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Beggar Mayo

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Posts posted by Beggar Mayo

  1. Mmmm....

    I guess this measure in the actual terms and conditions will cause a massive emigration instead immigration as if were a reflection of the real politics in USA today.

    I see some advantages and also disadvantages:

    1. More control and certainty about avatars (accounts) numbers, kinds, and people behind them. Demographic information is important to support the SL economy just like in RL. Useful for merchants since SL give chance to get some profits for real.
    2. Depuration of accounts. Some, I guess, bots or alts or basic, since are using SL in questionable ways maybe they have transformed themselves in a real trouble related sometimes to unfair play. In this topic, we must be careful about motivations behind people to have and use more than one avatar instead different appearance outfits.
    3. The preceding paragraph points also to a topic not sufficiently discussed: the inheritance or transfer of accounts and avatars among those who have been friends, couples, relatives inside and / or outside of Second Life. Many of these accounts, obtained marginally (I have one), by mutual agreement in the exchange of basic information for the management and administration of the inherited account, with these new measures will put at risk many of them, because Linden Lab has not wanted, could or questioned the reasons that make such a transfer legitimate in certain concrete, real, viable circumstances. Those of us who have an account in similar conditions, unable to verify the original identity despite being managing it honestly and sensibly, enjoying the possibilities that SL gives, we will surely see them lost for our sadness. On the one hand it may be good, the reduction would affect what was said in the first paragraph. On the other hand, it contradicts the spirit that defines SL, philosophically, administratively, legally, and playfully, as a meta-world parallel to real life. It is as much as restricting the freedom of expression through the self-representation of oneself through so many appearances and avatars as is necessary or wanted, although putting certain limits on this would not necessarily be contrary to the proper coexistence between avatars. This issue, if well considered, could be manage in a more constructive way, even technically speaking giving chance to join or merge such accounts in one as if instances (I want remember SL that the SL viewer and third viewers allow log in with more than one instances or accounts within the limits of each one computers).
    4. The current contractual terms and conditions seem more abusive, self-defensive than assertive, supportive and sustainable for both signatory parties. I firmly believe that the contract, before any of us sign it, would have to be subject to serious modifications that consider the different concerns of those who, for now here and now, are setting out our points of view, all of them very worthy, especially in the relative to credit and identification issues.
    5. Whether or not Tilia is a subsidiary of Linden Lab, may or may not be relevant. The truth is that, if it is necessary for Linden Lab to delegate the issues of billing to a third party in discord, it could have relied on the same PayPal that many of us use and whose terms of contract have recently been modified in a less coercive manner, but providing greater certitude to the parties that participate in the exchange of goods and services. Yes, it is possible that the idea of managing Tokens goes hand in hand with what is already managed financially in the world with virtual currencies. The linden is already a virtual currency, of the former, even before the bitcoin and, although in recent times there was a bubble of speculation, we would not have to fear more of the account to an undeniable trend of the future, future in which, since we decided to be in this metaworld, we accepted to behave graciously as part of it.
    6. Finally, I believe that, with this novelty, Linden Lab should also provide certainty about the delimitation of attributions of the third party in discord as well as the effects expected by us users in, for example, the limits on acquisition of lindens, in the transaction and exchange of coins. It is true that the linden-dollar relationship has been determinant to fix the value of the linden in both cryptocurrency or virtual currency, but in today's global economic conditions this has to be different. I have known of many cases of non-US users in which enjoying their SL is an ordeal for not being able to exchange real money for virtual, or for difficulties of inter-bank relations. Many Russians and Chinese and recently Venezuelans have experienced this very often and that Linden Lab is free of political and ideological inclinations. SL is a cultural mosaic whose only borders are the language, the boundaries between regions, the ages, the own skills and capabilities of each one, I hope Tilia does not become the punitive pretext to undermine Second Life with a view to reinforcing Sansar's project even with his head down in its takeoff or worst.
    • Like 1
  2. On 6/3/2014 at 5:08 AM, Syo Emerald said:

    Money Trees were already nearly completely vanished from Second Life when I joined more than 3 years ago. Handing out money for nothing seem to have lost its appeal fast and over the years even camping chairs vanished completely. Both methods had their peaks, when SL had a rather popular phase and when traffic was more important for a region than it is today.

    I am very interested in that phrase: "... when SL had a rather popular phase and when trafic was more important for a region than it is today".

    Now, 5 years after that quotation, I question which measure is more important for SL and residents today.

    As I understood, time ago traffic was a measure comparable with web pages traffic, giving an idea about popularity of a sim, service, commerce or spot, even the use and enjoyment in time of personal houses in the task of build a Second Life living as if real, having a family, connecting almost daily, working, etc.

    Time ago, another important measures were the demographics data. But now, nobody can tell with certainty how SL is realy growing and developing in population making difference between kinds of avatars (mesh, basic, bots, alts, furies, human appeal, mixtures, clans), residents and enlight about motives and uses that real people give to SL. Have alts, for example or bots don't have real reason to be seen as a trouble related only to unfair play but in especial circumstances; but now, even the SL rules and politics, and some perceptions of residents have distorted ways and objectives of why stay inside SL, play inside SL, live or even camping to get lindens in SL. That information is a shadow that blind even the efforts of virtual merchants affecting the virtual economy of SL and, I suspect, even the real one and that could explain in part the new changes because SLB16.

    I think -and this is a constructive criticism- that meanwhile Linden Lab don't review and redefine all the concepts associated with this ones, SL (including Sansar) would become stocked and residents, new and old, would feel disappointed and migrate to other platforms even non profitable. Sometimes I feel some sutil tension among two extreme points of view from users, those who see SL just as a game against those who, like me, see it with more big and vast possibilities for self personal and group development with all its implications. I remember the time when SL even was an important platform to important firms (banks, fashion designers, transnational enterprises, politics, governments, cultural asociations, universities, etc) hoping use, for example, traffic measure to justify their research, communication and branding efforts.

    I love SL and I don't plan lef it until I die, but, this topic is a big concern of mine. As tiny beginner landlord and merchant and creator in one hand I enjoy being around but right now I am not quite sure if traffic is really important information to attract people as tenants, customers or whatever. I think too that this lack of definition and lack of actualization incide on lag made over sims, because visitors and sim owners continue thinking the way before.

  3. Hello, everyone.

    I read some things around in the community, so I have some information about this topic. I hope I am writing this post in the right category about feedback, because I need feedback. The idea is to enjoy my SL and not only earn money, even is the second main objective.

    I am on the way to start my shop or store. I have some concerns, doubts. I understand that today the best place to start is marketplace, but I want also have a store related in my land. I have some idea about the brand and niche I pretend to offer my or others stuff as retailer. But... I plan to use gacha machines. I don't know how and how they function. I would like offer outlet stuff mine or from others, packs, vendors, but I don't know how to do it, in part because the limits with permissions of objects. Like many of us, I have plenty stuff for avi that I am not using now and I think I could sell at low price to new or old basic avatars, sometimes as gifts, but I don't figure how to do it without make a mess or go against rules or third rights. Even I have some mesh things that I don't use more, same situation.

    Also, there are some stuff I am creating in my beginnings as creator and I want sell them in world and web page (marketplace and owned),but I don't want make a mess with links etc.

    I also plan rent some little spaces for retailers, but I want give them some garanty about good sales in world and I understand traffic statistics are not the best measure inside the world to assure sales.

    What do you can suggest me and/or advice me about if you could do a list of steps to follow as instructions?

  4. I can say that this is one, but the most interesting discussion I've read in the forum. There are many to which I would like to quote, but it would be excessive to expose a simple thought from so many valid arguments and reasons that have been exposed by both.

    What I read, in summary, and triggered by a decision like that made by Linden Lab, is the contrast between the different ways of seeing, understanding, using and taking advantage of Second Life for each of those who have commented something and even by those who are not to the discussion, they experience their SL.

    It will seem a crude truth what I will say, but very often we take it for granted: if for some SL is simply a game, whatever, role, skill, hobby, fun, for others is a platform to develop skills, explore fantasies, imagine worlds, ways of being and pretending. For others it is a platform from which to share knowledge, learn; not in vain is the mother of social networks. There is here who takes lightly what happens in SL, in the end, it is a virtual world. There is, however, who takes it too seriously and engages not only with others but with their dreams just as they do or could do it in RL. And all these ways of seeing, understanding, enjoying SL intersect and that is why it is considered methaworld. The cosmovisions of one and the other are what enrich this space and give it meaning. And even so, the conflict, just like in RL is our daily bread. We are never happy because it makes drama or because he stopped doing it.

    Being a "decal" of reality, we bring here all our virtues and defects, all our miseries and pettiness, our traumas, deficiencies, absences, presences, affections, cultures, personalities. Those who use the platform to supplement their daily real income may be doing so as if SL were a simple instrument or in the hope of knowing themselves in a projection and representation of their potential. Exploring, designing, inventing, those creators, those entrepreneurs, those workers, those players circulate an economy intertwined with reality. Do not play with fictitious coins, even if they look like it.

    Some of us make sacrifices in RL to pay a premium account and the land we have rented or bought and we are still here because SL means more than just making money, little or much, or spending time. We dedicate hours to make a parallel life without losing focus on what, above all, RL is paramount. We are realistic and dreamers, not deluded. The only players would have to look also with the eyes of those who use SL as a platform to solve their physical deficiencies, the disabled that, thanks to the community and their participation, paying tips, renting, buying, selling, manage not to be isolated from the real world by virtue of the virtual world. Listen carefully, for example, to some DJs who in their voices denote a condition such as cerebral palsy, sclerosis, etc. And they trust in SL to love, to earn a meal in this way. And, I have to say, we all know that, almost like in RL, earn money here, no matter which system we use, is not so easy or fast. I enjoyed playing the virtual Latin versión of the reality show Big Brother here and I won 250 k linden. Most of them went to my real pocket and I could get real meal thanks to that and the people that organize that contest, even the other contestants and public. Thanks to that I could restart my dream to become landlord, step by step, but ask me how much I have now to bring others a nice experience renting with me. Not enough to get nice, low prim, and more or less cheap furniture. So, I have to use my time logged to break my head to manage wisely my actual amount of prims and sqm. Is a fascinating process that gives me the chance to reinvent all but, first, my self. Linden Lab earns a lot also from mesh models uploaded, and sometimes that could be more expensive than the weekly or monthly tier. Perhaps, LL could think about such prices too.

    I wrote it somewhere else, we do not have truthful, reliable demographic data that allow us to cross and relate resident avatars against SL users; premium against basics; human avatars against furies, customs, and objectives of use over this platform from subscribers, and a long etcetera increased by the diversity of RL confused with the diversity of imagination inside SL. We have an overpopulation of avatars, many of them used as alternatives or robots. Some see this practice as perverse, pernicious "for the business" because the crossroad of the inner economy gives temptations to cheaters, but we see and qualified this without stopping to understand the various reasons why a person can create several avatars. And there are many, from the desire to fraud to explore facets of one's personality as a therapy. If and when we got this information, I am sure most of the entrepreneurs and creators here could make more profitable and sustainable business plans with more solid merchandising and marketing. But, a big but, people here not always is in disposition for the reasons already said to share the truth about why they are here. They say SL is not RL. No? How many use SL to hide from themselves not only from the others inside and outside the world and with which reasons?

    We are very given to judge lightly, from a singular perspective, not inclusive, the decisions of a company and even those decisions often suffer from the same error in the shortness of vision.

    I do not want nor should I extend myself more. I conclude that, as far as I am concerned, although LL's decision puts me in a predicament in my RL, my dream is such that I will do my best to continue. Not because I believe in LL or SL, without because I believe in what the dreams of one and of a community can achieve, even if it is drop by drop, and we already see that the dollar equivalence of each line is much less than a drop . Perhaps, if the linden as the bitcoin were revalued, discussions like this would have another perspective.

    • Like 2
  5. 2 hours ago, Qie Niangao said:

    Maybe a bit off-topic -- sorry! -- but the new Linden Homes are Mainland, so a-tangent I shall go:

    Scripts load up to four times as fast on a full sim compared to a Homestead, regardless of whether those are Mainland or Estate regions. That's why Homesteads are so cheap and come with a bunch of restrictions: they're running four to a CPU core, whereas full sims run one per core. The full 4x obtains when the sims are busy (no "Spare Time" in the statistics bar), and very script-intensive operations (as with Cindy's AVsitter reload) can make that happen even when there had been Spare Time before the operation began.

    Another way of looking at it is that a Homestead only gets to use 1/4 as much time per simulation frame. The frame still lasts 22.222... milliseconds, but a Homestead only gets to use about 5.555... milliseconds of that time. (I suspect a Homestead may sometimes "borrow" some CPU time from its core-mate Homesteads if they're mostly idle, but I'm not sure about that.)

     

    Reading all the very interesting lines and precedent points of view, even those ones apparently off topic I think there are some very punctual topics related to all this discussion in a resume:

    1. Kinds of use and limitations that residents and LL do on linden homes, old or new.
    2. Advantages and disadvantages of being or become premium
    3. Comparisons between subscribers premium accounts against basic accounts.
    4. Customs and restrictions about building, enjoying, living in Mainland against Private sims. First, without clear rules that have given chance to spoil the experience with lag, low constructions that spoiled views, overpopulation, limitations to privacy, differences in the ground and navigable waters, etcetera. Second with very expense costs for landowners and tenants making the competition very agresive, even injust for some.
    5. The no revelated actual and real demographic statistics by LL about the relation of real subscribers, basic and premium, against the inflated population of avatars residents, alters, robots, etc. And about how this overpopulation of avatars is related with customs, attitudes, objectives no well regulated or described for LL or users, causing suspicious, unfair play sometimes, ways of being too as if personalities dissociated for enjoying or participate in role plays. This affect, of course, the good development of business, learning, teaching, therapy, relationships, etc. Also, we need a virtual demographic statistics about types of avatars and outfits and relate those with the first data in order to know better the consumers (furies, child avatars, males, females, shemales, etc.), in relation with Mainland and Private and categories (General, Moderated, Adult) to be more organized and not so messed up and confusing.
    6. The data about Homesteads is crucial, I think, in some way related to the traffic, since there is also a huge interest in club, store, landowners to get big traffic on the idea to get more sales, but people just enjoy to camp, and is not bad even some hate that because give "fake" traffics because suspicious of bots and afk. To camp is a way to, for example, earn lindens with one avatar while with an alt create or build something in another sim, or dance with GF or whatever. So balance in this measures can be some kind of fake correlation unless we all, especially owners of something or creators, were not taking care about how to define this "web concepts" adapted and applied to SL. This is one of the reasons too why many become banned without a fair explanation, except in cases where scripts on increases lag, for example, but... Once, I remember, sorry the digression,  I was ejected from some sim because the scripting on me, the only way to get in the sim was being a basic outfit, naked, without my *****. Crazy! Was a place to have sex! How! Mindy?

    The last points are related also with the free imagination and creation and expresion of each one person while that don't affect in anyway to third ones.

    I would like to combine the actual lands of my home and rental business in Mainland with a linden home, perhaps rent my linden home (not possible according to rules, as I understand, if I am not wrong) or with private parcels in a more virtuous way to get not only lindens to make my account  self supportable, but make my virtual experienced more rich and close to RL, if may I say that, with the benefits of virtuality, more or less the way is planned as I understand for Sansar, but without the casquet.

    After all these considerations, one thing: I still don't have an answer from anybody to my question about why I can't see in the LL linden homes web page the new ones and only the old ones.

    Have a nice day

    • Like 1
  6. I read the comments and I am wondered, I knew about this topic through a friend in world. I "run" to the web page to get (again, I abandoned my first one time ago) one, but in the web page I only see the old regions, the old 512 sqm houses. I don't know why, I checked the wiki and still get the same options. ?????

  7. Hello everyone:
    I want to put to your consideration the following parcels settled for sale that will be of interest to more than one, located in two regions of Mainland edging: Morgan Pass and Borgenite.
    1.    Steppenwolf Hill southwest side and top of the hill: 3328 sqm- 1142 prims. PRICE: 5000 $L Morgan Pass [Steppenwolf Hill Parcel 1]
    2.    Steppenwolf hill Southeast slop and top of the hill: 1728 sqm – 593 prims. PRICE: 2600 $L [Steppenwolf Hill Parcel 2]
    3.    Steppenwolf hill southeast down slop of the hill: 1536 sqm – 527 prims. PRICE: 2300 $L [Steppenwolf Hill Parcel 3]
    4.    Steppenwolf hill southeast bottom slope of the hill (1344 sqm-461 prims) + Steppenwolf hill southeast bottom slope of the hill region Edge (320 sqm-109): 1664 sqm – 570 prims. PRICE TOGETHER ONLY HERE: 3000 $L [Steppenwolf Hill Parcel 4a  +  Steppenwolf Hill Parcel 4b] PRICE SEPARATED HERE OR IN CLASSIFIEDS: SPH4A = 1600 $L; SPH4B = 400 $L
    5.    Steppenwolf hill middle east slope of the hill: 1280 sqm - 439 prims. PRICE: 2100 $L [http://maps.secondlife.com/secondlife/Morgan%20Pass/220/85/61]
    6.    Steppenwolf hill bottom east slope of the hill edge of región, near to the beach: 1280 sqm – 439 prims. PRICE: 2300 $L [http://maps.secondlife.com/secondlife/Morgan%20Pass/238/91/47]
    7.    Steppenwolf hill bottom east slope ot the hill, edge region, down to and with front beach 2752 sqm – 944 prims PRICE: 6880 $L [http://maps.secondlife.com/secondlife/Borgenite/2/60/45]

    I am open to offers as in an auction starting with he prices shown. Please, contact me Beggar Mayo Slaegon o Killian Macrieve (Alfred Steppenwolf)

    Lado este de mi colina 1_001.jpg

    Lado este de mi colina 2_001.jpg

    Lado este de mi colina 3 y cacho Borgenite_001.jpg

    Lado este de mi colina 4_001.jpg

    Lado este de mi colina 5_001.jpg

    Lado este de mi colina 6 playa_001.jpg

    Lado oeste de mi colina_001.jpg

  8. On 12/5/2018 at 8:29 PM, Madelaine McMasters said:

    Your texture isn't suitable for creating a dome panorama. It contains imagery below the horizon, which shouldn't be visible on your dome and should be cropped out. Your image also doesn't cover the 360° of a full horizon panorama. When you wrap it around a hemisphere, the left and right edges of your image won't mesh. You'll see a horrid transition from the greenery and rising mountain range on the right, and the distant range on the left.

    The image also doesn't cover the required 180° of field from the horizon to the zenith. As a result, your mountain range will arch over your head in the dome, reaching 2/3 of the way to the zenith. A realistic sky panorama image will be almost entirely sky.

    Here's an example of the kind of sky panoramas I've used in the past.

    image.thumb.png.8fd285eadba4c67f67383d524e3f8b3a.png

    A similar image depicting mountains would have them occupying probably no more than the bottom 10% of the image.

    I obtained that image from https://www.cgskies.com

    You'll find many free panoramas there, suitable for use in SL. I'm sure there are websites that have panoramas containing more ground content. I've seen cityscape panoramas, but they probably won't work well on a dome because they often don't contain the sky above. As with your mountain, the buildings of a cityscape will arch over your head, appearing quite unnatural.

    I don't get in-world much anymore, and haven't textured a sphere in years, but I recall there are two texture mapping methods, only one of which is suitable for wrapping a horizontal panorama around a sphere. As I recall, you may have to repeat the texture twice vertically, to ensure that the bottom of the texture is at the equator of the sphere (and again at the south pole). You dimple away the bottom half of the sphere, so that repeated texture isn't visible.

    Thank you very very very very much, Madelaine.

  9. On 23/2/2014 at 8:45 AM, Madelaine McMasters said:

    Well, that was obvious, Obvious!

    I hadn't considered the texture wasn't already polar!

    Okay, Aluviel! Here's what I did. You decide if that's what you wanted.

    First, I pulled your image into Photoshop and cropped down to your flat texture. I didn't get it perfectly centered...

    Polar Test 0.jpg

    Next I applied Filter->Distort->Polar Coordinates...  and checked "Polar to Rectangular". This warps the texture, with the presumption that it's a polar image with the north pole in the center. If yours were a full spherical map, the south pole would be stretched around the circumference of the image. Since you're texturing a hemisphere, the circumference is the sphere's equator, or the bottom of your dome. Because I didn't get your texture perfectly centered, you see latitude wobble...

    Polar Test 1.jpg

    Then I brought the texture into SL and applied it do a sphere with Dimple Begin = 0 and Dimple End = 0.5

    The texture horizontal scale is one (your texture is for the entire circumference) and the vertical scale is 2.0 (your texture is for only half a sphere... a dome, so we must squish it in half to fit). The rotation is 90 degrees (because that's what worked ;-). And the vertical offset is 0.5 (again, because your texture is for half a sphere, we need to get it into the correct half).

    I took the liberty of turning myself into a floor lamp to demonstrate the result...

    Polar Test 2.jpg

    I hope this fixes your problem!

    Nice solution, Madelaine. I tried to do the same, following each step but with a landscape. I tried different combinations and it doesn't work. Perhaps or sure I did something wrong. The pics show the landscape I want to show inside the dome. I used a spheric prim like you did, but also a bigger mesh prim uploaded for me. Could you give me some help on this?

    Montaña-lago.jpg

    Montaña-lago-para esfera.jpg

    domo textura.png

  10. Well, me again, and with another question related with all this issue.

    Following your kind comments and advices I did a very simple mesh. But, apart of the conclusions I had after the experiments, I could notice another thing and I don't have any explanation. Why, sometimes, the "prim" option is lack in the edit window of the viewer (at least SL viewer and trying in beta, I don't try other way as you suggested)?

    I decided to do my house piece by piece. Now, you ca see in the pic my "progress" and my... reggresion? The red mesh is the main door-wall and works perfect the physics following the steps I commented in my videos, following part of your advices. The green mesh is the next door with windows and a door, well this one its physics don´t work, simply can't walk trough the door and I can't change the character to "prim", because the option is lack there.

    I read this link https://sites.google.com/site/tamaproducts/slmeshphysics, good tips, but are not useful in my case. Again, something I am doing wrong and I don't understand what, why, how, when, where.

     

    Fisica Mesh.png

  11. Well, me again, and here what I promised, I know is not the best, but the idea is to understand. Conclusions:

    1) Despite technical and quality differences, both Skecthup and Blender are useful for creating mesh models to use in SL. Contrary to what some think, the simplicity of Sketchup makes it a good option, not the best, but not despicable.
    2) Although some advise "do not use the analyze button" when uploading mesh models to SL in the window to do that, it is necessary to click on it, otherwise the mesh either does not work its physics or it fails to go up because of the internal geometry. By using the analysis button, the SL loader is allowed to use simplification.
    3) The difference in cost and impact on the land is almost zero between what was created in Sketcup and Blender.
    4) While Skecthup simultaneously generates the UV Map call, in Blender it must be set apart. This produces differences in the termination of the model.
    5) Sketchup is simpler, although when passing the model by Blender to "clean it" we notice that it generates objects or unlinked and even double geometries.
    6) Sketchup generates the mesh triangulation automatically, while Blender works with frames and triangles on the fly.

     

     

     

  12. On 24/4/2018 at 7:04 PM, Chic Aeon said:

    I suggest you make something VERY VERY VERY simple in Blender. ONE door four walls and a ceiling (skip the floor) and get THAT to work and THEN MOVE ON.

    And remember that we told you (and hundreds of other folks) that Sketchup just doesn't work in SL :D.

    But now you know for sure and that is a good thing :D.

     

     

    Thank you Chic, and every one. I will do what you suggested and following principaly many of your advises in your videos, but not only. And I will do something better without any intention to show my self as stubborn (although I am, jaja): I will do the same VERY VERY VERY simple model, door with wall, one wall, the same in Sketchup and in Blender, for practice both and show not which one is better or simple or complex, but to show the differences and coincidences and manners to do this, importing, exporting, even models made directly in SL grid download to convert in mesh, all this with the idea to help all of us what I am doing wrong and through my errors help me and all to understand the how to do and get some backgrund about. I am slow so, wait for my videos and then you can, again, pull my ears. I apologize from now, because I will do in my language, spanish. I hope you could understand them.

  13. 35 minutes ago, ChinRey said:

    Ok, you need to simplify your physics model a bit then. "Degenerate triangles" essentially means that there is a big difference int he sizes of the triangles in the physics model and you don't really need or want small triangles in it anyway.

    Unfortunately, this is wehre SketchUp really falls through. All thsoe wasted triangle are a nuisance in the visual models since they icnrease the land impact and lag but in the physics model, they are downright fatal. :(

    But you have to find a way to get rid of them. They are marked in black in the uploader preview, so they are easy to identify but I'm not sure if SketchUp is powerful enough to allow you to edit triangle by triangle.

    I must say that me neither, don't know if "sketchup is powerful enough to allow you to edit triangle by triangle", but also I don't know how to do that in Blender. When I import the mesh to Blender I have to: 1)  join; 2) remove duplitated things; and 3) in edit mode again join (alt+J) to make triangles as squares, but not all triangules are changed or none of them. So, tinally I had to start again the building in Blender. I would love if I could draw like in Sketchup but with the rest of the tools that have Blender. The complication of Blender is not about how it works, but the way the tools and resourses are presented to the user. I hope Blender creators could understand that.

    I will try and will share with you all a new experiment, building my house, not like a joint of big meshes, but piece by piece, wall by wall and see what happen. I hope that way this "degenerated triangles" can be controled. And another question I have, analize show colors, nice! But I don't know what it means each color. I ask this because you said "they are marked in black in the uploader preview", but when I take a look appears with other colors, as you can see in my pics.

  14. 6 hours ago, ChinRey said:

    That's ok. We've all been through that trying to learn how to make good mesh for Second Life. ;)

     

    Without knowing all the details and provided you made a good physics model and is uploading the whole thing as a single mesh, this should be a fairly simple one to fix: Stay away from the "Analizar" button! Alternatively, change the analyze mode from surface to solid (I don't know what it's named in Spanish, sorry) but really, a buildlike this is betetr off with unanalyzed physics anyway.

    Thx for you comment, ChinRey. I try to say away from the Analize button, but simply can't, because the viewer (anyone) can't upload if I don't use analize in first place, error message appears always (see pic 4). When I use "solid", the mesh is uploaded closed, and no matter if in edit window I change the character to prim (and is more heavy and expense), if I use "surface" the door I said can be walked, but not the other one, and not all the times and always appear that invisible triangles. Is anoying or I am so estupid!

    invernaderokk_imagen4.png

  15. Hello, me again, almost with the same trouble. Help!

    I am doing another experiment with this building, two entrances, a greenhouse. I am loosing my patience, what I am doing wrong that any change I do in the draw, always have triangules in the doors as you can see in the pictures. And when I upload, although I change to prim, can´t go inside the building? Maybe, do I missing some lines in the sketch or I have more lines than more or in wrong places?

    I must say that the first time I uploaded the mesh I could go inside through the lateral door but not the back one and I forgot close the wall signed with an arrow (stairs are not included in the mesh). After I closed the wall, I couldn't use any of the doors.

    invernaderokk_imagen.jpg

    invernaderokk_imagen2.jpg

    invernaderokk_imagen3.jpg

  16. On 18/4/2018 at 4:48 PM, arton Rotaru said:

    That's most likely due to something you do different. The mesh import is certainly the same on the Main, and Beta grid. Use the official Second Life viewer instead of Third Party Viewers to upload mesh.

    You should try to break that mesh down into multiple simple objects. Separating the floor from the walls would be the first step I would take. Then creating the proper physics shapes for each object, and upload it either one by one, and assemble it in-world, or It can be imported all together as well. But that requires some proper naming of the meshes, and especially the number of visible meshes, and the number of physics shapes has to match.

    Also make sure that the dimensions of the physics shapes bounding boxes do match the bounding box dimensions of the visible meshes.

    As for the upload options. Try loading your custom physics shape, and leave the other buttons untouched. Doing that will leave the physics mesh as a triangle based physics shape. This does work quite well for buildings like houses usually. However, tri-based physics can be problematic under certain circumstances.

    If you hit the Analyze button, you break the physics mesh down into a set of convex hulls. If you do that, make sure when you hit the Simplify button as well, that the Method in the simplify section is set to Retain %, to prevent it from closing holes. You can explode the convex hulls in the preview window with the Preview spread slider to get a better view of all the hulls the decomposition has created.

    Speaking of viewers. I'm also not a native english speaker, but I have set my viewers language to english all the time. Same for all the content creation programs I use, because of that most of the tutorials are in english. The language of the internet is English, so keeping the UI in English as well makes life easier for both sides.

    Arton and Chic:

    I followed your steps patiently as you can see in the pics attached and the video linked.

    Description:

    1) I made my model with Skecthup (sorry, Chic, I promise I will do the next experiment for this topic with Blender, I have more understanding now, working hard with it *smiles). With all porpouse I made it in two parts, one without balcon, second adding the balcon (the more problematic). I found and understood what you say Chic, in your video, about "divide elements", especially closing the door umbral on top and opening space between walls, otherwise physics don't works properly.

    2) With balcon I did the same in the door, but, physics works more or less, no matter which method or analyze and or simplify I use, always there is a triangle in the middle of the door to the balcon. I don't know how to avoid it. I think I am still missing something during building or doing something wrong.

    3) I tested different ways to upload and the principal change is in cost, not precisly in Land impact. And, yes, Arton, Second Life official viewer gives all the options to upload in Beta, I need to check and compare in normal grid. Perhaps is the same situation. BTW, which you suggest could be the best height of walls for a building to give liberty to camera, considering that there are giant avatars in proportion?

    4) As I understand, Sketchup gives chance to produce the collada with the UV map when using textures. My next experiments to share with you will be: a) exporting and cleaning this model with Blender. b) Building this model directly in Blender. c) Compare results.

    This is the result of this experiment & P.D.: The last three pics show how I finally solved the trouble of the invisible triangle at the door in the balcon. I forgot draw the bottom line to close the square and erase the faces unusful in the umbral. After fix that, physic works compleatly! And, more, I exported the collada from sketchup with uvmap autogenerated (after applied materials in the model). When I tried to upload with textures uploader message error about no textures availables. When I tried to upload without check textures box, upload good and could apply my textures in each face of the model.

     

    Construyendo mi casa mesh 01.jpg

    Construyendo mi casa mesh 02.jpg

    Construyendo mi casa mesh 03.jpg

    Construyendo mi casa mesh 04.jpg

    Construyendo mi casa mesh 05.jpg

    Construyendo mi casa mesh 06.jpg

    Construyendo mi casa mesh 07.jpg

    Construyendo mi casa mesh 08.jpg

    Construyendo mi casa mesh 09.jpg

    Construyendo mi casa mesh 10.jpg

  17. Thx, Arton. I will try everything you say, step by step, dividing my mesh in floors and rooms and assemble in-world. I am slow so when I finish I will return here to show you how am I going with the process. This will give time to others to expose more ideas or advices about. Just one more thing, as you can see I use some rounded shapes also and physics don't work as I expect with the "cube method", or, again, I am doing something wrong.

  18. Thx. Chic. Maybe I am more dump that I imagine. Your videos are the best and I like the way you explain, sure. But... This particular one I saw it I don't know how many times. I understand that is a synthesis only and you explain very clear. Nevertheless I don't understand (using Blender or Skecthup) what I am doing wrong.

    Sketchup is not so bad, really. And is more easy and quick to use. Maybe the big "complain" could be related with geometry inside the mesh and tools that are better in Blender. Blender is perfect, with the big exception of the labyrinth of menus and shortcuts that only confuse. I realized that I need invest more than 2 hours daily of practice to understand that beautiful program. I don´t have enough time to do that, not enough memory to memorize all the estupid shortcuts that make my fingers and ideas become a cuff. When I do an objetc, the next day I forget all the steps followed. Add to the complexity the factor of the language. When I watch the videos in english I lose some parts of the explanations since my natural language is spanish, without saying that some of the videos lose time with empty descriptions or showing the shortcuts and mistakes or think that the person watching has enough, not only knowledge but practice with Blender. Is hard watch the tutorials and work with Blender at the same time and no one encourage to do some "homework". When I watch videos made by latins, some use english so bad pronunced that I lose part of the explanations. When I watch videos that use, like me, the interface in spanish, there are none that explain well nothing. I lost more time trying to understand the program (Blender) and how it works than creating! I understand the limitations of each one and belive me that I am doing a big effort in learning Blender, but is the day that I still feel lost and estupid and I can't live in my house made by my own hands.

    With your video I understand that I need to do two files, collada and phys (forget about UV mapping, another headake!) And the phys most be very simple. OK... I made this experiment:

    1) Builded a room in SL and saved to my PC as collada.

    2) Imported the collada into Sketchup. I noticed that the group of objetcs made in SL have naturally more lines because the build prims don't fit perfect, so is necessary to edit and clean the sketch (I guess is similar in Blender). Once cleaned, I exported as collada and uploaded. And voilá! There is the mesh, low prim, the blue one in the pic. It took me half hour! I uploaded it without use the phys file, using the high phys option in the uploader window. Converted to prim and worked fine.

    3) I did the same using Blender. But simply lost my self trying to remember, just remember, the tools, so couldn't edit the objetc to produce the mesh and upload it. I desperated and quit after one hour.

    4) I draw a big room in Sketchup without a roof. Exported as collada and uploaded. No physics file. Physics didn't worked. Invisible triangles close door and corners.

    5) The same big room... I made a roof and uploaded using the high physics and genereting normal vectores 100% (in each origin selected use upload), otherwise phys don't work. And works!

    6) I draw a big room in sketchup with roof and balcon. Uploaded the same way. But in this case I upload with and without phys. Works more or less. I could walked through the door and inside, but when I tried to go through the door of the balcon, couldn't. Some invisible triangule stoped me.

    Is the day that I find no videos, no explanations that show me easy, step by step, not only how to build a mesh house little more complex than a simple cube and take control of physics, and how use the uploader window. BTW. this last one gives less options in SL beta than in normal grid, so, again, is difficult understand which ones are the best options at the moment of upload.

     

     

    EjemploSketchup.jpg

    EjemploSketchup2.jpg

    EjemploSketchup3.jpg

  19. Hello:

    Apparently this topic is very often. I am learnig to build. I am trying to build my house, my mesh house. I started in SL editor doing some base model. I imported it to my PC to work with it in Sketchup and/or Blender. For me, the first one is more easy to use, but I am learning slowly the second that confuse me a lot.

    I made this basement for the house (with Sketchup), with door and one floor, export my collada but... when I try to upload to SL, any time, any way, I can't walk through doors and some parts of the floor, stoped by "invisible" walls (triangles) that already can be seen during the analysis, no matter if I use my collision file or just high option. I tried to simplify with Blender the triangulation but, as I said I am so confuse with Blender tools and shorcuts.

    When I do a simple room, more short than this, I can go inside and walk, but not this time. I always convert the character to prim when edit the mesh in SL. Simply, the question is that I don't know or don't understand how to control that invisible triangules. Maybe I am doing wrong in the process of building it self before upload or during the process of upload. I looked a lot of videotutorials, read a lot of comments and I feel as lost as if in the begining. Please, help me. Explaining me building mesh for dumps and have a good control of physics, step by step!

    BTW, I discovered saddly that the options to upload are quite differents in beta grid than in normal grid, with less options abled, for example in the section of simplifying methods. If there is someone that also can explain me in spanish, much better.

    CasaStepForo1.jpg

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