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Posts posted by Whirly Fizzle
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There is only one bug filed to date about Windows 11
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4 hours ago, Monty Linden said:
Oh, hell, you found MeshTest2! Happy to see that is up!
Can we get it cloned onto Agni please?
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I just tested on the LL Viewer Second Life Release 6.4.21.561414 (64bit)
Setting the debug ImagePipelineUseHTTP to FALSE allows you to still fetch textures over UDP.Just for fun, I went to Lagland region (specifically set up for texture fetch tests) & tested clean cache fetching all textures over UDP & then relogging with clean cache & ImagePipelineUseHTTP set to TRUE to fetch over HTTP.
Times taken to fetch all textures on the region:
UDP: 23 minutes!
HTTP with HttpPipelining disabled: 2 mins 37 seconds.
HTTP with HttpPipelining enabled: 1 min 15 secsOn my system, fetching textures over UDP is so freaking slow.
It's also nice to see how much faster HTTP texture fetch is when pipelining is enabled too.Note: Setting ImagePipelineUseHTTP to FALSE also disables HTTP Pipelining & setting ImagePipelineUseHTTP to TRUE again & relogging does not automatically enable Pipelining. Make sure to set HttpPipelining to TRUE when testing fetching over HTTP
Edit to add:
Location: UK
ISP: TalkTalk (possibly more *****e than Virgin!)
Download speed at time of test: 41 Mbps
Upload speed at time of test: 10 Mbps- 1
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This will be fun for all the poor noobs who have media fail because their antivirus blocked slplugin & dullahan. They won't be able to read the instructions for how to open & close the guidebook, they will just see a blank window with no obvious way to get rid of it.
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9 hours ago, leaaaa said:
Hi,
I come across this topic because I got warning from my antivirus, that Dullahan tried to access my camera. Is this normal? I covered my camera on my laptop tho, but I am just curious why is it trying to access my camera? It is not from my skype or chrome or anything. I got that since I bought a youtube tv, adding my playlist to the tv and tried to play it. Then the Dullahan warning comes up.
Dullahan is basically a Chrome based web browser inside your viewer & if you/the viewer is within range of a media enabled object that tries to access your webcam then you will get this prompt, the same way it will happen if you visit such a web site using an external web browser.
Which viewer do you use? I'll tell you how to see all the media sources the viewer is connected to so if this happens again you can see which web page might be the culprit. The instructions might be different on each viewer.
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2 hours ago, Emma Krokus said:
Googling dullahan_host.exe brought me here...
Not using Firestorm, but I am seeing 12 dullahan_host.exe on task manager each consuming almost 9 percent of CPU.
And I haven't even got SL running right now.
My system is SLOW and running SL is like walking in treacle. Is this connected to this topic?
Does anyone have advice for me please?
Emma
Sometimes the dullahan_host.exe does not shut down when you exit the viewer, especially if you are still using Windows 7.
Having these ghosted Dullahan processes running will absolutely affect the viewers performance.
When logged out of all SL viewers, just end the Dullahan_host processes via task manager & check in the future that none are left running after logging out of the viewer.- 2
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So I mean, err.. Does anyone know a parcel where this thing is rezzed?
Asking for a friend....
😜
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2 hours ago, Chaser Zaks said:
You can abuse this to get other people banned from the land by changing the last part of the URL you are given. To ban for example Dan Linden(Sorry Dan!), provided he is on the land as well, but he wouldn't be too happy about alt detectors: /?3de548e1-57be-cfea-2b78-83ae3ad95998.
So basically you can go to any parcel using one of these devices & get everyone on the parcel banned by this system very easily.
Sounds like a fun game!
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On 5/13/2021 at 1:00 PM, Qie Niangao said:
Is there an existing path from SL's CDN-resident jpeg2000 textures to expose them on a web page?
Yes - https://picture-service.secondlife.com/UUID/widthxheight.jpg
Example: https://picture-service.secondlife.com/379f805e-82ac-48bb-0425-7a4e92a709ef/320x240.jpg- 2
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40 minutes ago, Extrude Ragu said:
This is honestly the first time in my life I've seen this page - Is there somewhere in the viewer that brings this up?
Nope. It's a well hidden feature & hardly anyone seems to know it exists.
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On 5/12/2021 at 1:30 AM, Coffee Pancake said:
If they get an animated paperclip or big sign with " I See you're about to rez a prim! CLICK HERE FOR HELP !" I'm going to be honestly impressed.
23 hours ago, Lucia Nightfire said:Clippy comes to mind, even though I'd prefer the cat.
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Yes, it's a known bug
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4 hours ago, Willow Wilder said:
This. This is yet another oddity. What the heck is that about.
I don't think BUG-229219 - Group Chat Being disabled after teleport
is fixed yet.- 3
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Hiya Phil,
Exactly what you are experiencing is affecting pretty much every group over the last few days.
Just a few of the bug reports:
BUG-230576 - Not receiving and unable to initiate any group chat conversations after simulator version update to 2021-03-31.557694- 1
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11 hours ago, Candide LeMay said:
Why does disabling the water rendering change the skies as well? Water is rendered even when you're up 3000m in the air and can't see it so it used to be a performance optimization to turn off water rendering in skyboxes. But now with EEP it messes up the lighting completely in most cases.
It's a known bug
BUG-229028 - [EEP] When ALM is enabled, disabling water rendering breaks the sky- 1
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8 hours ago, Zopper said:
and my rotate on my edit looks like this
That can happen on systems with Intel graphics.
Bug report: BUG-226613 - The object rotation bands are blinking- 1
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3 hours ago, Qie Niangao said:
The "high tides" problem, as I understand it, is really a viewer issue, needing a little more sophistication about what to assume is water height in non-adjacent void: Instead of extrapolating he water height of the agent's current region, use the height of regions directly (not diagonally) adjacent that void.
This is not an easy problem to solve unfortunately.
The "high tides" bug described on this thread has been fixed & reverted several times because the fix causes all standalone regions that use a non-default water height to have broken water rendering, which causes even more screams then the current behaviour described here.See https://jira.secondlife.com/browse/VWR-29065 & all the linked issues.
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On 4/1/2021 at 4:34 PM, Qie Niangao said:
How is such research done? I understood that as of some years ago viewers were no longer permitted to reveal this information except directly to the servers, but I guess the Lab may publish it—but where?
LL send the TPVs listed on the TPV directory regular stats showing viewer versions, number of sessions, number of users, hours online, average session times, median session times, and crash rates.
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Some of the commons show up if you search for "polywog".
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The store is "Arcanist Mystique" & they are an old 2019 Gacha from Gacha Guild.
The creators profile doesn't have a link to an inworld store though.
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5 hours ago, Yuumo Ichibara said:
I love Wombo! Posting link to original thread:
Oh drat, I didn't see that thread earlier. Thanks!
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I've been playing with this cool free AI app called Wombo today that takes an image & adds music & lip syncing.
It works really well with avatar images & the results are hilarious.
I thought you guys might enjoy playing with it too.Information here: https://www.wombo.ai/
Here are some I made earlier
Jessica Lyon
Kyle Linden
Dan Linden
Alexa Linden
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1 hour ago, Samara Sharkfin said:
I just put it here and watch as i can't do much.
Since the last region restarts I have an old soundscape objects that since today gives me the error "Too many error returns for script." every couple of seconds. Tried that in 3 different regions with the same result.
I can't reset it because it's no mod, and re-rezzing does not help either.
I guess it's something with the last Region update: Second Life Server 2021-02-01.555570
Looking at Rider's comment on BUG-230126 - "Too many error returns for script." error from a HUD while on regions on Second Life Server 2021-01-20.555189
it's likely to be a script problem the creator needs to fix.
Where is the soundscape object rezzed?- 1
Another weird shadow flickering issue
in Technical
Posted
Can you give me the location where you took that gif so I can test on Firestorm? Thanks!