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Whirly Fizzle

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Posts posted by Whirly Fizzle

  1. On 10/5/2021 at 12:59 PM, arabellajones said:

    A problem hit Firestorm users late on Monday, affecting logins, pretty rapidly fixed, but it worries me, because I have no idea what makes Firestorm different from every other viewer.

    Status reports on Firestorm login problem

    At least I can rule out the Firestorm team doing something through Facebook, the timing is wrong for that, but this still feels strange.

    There's nothing sinister to worry about.
    The login issue affected any viewer that did not include this commit:  https://bitbucket.org/lindenlab/viewer/commits/56b02aee2eff313c45adbbf6f2d93493cb6cced2

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  2. 2 minutes ago, Qie Niangao said:

    FWIW, this also appears to prevent logins with Catznip, but I can confirm that the Linden viewer can login to Aditi (albeit after a long delay, as usual).

    Yeah this will affect any viewer that doesn't have this commit in their release: https://vcs.firestormviewer.org/phoenix-firestorm/changeset/ca4e15c9303870ec79ba5fb6c2d7eb345abb58f9 

    (the cert stuff)

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  3. https://somafm.com/contact/tos.html

    Quote

    Scrobbling and Automated Re-Posting of Playlists Forbidden

    "Scrobbling" and/or automated re-posting of playlists and now playing information is against our terms of use, and we may block access to users or services what are doing this.

     

    It's possible that DJ Boards and the Firestorm viewer's feature for showing the currently playing track may break this section of their TOS.

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  4. 7 minutes ago, Luke Rowley said:

    Just tried to access http://asset-cdn.glb.agni.lindenlab.com/?texture_id=a4214a17-527c-a525-094f-2831797304e9, I got a download, I renamed it to test.png but I'm unable to open it with the Windows Explorer. Did I miss something? (The UUID is a correct inworld texture)

    Oh sorry, I forgot to explain that bit  :D

    It's a JPEG2000 image.  The texture will be saved with the extension *.j2c.
    Rename the extension to *.jp2.
    The texture can then be opened in software that supports JPEG2000, for example Irfanview with the JPEG2000 plugin.
    You can then convert to your chosen image format.

     

     

     

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  5. 45 minutes ago, Luke Rowley said:

    Hi, not sure that I'm in the good category, sorry for that.

    Anyway, I'm trying to get textures from SecondLife on my web server using https://picture-service.secondlife.com/UUID/320x240.jpg but it ruins the original format of the picture. Is there a way to:

    • Get a higher resolution?
    • Get a resolution of the original format of the image?

     

    Thank you.

    You can download the texture directly from the CDN. Does this help?

    http://asset-cdn.glb.agni.lindenlab.com/?texture_id=UUID

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  6. I just tested on the LL Viewer Second Life Release 6.4.21.561414 (64bit)
    Setting the debug ImagePipelineUseHTTP to FALSE allows you to still fetch textures over UDP.

    Just for fun, I went to Lagland region (specifically set up for texture fetch tests)  & tested clean cache fetching all textures over UDP & then relogging with clean cache & ImagePipelineUseHTTP set to TRUE to fetch over HTTP.

    Times taken to fetch all textures on the region:
    UDP: 23 minutes!
    HTTP with HttpPipelining disabled: 2 mins 37 seconds.
    HTTP with HttpPipelining enabled: 1 min 15 secs

    On my system, fetching textures over UDP is so freaking slow.
    It's also nice to see how much faster HTTP texture fetch is when pipelining is enabled too.

     

    Note: Setting ImagePipelineUseHTTP to FALSE also disables HTTP Pipelining & setting ImagePipelineUseHTTP to TRUE again & relogging does not automatically enable Pipelining. Make sure to set HttpPipelining to TRUE when testing fetching over HTTP

    Edit to add:

    Location: UK
    ISP: TalkTalk (possibly more *****e than Virgin!)
    Download speed at time of test: 41 Mbps
    Upload speed at time of test: 10 Mbps

     

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