Jump to content

ROMSEY Homewood

Resident
  • Content Count

    30
  • Joined

  • Last visited

Everything posted by ROMSEY Homewood

  1. Hi Guys & Girls You prolly been asked this 1m times already... Q. i have made a 1 prim door using a 8 x 128 sculptie map, split in to 8 parts, it has uprights and cross beams and the last part is the semi see thru screen. Now i want the wooden parts solid in the texture and the screen part SEMI transparent....is this possible? Sounds do-able but i cant find any answers. I am using PS CS5. :womanwink: Thx for your help in advance.
  2. Ty! Kudos to you all! The script is for a flashing bulb effect on on a spiral (tube) rail running down a Helter Skelter, used low rez alpha tex's plus a 300 repeat tex script...seems to work very well, i wanted to get rid of the tex on the 3rd face underneath (which you end up with the spiral effect of the mega prim - a sort of triangular spiral). Helter Skelter will be on show on Lesters Best sim.
  3. Hi Guys Quick Q for U! i want to set texture but not on ALL_SIDES just selected faces of a spiral (tube) here's what i got:- default { state_entry() { llSetTimerEvent(0.2); } timer() { integer number = llGetInventoryNumber(INVENTORY_TEXTURE); if (number > 0) { float rand = llFrand(number); integer choice = (integer)rand; string name = llGetInventoryName(INVENTORY_TEXTURE, choice); llSetTexture(name, ALL_SIDES); } } } Any ideas? Ty in advance
×
×
  • Create New...