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Flea Yatsenko

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Posts posted by Flea Yatsenko

  1. The kit is 8GB, to get that 8GB it's 2 sticks of 4GB. So it's 2 kits * 2 sticks per kit * 4GB per stick = 16. Your math is right, you are just confused by the part that says 8GB. You have two individual kits that are 8GB total, and each kit is 2 sticks of memory. So 4 pieces of memory total that are 4GB each.

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  2. 21 hours ago, jasons805 said:

    Thanks for the help, so anyone using the newer SL viewer will find these settings gone it's not just me?   So it's more likely that I just need to adjust my settings, because it felt to bright and contrasty.

    Yes, the setting you're looking for is "Brightness (exposure)." It's in the graphics settings. It's a pretty common problem. If you have too much blue in the environment, that can be fixed with the sky settings.

  3. The default environment settings are not good. But you will find the PBR version should use your graphics card a lot better (you should see better FPS if you have a good CPU and graphics card, it's not guaranteed). Nothing wrong with going back to the old way but I suggest you try playing with some settings with your viewer lighting and seeing if you can get something you like.

  4. Surely between this and SLMP having issues they are losing a ton of money. I thought their plan was to shift revenue from land to the SL economy to lower land costs? Clearly this isn't going to work if both are broken most of the time. It's just a matter of time until merchants realize the largest hurdle to making L$ is SL's reliability.

    If everyone keeps holding L$ because the lindex is broken, everyone is gonna sell at once and the value of L$ is gonna drop quite a bit, at least for a while. Better hope there's enough buyers to be ready for the influx of sales from people waiting to sell L$.

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  5. 45 minutes ago, Silent Mistwalker said:

    I remember when you could type in an actual question and get thousands of results. I was "perfectly pleased" with that. No one needs millions of results to choose from. These days actual questions seem to confuse the search engines. On top of that, now they are trying to force me to use the AI feature. HELL NO! It's not something I need or even want.

    The number of results in Google are faked. You can not go back that many pages and it ends.

    1. Search for Second Life, says 8.5 billion results

    2. Turn off javascript

    3. Edit the "start" param in the url to 1000

    4. 1000 * 10 per page, 10,000 results, right? Should be tons left to reach 8.5 billion

    5. No results

    I don't want to get too off topic but any chance to talk smack about Google, I won't pass up.

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  6. 15 hours ago, Sid Nagy said:

     

    I agree with that, but SL merchants have to work with what they get offered and make the best out of it , so they use the SEO that works.

    LL has very little to gain with a lot of effort to improve the search engine IMHO. The marketplace isn't their big money maker. More a L$ sink. It doesn't really matter to the Lab who buys what from whom, as long as the MP sinks enough L$ through their commissions. So it will not be on their priority list as long as the MP doesn't collapse totally. As long as there is enough buying activity their all good.

      I strongly disagree. SLMP is the only real place to buy content for SL besides events. SLMP and XStreet basically killed in world shopping and stores and it's only now kind of coming back because people (merchants and buyers) are upset with reliability and search quality. Unless you have some sort of source to back up your claims, but I always assumed land was the biggest earner followed by people buying and selling L$ to buy stuff on SLMP.

    1 hour ago, AmeliaJ08 said:

    Have you used Google in the past decade? :P I find it absolutely useless for many years now, so much so I have mostly given up on it. Bing actually responds to *most* operators still and I find it to be a better search engine which is saying something...

    ebay defaults to 'Best match' as well...

     

    Not saying Google is good, I don't use it anymore. But it has the capability to not show you outdated SEO blogspam from 10 years ago when searching. But Google does look at far more than just the content of a web page to rank articles.

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  7. 26 minutes ago, Sid Nagy said:

    Guess what, there are commercial companies who help other companies to "optimize" search results in Google.
    Can't say that they are shady.
    The search engines always have rules (algorithms) and it is always possible to get better results with adequate knowledge.

    Most of the results in Google are all SEO optimized garbage. Most of them follow a very specific formula, being a huge article with a common query in a headline tag followed by a few paragraphs of keyword spam with a sentence or two of relevant information.

    I think what's concerning is that Google is always changing their algorithm and SEO is a constant battle of trying to figure out how the algorithm has changed. The algo for SLMP search is already known, spam your keyword as much as you can and don't say more than you have to.

    Google and web is about browser intent, looking for information. SLMP, Amazon, etc are about purchase intent, trying to find something to buy. It's a lot easier to look at some text and figure out what the text is about, than it is to have text about a product and figure out if the product is good enough to rank highly or not.

    Amazon's primary ranking algorithm is sales velocity (selling faster and faster, or slower or slower, or not at all). It also tracks things like if a visitor to the page bought the product or not.

    SLMP doesn't do anything like that beyond the top 50k in sales. It's just keyword spam below that. Just my two cents but if Amazon depended entirely on the product descriptions being optimized and had nothing to do with the quality of the product, it wouldn't be very good.

    I'm not asking SLMP to be as good as Amazon search. But there's so much more it does to determine a quality search result than just looking at text document relevancy. The problem with SLMP is that the search algorithm is so simple that it's extremely easy to game and nothing to hold it back. Someone could easily just sell a prim cube and write up the description properly and appear in the top results for just about anything not major.

    https://www.anscommerce.com/blog/amazon-seo-strategy/

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  8. 1 hour ago, Rowan Amore said:

    I've mentioned this numerous times when merchants where complaining that their items weren't showing up as before.  If I'm searching Plant and that's all, I'd choose Newest first.   If I want a more refined search, I then whittle it down if it's Landscaping or Decor, etc.   Relevancy includes too many parameters to be of ANY use to me.

    There have also been long time residents who were unaware of that option or the option to no show limited quantities/demos.   Not sure how LL can help if people refuse to pay attention. 

    That's the right thing to do, but it's unreasonable to expect the average user to do that. If you search Google, Amazon, or eBay it gives you the shiniest, newest, high quality listings right away without having to do anything else. I'd even argue there's a large amount of users who don't even search websites very often, since they've become accustomed to algorithms showing them everything they need without having to search.

    I've always been a fan of SL sending an email and notice that in 3 months, your store will be set to legacy status if you don't click a button or something. It would weed out all the stores that don't have active owners. Search would change to not showing active merchants by default, and having a filter that allows you to include the "legacy" results from inactive merchants. It would probably get some inactive users to become active too.

     

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  9. 15 hours ago, Extrude Ragu said:

    Can't help but notice OP has a store with this category of products and most MP reviews seem to be uh.... mixed. to put it kindly.

    I'm not denying that recent MP changes could play a part, but judging from their review feedback, could it be possible the reason that OP doesn't find their products there anymore be because they are not as well received by customers as products with similar tags?

     

    SLMP supposedly only takes into account sales (and probably reviews) of the top 50,000 selling products. That might sound like a lot but when you consider how many popular clothing items there are in 10 different colors it's not really a lot. You can estimate how many products on are SLMP by sorting by newest and looking at the product ID, since it's an integer that incriments by one for each new listing. Highest ID right now is 25,705,760. So almost 26 million possible listings (it's probably a bit lower than this in practice) and only 50k have their sales (and probably reviews) influencing their ranking when searching by relevancy. Even if it's a quarter of the 25 million, that still leaves 50k as a tiny percentage.

    Some of the keywords I target with my store have some 1 star low quality products way ahead of mine, followed by my own products that I'd rather see ranked lower since they are older, with my newer stuff buried pages back.

    Once you are out of the top 50k, which is pretty easy to do if you're not selling mainstream products (like clothing), it only seems to care about keywords. And it's pretty easy to game, honestly. As @Clem Marques noted so well, you can just spam the keyword you're targeting and leave out anything else and you'll rank higher. And if you're out of the top 50k best selling, it's extremely effective.

    It actively inhibits writing detailed, in depth descriptions. In inhibits coming up with clever product names. The only thing the new search has done is cut down on people spamming irrelevant keywords. But it's gone so far in the opposite direction that it's not helpful. Any sort of wordy, clever name and description gets buried by "plants plants plants plants plants" features: "Plants plants plants plants plants"

    I really don't like to say mean things about other products but some of the keywords I'm targeting have someone who just used blender ANT Landscape plugin and put a texture on it, and a very early mesh product with a single tiled texture with physics that don't really work (according to reviews).

    Once you are out of the top 50k of sales you are in a real wild west of search not working well.

    EDIT: And I'm pretty sure, given the sales data you can get as a merchant, sales data only includes lifetime sales and total transactions, so it favors older products, when calculating rankings. Which probably explains why some very old things are ranking so high when searching by relevancy.

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  10. 3 hours ago, Wulfie Reanimator said:

    Can you name a few examples?

    Maybe not going pure mobile. But an example that still hurts me is cancelling Unreal Tournament 4 as a high end PC first person shooter and replacing it with Fortnite that runs on Android and iOS. Epic basically threw away their entire user base of Unreal Tournament fans and went with a new market which included mobile. Very sadly it worked and we'll never see an Unreal Tournament again.

    I'd also argue that VR exclusive games throw out PC/Mac and lock it to VR which doesn't really work out either.

    I'm probably speaking out of date from when everyone thought mobile was 100% the future and desktop was going to die. But I still think you can see it somewhat with people who make apps for Android/iOS and there's no Windows/OSX equivalent. But I do think a lot of new companies just make an Android and iOS website and throw in a website.

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  11. Old SL on a computer isn't going anywhere. LL does a really good job of not abandoning old stuff, even though they don't always do it. Most companies would probably throw out PC/Mac and look at Android/iOS marketshare and think the desk/laptop versions are a waste of time and money and go pure mobile. Of course that would fail. I think most people think it's time to "have a contingency" or future plans that involve leaving the old stuff behind and moving to something new. But LL doesn't really do that (only rarely like with PBR and even then all the legacy content is fine). And it's a large part why SL is still going while so many others have come and gone.

    Surely people remember Blue Mars and stuff like that? From a technical standpoint it seemed like it would blow SL out of the water. But SL is still here only slowly declining while Blue Mars seems dead since you can only download the client with a password.

  12. On 2/2/2024 at 6:13 PM, animats said:

    Yes. This is a point I've made before. I even submitted a GDC paper  on it, but it was rejected when the "metaverse" track was dropped.

    SL got metaverse governance right. LL acts like a municipal government. They handle streets and roads, zoning, land ownership records, and miscellaneous public works. LL runs a small governance department to deal with stuff at the level cops deal with in the real world, plus little stuff like land encroachment issues. In RL, you'd  talk to your city hall about such things. Everybody else in social seems to need an army of outsourced minimum-wage moderators armed with ban hammers. This has everybody living in fear of inept low-level goons.

    The reason this works:

    • Land owners have enough power to deal with most problems. Club bouncers, not LL, deal with jerks.
    • The world is the size of LA, and it's hard to be annoying beyond 100 meters, the "shout" distance. Somewhere in SL, someone is probably being a jerk right now. Either they'll give up because nobody is paying attention, or they will eventually become visibly annoying enough that someone will complain to Governance and they will be dealt with.
    • There's no broadcast medium. There is no way in SL to get the attention of everyone in world. Even if you try to spam, your audience is limited by distance and interest.
    • There's a sizable adult continent and many private adult estates. Doing adult stuff in other areas will get someone told by other users to take it to an adult area. This is an accepted social convention in SL. Rarely does LL have to intervene.
    • SL is not ad-supported. So nobody cares what "brands" want.

    This is a real achievement. It's a system with both freedom and stability. It is, however, somewhat niche.

    Nobody else gets this, because the other metaverse wannabees are trying to add 3D to Facebook-type social media, not emulate the real world.

    One of the first experiences you see when joining another metaverse is a huge wall of text about how saying or doing the wrong thing can get you banned. Then there's usually a code of conduct. That's your first impression of the platform. It's a major turn off. It gives the impression mods are always watching you, waiting for you to make what they think is a mistake or something they don't like so they can take your account away.

    SL is wild west. Maybe you see codes of conduct and stuff in SL, but it's the person who runs the land you're on and not LL. LL governs it right and I highly doubt in this political climate any major company would just let anyone sign up, make whatever they want, and not threaten them about saying the wrong words to the wrong person, getting reported because you offended someone, and then getting banned. With all the ban crazy social media sites and stuff going on, I never see anyone worried about dropping money in SL and losing it because LL will get their account banned unless they're doing one of the few big taboos I won't name. But when you go somewhere else and the first thing you see is "Use the report button to report anyone you don't like, offending anyone will result in a ban and is not tolerated on our platform" it tells you that any time you put into that platform is at risk of being taken away. And it doesn't even have to be anything crazy. Anyone with a normal sized avatar has been threatened with bans and stuff for not being a certain height or not having facial hair or whatever. If SL was ran like other metaverses, all it would take is a few reports of "this person is a child and acting inappropriately sexually" when your AV is an adult that's 5 foot 9 to get banned.

    That's the kind of stuff that can get you banned from those other platforms. Because I know some of you are reading this and thinking I'm defending people who are going online and trolling and saying all sorts of abrasive things. I mean there is definitely some stuff that two consenting people do in SL that would result in an instant ban on other places just because of the politics of it. I'm sure you can think of lots of them too.

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  13. SL's strong point is the content available and it always will be. It doesn't matter how out dated everything is, if you want the craziest stuff or some niche hobby or whatever you are going to find it in SL. That's why people will pay those crazy prices for land and they won't pay it for other services. The land thing is working just fine for LL. I would love for things to be cheaper and to have an entire sim for my store. But there are enough people willing to pay LL's crazy land prices because there's usually 30k to 50k people online at any given time and there's boatloads of content.

    LL and SL fought off the metaverse thing from the likes of Facebook, Decentraland, Google, Amazon. Most of those solutions were more advanced, some were really bad. But look at the content Zuck turned out for his metaverse. You can sit here and talk about how bad the user content is for SL and nit pick optimizations and how they aren't game ready assets half the time, but that infamous and terrible post of Zuck showing off his avatar after having a tech team the size of Meta/Facebook behind it is hilarious.

    If you are disappointed in the viewer's performance, you have to remember it was developed before there were any major game engines. LL basically had to create their own game engine that streamed unoptimized content from the internet, and allowed the scene to be changed by anyone at anytime. For reference, when there was an initial release of SL in 2003, we had Unreal Engine 2. And game engines back then weren't like they are now, so readily available.

    LL is making a brand new viewer using the Unity engine. It's only for Android and iOS right now but with some porting work it can run on all sorts of stuff, Windows, OSX, Linux, Playstation, Xbox, Nintendo, etc. And it's probably a far more modern code base.

    You could understand land prices if you started your own opensim, loaded it with your own content, and then tried to get people to join it.

    As for the steady decline in concurrency, you are proposing it's because SL is outdated. I know correlation does not equal causation, but the shipments of PCs have been in steady decline

    image.thumb.png.dd67e2f087489b0ee9080000ddb9bf8b.png

    And now you are thinking, what about people who build their own computers? We can look at discrete graphic card sales for that

    image.thumb.png.8532501bde9af633030d66cdbbc808d1.png

    image.png.52860051a676859e55fc8e6e76336368.png

    See how it has been trending down? I am proposing SL's numbers are dropping because the platform it is on is slowly becoming irrelevant, not because SL is outdated. Which is why I have a lot of faith in the mobile viewer. But with PC slowly declining in popularity and SL concurrency slowly declining I think SL's biggest problem is the platforms it's available on. I do not think SL is dying. It is staying pretty close in lock step with hardware trends.

    That said, explicitly answering your question

    1. P2P will be an intellectual property minefield with user content. You want to kill the SL economy and get rid of content creators? Give their creations away for free via P2P without centralized servers.

    2. Mobile viewer hopefully being good and blossoming into something that spans more than mobile is your best bet for an SL 2.0 at the moment.

    I know land is expensive. It almost feels insulting when you can buy a VPS for $10/mo and run openSim. But you are paying for access to SL's content and the active userbase. It's the same exact reason why Super Mario Maker has been such a successful series yet rom hacking and making your own levels has never really gone anywhere beyond a niche hobby. It's why people will spend money on Twitter as opposed to starting their own mastadon instance. LL land is expensive because you are paying for the users, usually 40k online at a time, and millions of pieces of content. Something doesn't need to be the most advanced or up to date thing to be successful. Nintendo Switch hardware is laughable yet it sells over 100 million units yet something vastly superior spec wise doesn't come close. It's because of the content.

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  14. A failed login should get a response from a server with any grid status, and notify the user of the grid status. This makes it feel like it's entirely user error and only encourages people to keep logging in. Would be nice if it said "Second Life is currently undergoing login maintenance, please try again later" with a link to the status update, as opposed to saying you typed in your password wrong.

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  15. 12 hours ago, Fergie Finesmith said:

    It was one of the worst days of the month for me.... 94 lindens that's all

    God bless the in-world events!

    I have a friend who has a store, his sales are almost always good when mine are bad, and vice versa. There seems to be some sort of pattern there too since it's been going on for years. For me, the changes in the last year have been beyond that, with bad days being more common without it flipping back, and same for my friend. Some ebb and flow is normal, you probably will have a good week while mine is terrible. But I think this is more about how erratic SLMP sales have been in the last year, and how most of us had a terrible year compared to normal. Gotta look at long term trends with this stuff, even a week or two doesn't mean much. But we have both had a very bad year, to the point he's about done with making SL content, which is really odd because his stuff is really popular and well liked, although niche.

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  16. They are always a roller coaster. The last year or so, having whales who come and make large purchases pretty much disappeared from SLMP. Which is odd for me because my big thing is making builder's kits designed to work together in a system. So you'd think I'd see lots of those types of sales. And I used to have them.

    I set up in world vendors and started making an alternate SL Search for products this summer. I was getting whales for a while but only in world. I had a few on SLMP recently, which I really haven't had much at all in the last year or so. It was very bad for SLMP for a month or so, it peaked at about 70% in world sales, 30% SLMP. Probably because I was getting large customers in world and just selling outdated, old, cheap stuff on SLMP. Normally it's around 25% in world, 75% SLMP. Monthly revenue that time was about normal.

    But I could never figure out if that was just people who were going to buy on SLMP and bought in world because it was easier or there were problems with SLMP; or if it was bringing in new customers who don't want to shop SLMP. I am assuming the 70/30 month was SLMP performing poorly because my year over year was pretty close to normal when buying on SLMP was very unpopular. In fact, an odd pattern for me is that my monthly income is performing a lot better lately, but the balance between in world and SLMP can change a lot.

    I think you have to go through a lot of hoops to buy anything on SLMP. Add to cart/buy now, view a page of ads for completely unrelated products, place order, wait for the spinner to do its thing, then wait for it to show up in world. I think if anyone ever gets a 500 error or a slow page load or something in any of those steps they don't want to buy anything and just go play a game or do something RL.

    A theory I have is that people want to buy my stuff, but they don't want to deal with SLMP when it's having issues, so they'll buy it in world instead. If they have no options besides SLMP, they just don't buy it. And honestly I think SL has kind of developed a reputation for not being a reliable platform, and if you're loading up a cart with L$10k worth of stuff there's probably a bit of anxiety if the transaction is actually going to go through, or there's going to be problems with the order, or whatever.

    I've had days where I was making listings, I'd get 500 errors when pressing save, and just gave up and did something else. Surely I'm not the only one. Even if it's on the status page, what is that? Do you check the Amazon status page to see if the website is having issues every time you buy something from it?

    For reference my store is over 350 items (with only a few color variations) and my first listing was in 2009. So I've been doing this for a while.

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  17. 18 hours ago, Istelathis said:

    I haven't heard very much about it in a while, new world notes does have some updates on mobile though

    https://nwn.blogs.com/nwn/2024/01/second-life-mobile-app-ipad.html

    Their source's blog

    https://juicybomb.com/2024/01/second-life-mobile-app-for-ios-private-alpha-test/

     

    I think it's going to progress faster than most realize. LL started with the most difficult bits, rendering AVs and the world. Adding things like inventory, IMs, friends list, etc are a lot easier to do than requesting assets from a server and rendering them on a mobile device.

    I don't have access to the mobile viewer on my device, I'm not prem plus and my phone is too slow and old. But I have seen it and it's the most optimistic I feel about an LL feature/upgrade/product I've felt in a while. Just as long as they don't go totally public with it too soon.

  18. Just use the base color as the legacy texture if it's a large build. It's going to be at least a year before almost everyone is on a PBR viewer. Base color isn't as good as diffuse but it's only temporary. But it changes it from being broken with no PBR to "best viewed in a viewer that supports PBR."

    If it's only a couple materials just make the legacy one.

    People have zero attention spans now, they don't read, only pictures. Add a product image that says it needs PBR if you aren't going to support the legacy thing. But I would suggest suggesting legacy. I guarantee you after the ~18 months it takes to block the current non-PBR viewers that a new one will crop up that doesn't support PBR.

    People are going to realize it's less work to support the legacy textures than it is to support people who don't have PBR viewers. Bottom line is you are going to miss out on sales and you are going to have unhappy customers if you only support PBR. My PBR builds can be optimized a lot more (re-use materials/textures, instance objects, etc) as opposed to baked environments like I've been doing. But the two are not compatible. I am still including the legacy baked version as a separate product when it's possible and the UV maps and stuff aren't radically different.

    Regardless no one likes being told what they have is outdated and not good enough. Look how upset people were when Steam blocked Windows 7 and 8. Or when LL blocked OSX 10. Not to mention I think people are getting update anxiety. Seems like any time Windows, Android, SmartTV, etc gets an "update" it's worse.

    Just my two cents but you are going to be fighting people who don't have PBR viewers for the next year. Right now the only version of Firestorm that supports is an alpha you have to jump through some hoops to get. I'm excited about PBR and the new stuff I'm making is leagues better than the older stuff but these things don't happen overnight.

  19. 18 hours ago, Henri Beauchamp said:

    With TPVs providing a frame limiter (not just V-sync like LL's), you should keep all forms of vertical sync (V-sync, G-sync, FreeSync) OFF, and use the viewer frame limiter instead (it will cause less stutter in frame rates, in particular, and with the Cool VL Viewer it will reduce your rezzing time).

    Also, you should keep Triple buffering ON, to prevent any tearing while vertical sync is off (it will not cause any slow down).

    Finally, you should force Threaded optimization to ON (FS will likely override it to ON anyway, via its own NVIDIA profile), else you loose 50% or more in frame rates !

    Best advice for smoothness, get your frame rate locked at your monitor's refresh rate. I don't think G-sync and Freesync work if the application is not full screen. Unless something changed that I don't know about. If you want it smooth turn down your settings enough that the frame rate is well above your monitor (usually 60fps) and then limit your FPS.

  20. 13 hours ago, Qie Niangao said:

    A related question I've never bothered to investigate: Does a 60 Hz screen appear smoother at rates for which the screen's refresh rate is an integer multiple? So 30 better than, say, 45? With the FPS lower than the refresh rate, all the frames should be shown, but the intervals between new frames would be steady at 30, but staggered at 45… but it's all so far above flicker-fusion maybe nobody can detect it?

    (It's all kinda academic for me, though. The way I use SL, 15 FPS is plenty smooth enough, and lets me run at ridiculous resolution with quiet fans.)

    Refresh rate and frame rate are basically how much something happens in a second. It's confusing because monitors use refresh rates and hz and games use frame rates and FPS. But they are all pretty similar in the end.

    An LCD screen can only display a certain frame rate or refresh rate. CRTs had variable refresh rates. LCDs generally do not. So if you have a 60hz panel, it's going to update 60 times a second whether your frame rate is 2, 60, or 1000. Now imagine you have a panel that only updates 60 times a second, but you are updating the contents of the screen 48 times per second because you are getting 48fps. 48 does not go into 60 very well, so there's a bunch of janky stuff that has to go on to make the numbers work between your monitor only showing 60hz (fps if you really want to be consistent) and your graphics card only outputting stuff at 48fps.

    It also goes backwards, If you have a 60hz screen and your game is running at 65fps, it doesn't line up either. So it has to do some jank stuff to make it work. I don't know the details. But it's the same deal

    Now, if you have a factor that goes into 60hz, like 5, 10, 15, 20, 30 for your fps it feels smoother because the screen update time is not fighting the screen refresh time. Which is why 30fps probably feels smoother to you than 31fps.

    vsync is one option to fix it. It adds like a frame of lag (1/60th of a second) and it stops your screen from tearing. Like when it splits and you have a line across your screen for a little bit.

    You can also limit frame rates.

    Monitors with VRR/Freesync/G-Sync are LCDs where the refresh rate can change with the content on your screen. So if you have a VRR/Freesync/G-sync (just call it VRR, variable refresh rate), the graphics card can tell the monitor it's only getting 48fps and the monitor will only update when it needs to, instead of trying to cram 48 frames into 60 slots of updates per second. I have a gaming monitor that refreshes 175 times a second (175hz) and it has freesync down to like 40fps. So anything between 40fps and 175fps doesn't have the jank and feels way smoother.

     

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  21. 19 minutes ago, JUSTUS Palianta said:

    That example you listed sells quite a lot actually. 😛

    I am going to start calling my marketplace listings small words and see how it works out, can't be any worse than it is now.  I am not going to be working backwards and changing all my old listings.

    Christmas should be the largest % of your yearly retail sales just like RL retail.  And it normally is in SL too.

    I don't think the sky is falling, I am just a merchant living with a downturn in marketplace sales since linden changed everything, many just packed up and left SL.  My marketplace was doing great before they changed it all.

    ----------------------------

    Also, as a marketplace shopper in SL its near to impossible to find good stuff to buy on the marketplace these days.  The only reason we can find anything good is because we remember brands and look up stores.

    You can have stuff that sells even if the listing isn't that great. I have lots of those and I'm afraid of changing them, lol. I think the story is very different if you have an established store with a good amount of listings and if you don't. I think we are both in similar situations even though we sell very different stuff.

    One of the big rules of SEO is don't change everything at once and make sure you have some A/B testing going on.

    You have a good store. There are two types of people unhappy with SLMP. Those who can't sell anything and can't gain any traction and those who have been successful in the past and have noticed trends that seem very out of their control. But I think there are a lot of people who are very upset and have made some quality products and search is showing something that looks like it crawled out of the very early mesh days.

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  22. 13 hours ago, JUSTUS Palianta said:

    Well the above didn't work for me & im left wondering how our marketplace works.  

    Why does it work for some people and not others.

    How come what you write in your keywords of your marketplace listing doesn't mean anything to marketplace search anymore. !!!  Thats so messed up.

    There are probably around 20 to 25 million listings on marketplace. Because of that they have to do a lot of caching and slow updating. So it can take weeks for your changes to show up in search. I sell a lot of similar products and when I search the pattern of closest match with the least irrelevant words show up first, then it keeps going to longer and longer names. From my experience, nothing bad can come from leaving out the cool names for your products and your store tag.

    Looking at your store, you have to drop the "by Punk JUSTUS" in the title, it's killing you. Any irrelevant words should be removed.

    Paris for REBORN MOUNDS & KUPRA MOUNDS by Punk JUSTUS

    should be more like "pink black bikini (reborn, mounds, kupra)"

    That said I don't think search is the only problem. I think there are issues with the whole web ecosystem of SL. I check dashboard every day multiple times, sometimes I'll get forcibly logged out or get a redirect error. I know correlation does not imply causation but when that happens in a few days my sales are great and then die down. It's happened too much for me to not be suspicious.

    Another odd coincidence is how my SLMP sales are basically always in the same range no matter the time of year, and my sales are only good when I'm moving stuff in world. I used to only sell stuff in world and would see normal seasonal fluctuations. Now it's like SLMP is only good for so much L$ a month and if you want more you have to sell outside of it. I've been struggling with sales compared to year over year for a while now no matter what I do. The only thing that's given me normal (or even good) months has been in world sales. Feels like there's some sort of ceiling in place on marketplace that wasn't there before.

    I am going to rip out of a lot of the unique names in my products and put them in the description and keywords, and remove my store tag from a listing. There is no need to have a store name, people can find your store via the "merchants/stores" search.

    Also don't get worried about January/December sales. I always cash out around the 15th of every month and since 2017 January has been one of the worst months for me. Oddly enough before that for around 6 or 7 years January was one of the better ones. It's really easy for seasonal fluctuations to make you think the sky is falling.

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