-
Posts
30 -
Joined
-
Last visited
Content Type
Forums
Blogs
Knowledge Base
Posts posted by ROMSEY Homewood
-
-
SUPER! Ty for your help
-
Ty! Kudos to you all!
The script is for a flashing bulb effect on on a spiral (tube) rail running down a Helter Skelter, used low rez alpha tex's plus a 300 repeat tex script...seems to work very well, i wanted to get rid of the tex on the 3rd face underneath (which you end up with the spiral effect of the mega prim - a sort of triangular spiral). Helter Skelter will be on show on Lesters Best sim.
-
TY! Kudos to you all...
-
Hi Guys
Quick Q for U!
i want to set texture but not on ALL_SIDES just selected faces of a spiral (tube) here's what i got:-
default
{
state_entry()
{
llSetTimerEvent(0.2);
}
timer()
{
integer number = llGetInventoryNumber(INVENTORY_TEXTURE);
if (number > 0)
{
float rand = llFrand(number);
integer choice = (integer)rand;
string name = llGetInventoryName(INVENTORY_TEXTURE, choice);
llSetTexture(name, ALL_SIDES);
}
}
}Any ideas?
Ty in advance
PARTIAL SEMI TRANSPARENT TEXTURES
in Building and Texturing Forum
Posted
Hi Guys & Girls
You prolly been asked this 1m times already...
Q. i have made a 1 prim door using a 8 x 128 sculptie map, split in to 8 parts, it has uprights and cross beams and the last part is the semi see thru screen. Now i want the wooden parts solid in the texture and the screen part SEMI transparent....is this possible? Sounds do-able but i cant find any answers. I am using PS CS5. :womanwink:
Thx for your help in advance.