuff like this, to me it sounds like you have no clue what mesh really is and second you sound scared of competition....

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