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Nia Frostypaws

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  1. The slow mesh loading and avatars stuck as clouds are two bugs introduced by Linden Lab in v7. Alchemy has a couple of bandaids in place for these so far, but LL really need to fix these ASAP, as I have been getting new residents at the Welcome Hub asking why all avatars are still clouds.
  2. While it's good to monitor your triangle count too, another thing to watch out for especially with the roll out of PBR (viewer 7) is alpha blending vs alpha masking. Alpha blending is already quite expensive per frame, but PBR makes it more expensive due to the additional calculations involved with HDR, tone mapping, etc. Hair is the worst offender here because I don't see many creators designing their textures to use alpha masking. Alpha masking is MUCH faster on the render pipeline - yes it takes more effort to look 'right', but that is the whole point of optimisation and games have done this for many years. Thankfully if you have an item that is mod, you can easily set the transparent textures to an alpha mask and then adjust the offset to get it to look as best as you can. Unfortunately complexity does not take this into account, but if you do this, you'll be speeding up your own graphics rendering of your avatar. Lots of furry avatars nowadays are using alpha masks. I do always try to keep my complexity under 100k and in fact I have never had an issue keeping it under 100k but I only wear what is really needed, I don't bloat my avatar.
  3. Gave my husky a new outfit that I really adore. This is the old KZK v2 Husky that was released in 2011, dramatically modded to reduce complexity and look more modern.
  4. I went to one of the current regions that have the PBR test version present and had a toy around with a dynamic reflection probe on my avatar as I am made entirely of rubber. I absolutely love how I look here, you can see the overhead fencing reflecting off the upper portion of my body. I did give realtime a try but it was really not a good idea as it tanked my frame rate to about 17 and my RTX 3060 12GB hit 100% load instantly. Definitely for skyboxes only.
  5. You can indeed enable real-time, it is just not enabled by default because it is extremely GPU-heavy. It's best to only use it when you're in simple scenes like a skybox. 'Dynamic' basically has the full reflection, even for avatars, but it only updates periodically to reduce performance impact.
  6. Been really enjoying this avatar recently, and now I have some artwork being made by a couple of friends.
  7. So while hanging around the Welcome Hub, I often get new residents IMing me about furry avatars, and so I give them plenty of advice about getting one. With this, I decided to give Senra Jamie a try with one of my Luskwood avatars, the Kellashee - this is an old avatar that uses sculpts, prims and a regular skin. With enough modding, I was successful in using the Jamie body and clothing specifically rigged for it to make an entire avatar. The outfits shown in these screenshots are from MALified, which has about 4 outfits currently available for Senra Jamie. The advantage of using Senra here is that this was much easier and possibly even cheaper than going the usual routes. The cost of this avatar without the poses/animations was approx L$1,500, which I find incredible for how high quality it looks (I get A LOT of compliments!). The complexity of both outfits was around 70-80k as well. I will be attempting some other furry avatars later on to use these outfits as well, and will post them here as well for others to see - I absolutely want to get my ringtail cat on this body too 😀
  8. Worked on my elf some more, gave her a more 'cyberpunk' look that I was aiming for, and also got a Halloween outfit made up too.
  9. I decided to take a look at a couple of the shopping events in the destination guide - NEO JAPAN and Engine Room. There are SO MANY outfits I am going to buy, as they both fit my tastes very well. I've bought some already, and so far I love this steampunk outfit the most so far.
  10. I've been doing a lot of tweaking to my avatar to lower the render weight where I can, I'm only about 80k with this outfit and can go as low as 60k with some other outfits I've got. All the jewellery seems to add here. 😀
  11. Hi WolfBaginski. Under deferred rendering (aka 'Lights and Shadows'), there is really no limit on the amount of lights that can be rendered in the scene. A friend of mine and I did a test and we managed to get a whole 11,000 lights rendering until our frame rates simply nose dived. The reason behind facelights looking brighter is not just because of the unlimited light limit, but the light rendering is generally more realistic (it's per pixel instead of per vertex). Lights under deferred rendering also easily stack on top of one another, which is why some face lights look ridiculously bright. Unfortunately, the only way to get rid of them is either turn off attached lights as you've mentioned, or mute the person (if they don't kindly remove them, that is). Hope this helps!
  12. Hi Alyssa. As people have mentioned regarding your OS X upgrade, that will most likely fix the problems. OS X 10.5.8 has rather poor OpenGL support, which the viewer was upgraded to use OpenGL 3.3 (slightly lower versions for some older graphics cards). OS X 10.6 and 7 are improved, and LL have done testing on those two versions. I seem to recall Leslie Linden stating that OS X 10.5.8 is being left as is, since not many people are using it anymore. I can't seem to find the JIRA where he stated this, though.
  13. Second Life 3.2.5 (246213) Dec 6 2011 01:14:40 (Second Life Developer) CPU: AMD Phenom II X4 965 Processor (3411.31 MHz) Memory: 7965 MB OS Version: Linux 3.0.0-14-generic #23-Ubuntu SMP Mon Nov 21 20:28:43 UTC 2011 x86_64 Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 560 Ti/PCI/SSE2 OpenGL Version: 4.2.0 NVIDIA 290.10 Simple areas such as just a few buildings around, I get 70 FPS with 'Lights and Shadows' on, ambient occlusion off, shadows off, depth of field off and a DD of 128. Everything else is on and at full with the exception of non-imposters which is set to 12 (default). These are also my most common settings as it provides a very good balance between performance and graphics quality. Shadows and ambient occlusion on in the same scene, 48 FPS. In more demanding scenes such as a few avatars being around or a more-built up area, usually between 35 and 50 with the same settings I got 70 FPS before. In demanding scenes I can't enable shadows due to a bug that occurs in any viewer that has Runitai's changes. (https://jira.secondlife.com/browse/SH-2652) In very demanding scenes, such as 30+ avatars in view, usually around 20-30 FPS with again, same settings without shadows being on. Right now, shining-fixes is the only viewer that is this fast on my system. All others are slower.
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