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Lucia Nightfire

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Posts posted by Lucia Nightfire

  1. 1 hour ago, Drakkhis said:

    I have figured out the new Gatcha... it shows the picture of what you are buying, after someone has purchased that Item is switches to a new random Item, so you know what you are buying but it is still random, who knows what is next

     

    1 hour ago, Mollymews said:

    while this might be a way to edge case around the regulations, i am not sure that Linden will be all that interested in defending this edge case against the regulators

    as in effect people will just keep jamming pull money into the machine til the rare appears on the vendor. And as that rare appears thru some random process then it would probably make no difference to a regulator

     

    1 hour ago, Drayke Newall said:

    That is exactly the same as a gacha. You are still forcing a person to pay for an item for the CHANCE based on a %  that the next item to appear to buy is the one they wanted. 

    The laws that are banning these things have nothing to do with showing what you get. You can show every item that is possible to get and have your system, but you are still paying money for a chance that you get the item you want.

    In all fairness, I think LL needs to officially state whether this practice will be acceptable or not as it looks like a lucrative  alternative that could come into practice.

    The law can very well prohibit it, but so far with what Patch said on page 9:

    Quote

    Next, is some of the comments on the mechanism or the gacha machines themselves.  It is the act of paying for something and in return the item/thing you receive back is based on chance.  The level of chance does not matter, or if you disclose it, including the ratios, percentages, etc, if the output is unknown (chance based in any way), that combination of mechanisms is what will be prohibited moving forward.

    seems to be the focus and as long as what is pictured/expected is what you get upon payment, that part should no longer come into conflict with the change.

    Re-randomizing occurring AFTER expected product is paid for and receiving, might be an entirely different ethics/legal issue altogether.

  2. 1 hour ago, Bloodsong Termagant said:

    i guess that's still technically 'illegal,' even though a person could decide to buy an exact item, for the same price, at the vendor right next to it?  :/

    Just because your gacha machine is next to machines selling the same content directly, doesn't make the gacha machine legal, no.

  3. 1 hour ago, Adeon Writer said:

    @Patch Linden I know you're probably hounded with questions and can't answer them all, but I feel this is an important "What's Next" question:

    Now that gachas are banned, the next thing that's going to come along are "timed purchases" where a vendor just shows a random item that won't change unless someone buys it, and afterwhich it will roll to be another random item. The percentages will be shown and rarities will exist.


    So the question becomes, should you buy the thing, so that it re-rolls and becomes something else you'd actually want?

    Since every purchase 100% gets you what was shown, it obeys the restriction in your blog post. Essentially it's a gatcha script, but it always shows you want you're about to get, so there's no "randomness" or mystery involved in the transaction.

    Are these allowed in Second Life? An official response would be appreciated, I know quite a few people who plan to do this in light of this news, so if it's not allowed, it would be very helpful to know.

    Thank you!

    I predict this as well. It seems completely legal to me as you're buying what's displayed.

    It also has traffic boosting potential.

    My only gripe about this format would be if changeover times/countdowns are not displayed, else, you can lose money at inopportune times.

    There is also the problem of "snipers", but since there is no "only sell to" pay mechanic that allows a customer to interface with a payment object and that payment method be established, snipers have been and will continue to be a problem.

  4. 1 hour ago, Skell Dagger said:

    I'm looking forward to being able to buy the 'fatpack' that will comprise an entire outfit in black, rather than 8 necklaces (four pink, one black, two orange, and a yellow), three left earrings (all green, and no right earring), one brown left shoe and two grey right shoes, the pair of pants in that delightful shade of puke that were the only colour I didn't want to get, and none of the 'rare' jackets whatsoever.

    "How about a pair of pink sidewinders and a bright orange pair of pants?"

    • Haha 3
  5. 17 hours ago, Anna Nova said:

    Just tried to log in to Aditi and got the 'despite our best efforts...'  Maybe everyone is doin' the same thing....

    Yeah, their synching problem might be fixed, but the login problems remain.

    "Mission Accomplished" as usual...

    • Haha 1
  6. 4 hours ago, animats said:

    Some things won't convert - VRM has a hair system, which SL lacks.

    It's called dynamic bones and colliders (deflectors). It's only been around for over 20 years in games and only been overdue in SL since the one and only skeleton update. Hair isn't the only thing that can use them. Clothing and body parts can as well.

    • Like 3
    • Haha 1
  7. 1 hour ago, animats said:

    My main point has been that LL management no longer controls the pace of progress in this area.

    Did they ever?

    1 hour ago, animats said:

    The relaxed pace of SL development may not be good enough any more.

    Was it ever?

    1 hour ago, animats said:

    Linden Lab may be Left Behind.

    They haven't been perpetually 10 years behind the standards ever since they introduced mesh?

    • Like 3
  8. It would sure be nice if LL could roll out a server version that allows logging on to aditi without issues.

    Every time I want to log on aditi, I get the "despite our best efforts" timeout on the first attempt, followed by "Connecting to region..." > "we are having trouble connecting" timeout on the second attempt.

    A third attempt either finally goes through or it is a repeat of the "Connecting to region..." > "we are having trouble connecting" timeout.

    This has been the case since January.

  9. 2 hours ago, animats said:

    Anyway, there are now three companies with tens of billions of dollars, Facebook, Roblox, and Epic, aiming at SL's niche.

    Secondlife is not on any competitive corporate entity's radar.

    Secondlife does not create any standards that any competitive corporate entity would be interested in mimicking.

    • Like 1
  10. 1 hour ago, Mollymews said:

    trying to think of the use cases

    if (!isFriend) on my parcel, eject them

    if (isFriend) invite them to my private group

    if (!isFriend) invite them to my public group

    if(isFriend) in my shop. give them friend gift or friend discount

    if(isFriend) renting from me, give them friend discount

    if (isFriend) in my performance venue, add them to my significant people to greet list

    if (isFriend) on my battle arena, don't shoot them  

     

    I'm aware there are such benefits, but I'm not for access to this information without my explcit permission.

    I'm not for attempting to create a new standard where permissionless access should be treated as a new norm.

    • Like 1
  11. Is there going to be an explicit, non-auto-granting permission involved to get this information? As it is sensitive information and despite the convenience with the application mentioned, some users will definitely feel it is no business of anyone, whether land owner, estate owner, estate manager, etc. whom their friends are.

    I also see unwanted/inconvenient marketing/profiling exploits with access to this information.

    • Like 2
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