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Kakukkfu Yosuke

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Everything posted by Kakukkfu Yosuke

  1. https://www.tilingtextures.com/ In SL sizes ready to download.
  2. Thanks Alwin With Google Images search is a bit tricky if you want to find "no copyright" images. Than the search results doesn't give you only sealess textures, so you could spend hours to find what you need.
  3. Thanks Rhonda for your detailed feedback. Searching textures inword is very slow you always have small packs of textures. On web you can find in seconds, what you need in one place, hopefully. Hosting, bandwidth will cost so I will place ads for SL events and products. A little profit wouldn't be bad, but I want to make a good tool for people. I don't mind paying for uploadind a few hundreds of textures. I have to see some details about how many texture can be packed in one box without waiting too much for stuff to load. Maybe the fastest way to get what you want is if I upload all texture one by one to SL Marketplace, Maybe I will create one universal box containing all the texture - I wil check this.
  4. Thanks This was the 6'th I forgott to wrote, but good to hear that this could be viable a solution for you.
  5. Hi I am in middle of developing a free high quality texture website specially made for Second Life. It will contain mostly seamless textures. Question: Which solution do you think is the best to get a texture in SL? Do you have a better idea. I was thinking about many possibilities to make it more simple for avatars to get the texture: After you find the texture you need, you download the desired size (I will generate more sizes) than you upload to SL and pay 10Land/or I upload the textures to SL, get their UUID and post it on the my website. So those who can add textures through scripts can use these textures without paying the 10L.I will upload the textures to SL, put them in boxes and place them somewhere in SL. Every texture has a name so you can TP to this place and get the desired texture for free. The website has it's advantage that search and find the right textures takes much less time than in SL.Making one scripted box in SL with all the textures in it. You search the desired texture on the website, copy it's name. Than in SL you shout to the box the name of the texture and it will give it to you.I was thinking about "inventory item giver" using SL API, but I am not programmer, don't know if this is possible, a good technical solution would be the best and the fastest.Let me know what do you think Thanks
  6. Thanks I managed to change the script with the help of a programmer, but this "llSetLinkPrimitiveParamsFast" is not working on mesh. Do you think is possible to change texture ona mesh faster than "llSetTexture" which has that 0.2 sec delay ? Thanks again
  7. Hi I need a good scripter to help me with small bits scripts ASAP. I pay with real money. It is mostly texture related issues. Contact me in SL, or here as you wish, so I can tell you more details. Thanks, Kakukkfu Yosuke
  8. Thank you very much for your long exlpanation. The script now works! Just one more questions here. How do I set a texture on 2 sides, I don't find any information about this. Should I write: llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, currentTexture), 1); llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, currentTexture), 3); llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, currentTexture), 4); or there is a shorter version in one line. Thanks
  9. Hi I have an object with 3 textures in it. First texture loads on rez, than when an object named "bullet hits" this object it loads the next texture and so on until the third texture loads than it stops. Than another object called "bullet2" hits the object and I want to load texture 2, then when again until texture 1 loads , than stop. The actual script almost work, but "bullet2" have to hit two times the object until texture 2 loads. Actually it has to work like a slideshow, "bullet1" loads the textures forward and "bullet2" backward until last texture reached. Thanks integer numberTextures = 0; integer currentTexture = 1; default { on_rez(integer start_param) { llResetScript(); llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, currentTexture), ALL_SIDES); } state_entry() { numberTextures = llGetInventoryNumber(INVENTORY_TEXTURE); } collision_start(integer who) { if (llDetectedName(0) == "bullet") { llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, currentTexture), ALL_SIDES); if (currentTexture < numberTextures -1) currentTexture++; } //--------------------------- if (llDetectedName(0) == "bullet2") { llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, currentTexture), ALL_SIDES); if (currentTexture > 0) currentTexture--; } } changed(integer what) { if (what & CHANGED_INVENTORY) llResetScript(); } }
  10. I have an object with a texture on it and I'd like it to change texture when I shoot a a bullet in it, than change again when I shoot again. My queestion is if is it possible to do it - I don't find any example to start with. Thanks
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