Everything posted by Sahkolihaa Contepomi
Hi WolfBaginski. Under deferred rendering (aka 'Lights and Shadows'), there is really no limit on the amount of lights that can be rendered in the scene. A friend of mine and I did a test and we managed to get a whole 11,000 lights rendering until our frame rates simply nose dived. The reason behind facelights looking brighter is not just because of the unlimited light limit, but the light rendering is generally more realistic (it's per pixel instead of per vertex). Lights under deferred rendering also easily stack on top of one another, which is why some face lights look ridiculously bright. Unfortunately, the only way to get rid of them is either turn off attached lights as you've mentioned, or mute the person (if they don't kindly remove them, that is). Hope this helps!
Hi Alyssa. As people have mentioned regarding your OS X upgrade, that will most likely fix the problems. OS X 10.5.8 has rather poor OpenGL support, which the viewer was upgraded to use OpenGL 3.3 (slightly lower versions for some older graphics cards). OS X 10.6 and 7 are improved, and LL have done testing on those two versions. I seem to recall Leslie Linden stating that OS X 10.5.8 is being left as is, since not many people are using it anymore. I can't seem to find the JIRA where he stated this, though.
Second Life 3.2.5 (246213) Dec 6 2011 01:14:40 (Second Life Developer) CPU: AMD Phenom II X4 965 Processor (3411.31 MHz) Memory: 7965 MB OS Version: Linux 3.0.0-14-generic #23-Ubuntu SMP Mon Nov 21 20:28:43 UTC 2011 x86_64 Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 560 Ti/PCI/SSE2 OpenGL Version: 4.2.0 NVIDIA 290.10 Simple areas such as just a few buildings around, I get 70 FPS with 'Lights and Shadows' on, ambient occlusion off, shadows off, depth of field off and a DD of 128. Everything else is on and at full with the exception of non-imposters which is set to 12 (default). These are also my most common settings as it provides a very good balance between performance and graphics quality. Shadows and ambient occlusion on in the same scene, 48 FPS. In more demanding scenes such as a few avatars being around or a more-built up area, usually between 35 and 50 with the same settings I got 70 FPS before. In demanding scenes I can't enable shadows due to a bug that occurs in any viewer that has Runitai's changes. (https://jira.secondlife.com/browse/SH-2652) In very demanding scenes, such as 30+ avatars in view, usually around 20-30 FPS with again, same settings without shadows being on. Right now, shining-fixes is the only viewer that is this fast on my system. All others are slower.