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Brian Demme

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  1. Thanks everybody for the great tips and suggestions, and I can't wait to try them out as soon as possible. I think that, more than anything, my problem might be the whole "exporting textures in planar format" concept bodzette suggested. That concept makes sense in my head because of how the texture maps currently show on my imported meshes, so that's where I'll start first. I've got two words for you Gaia, you rawk! Thanks for all the efforts you've put in to help us newbies get familiar with the processes for sculpties and meshes. I can't say enough how much I've appreciated going through your tutorials while trying to learn all this fascinating stuff.
  2. I've been giving myself a crash course in meshies the last few weeks and have been going through the excellent tutorials of cannedmushroom and Gaia Clary (so invaluable and appreciated btw). However, I'm stuck now on UV and Texture Mapping. I have been improving on usage with Maya and Blender and believe I know how to construct a "good" UV map using seams. What I'm stuck on is the translation of the Texture Map into the mesh beta grid. I just don't know/understand how to get it setup so that I can just slap my Texture Map on to the mesh, and when I do, it goes all bonkers, wrapping in weird manner. I would have thought the Collada exporting would have (and don't kill me on this if it's terrible terminology) accounted for the UV mapping so when we put the texture on to the mesh, it would wrap correctly, but I'm guessing that there's something I'm missing as far as generating the UV map in Maya/Blender. Does anyone know of any tutorials that deal with this issue? Could someone please give me a general step-by-step process of dealing with this? Gaia's 3 mesh tutorials got me right to the edge of where I need to be, but now I'm stuck again and have been beating my head in over it for 2 weeks now so any help would be greatly appreciated.
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