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TankMaster Finesmith

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Posts posted by TankMaster Finesmith

  1. Couldn't agree more!  They gave lots of good info on whats going on, and why we are seeing issues with the service, all without spilling any coperate secrets. This just goes to show it is possible to tell people whats going wrong and what they are doing about it without harming the company in any way.  This is a nice change from the old way of "dont talk to anyone about anything" stance that previously griped the Lab.  Keep up the good communic communication lines! :D

  2. The GPU table for both FS beta and the latest V3 already supports the Nvidia GT 75xM cards via (.*NVIDIA .*GT *75[0-9]M.*)

    .  Please look at the logs from ony of the viewers for a line similer to:

    2013-12-19T18:49:13Z INFO: newview/llfeaturemanager.cpp(468) : LLFeatureManager::parseGPUTable: Attempting to parse GPU table from E:\phoenixcode\phoenix-firestorm-lgpl\indra\newview\gpu_table.txt

    2013-12-19T18:49:13Z INFO: newview/llfeaturemanager.cpp(598) : LLFeatureManager::parseGPUTable: GPU 'ATI Technologies Inc. AMD Radeon R9 200 Series' recognized as 'AMD Radeon R9 200 Series'

    This will be after the CPU detection and before the loading of shaders.  The file is found in C:\Users\UserName\AppData\Roaming\ViewerName\logs\ViewerName.log

  3. If you were using our latest official release, it does not have the new HTTP texture fetch code that Monty Linden wrote, which may be why things take longer to appear.  This was added to Firestorm after that release, and will be in the next official release.  As for the increased draw distance 'hack', it is nothing more than modifying panel_preferences_graphics1.xml to increase the max value from 512 to 1024 for the draw distance slider, something anyone can do to any viewer at any time.

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