Jump to content

ROMSEY Homewood

Resident
  • Posts

    30
  • Joined

  • Last visited

Posts posted by ROMSEY Homewood

  1. Hi Guys & Girls

    You prolly been asked this 1m times already...

    Q. i have made a 1 prim door using a 8 x 128 sculptie map, split in to 8 parts, it has uprights and cross beams and the last part is the semi see thru screen. Now i want the wooden parts solid in the texture and the screen part SEMI transparent....is this possible? Sounds do-able but i cant find any answers. I am using PS CS5. :womanwink:

    Thx for your help in advance.

  2. Ty! Kudos to you all! :)

    The script is for a flashing bulb effect on on a spiral (tube) rail running down a Helter Skelter, used low rez alpha tex's plus a 300 repeat tex script...seems to work very well, i wanted to get rid of the tex on the 3rd face underneath (which you end up with the spiral effect of the mega prim - a sort of triangular spiral). Helter Skelter will be on show on Lesters Best sim.

  3. Hi Guys

    Quick Q for U!

    i want to set texture but not on ALL_SIDES just selected faces of a spiral (tube) here's what i got:-

    default
    {
        state_entry()
        {
            llSetTimerEvent(0.2);
        }
        timer()
        {
            integer number = llGetInventoryNumber(INVENTORY_TEXTURE);
            if (number > 0)
            {
                float rand = llFrand(number);
                integer choice = (integer)rand;
                string name = llGetInventoryName(INVENTORY_TEXTURE, choice);
                llSetTexture(name, ALL_SIDES);
            }
        }
    }

    Any ideas?

     

    Ty in advance

×
×
  • Create New...