Jump to content

hidden Loon

Resident
  • Posts

    58
  • Joined

  • Last visited

Everything posted by hidden Loon

  1. Hey guys, I have been trying to send some items to the marketplace through the merchant outbox and it keeps giving me an error: Transfer failed due to network error. Try again later. I tried yesterday and then today. Even tried one item at a time and nothing. Is it something on my end or is everyone having this issue?
  2. Thank you all for your great advice! I should have clarified the script some. The rotations were all the same as I was testing something and that test is what proved to me that I needed help because although they were all the same, they provided a different orientation to the object which, by my logic, I thought the eye wouldnt have rotated due to the same cords. As for the loop and auto start, I want it to constantly loop the rotation sequence for the object it will be in. Again thank you for all the advice and I shall try it all till it works! Thanks again folks!
  3. By no means am I the best scripter. In fact, I am trying to learn. I am trying to make a child prim rotate like a eye (random rotation). Well, on the script I get the random roation bit...however, when I place the <x,y,z> values in, it rotates in ways I did not want it to and I have no idea how to make it rotate the way I need it to. I cannot determine how it is getting its reference on how to rotate. So if anyone could possibly help me I would appreciate it. I will paste the script: list rotations=[ <188.5, 4.8, 85.45>, <188.5, 4.8, 85.45>, <188.5, 4.8, 85.45>, <188.5, 4.8, 85.45>, <188.5, 4.8, 85.45>, <188.5, 4.8, 85.45> ]; default{ state_entry(){ while(TRUE){ integer i=0; for(;i<llGetListLength(rotations);++i){ list this=llGetLinkPrimitiveParams(2,[ PRIM_ROT_LOCAL ]); rotation currRot=(rotation)llList2String(this,0); llSetLinkPrimitiveParamsFast(2,[ PRIM_ROT_LOCAL,llEuler2Rot((vector)llList2String(rotations,i))*currRot ]); llSleep(3); } } } }
  4. I talked to the creator of Zyngo and he says LL has now basically shut it down? So the machines we bought are no longer useable?
  5. You have to be certified I am I sure you have to get the damage scripts from the creators.
  6. I am a scripter and a mesh builder where I make swords and clothes. I am looking to create weapons for the Gorean combat system and have no idea whom I may contact to do this. If anyone knows who I need to contact I would appreciate it. I contacted a few people but have not heard back yet. Thank you
  7. I am a scripter and a mesh builder where I make swords and clothes. I am looking to create weapons for the Gorean combat system and have no idea whom I may contact to do this. If anyone knows who I need to contact I would appreciate it. I contacted a few people but have not heard back yet. Thank you.
  8. I am currently looking for someone who can create a texture in which to place on a rigged mesh vest. It is a battle vest concept based around the anime Naruto. Please message me in world or on the forums if you would like this position. I would also like to see any previous work if it is available. Thank you.
  9. I am sure I might get more hate than help but it is worth a try, so here I go. I have come back to secondlife after a long break, only to return to a dead roleplaying community in which has kept mine, and countless others, attention for years. We used to use a meter based combat system that has long since vanished due to unforeseeble circumstances. I want to help start this community back up with a brand new meter based combat system. I have no lindens in which to pay for the scripting of this system. Nor do I have enough spare change in real life money to fund such a project. The combat system is sort of modeled off of health points, mana (energy), stamina, and experience. You would gain levels which would give you points to use on skills to level up to become stronger. There would also be other things as well such as HUD currency (in which to buy weapons and such). People would cast "spells" which would take mana and damage other people who were hit by these "spells". I just want to bring back this great community and see people have fun again. If you are willing to help, I appreciate you and would like you to send me a inworld message. If you are unable to help, I appreciate you reading this post. All in all, I hope you all have a blessed day. Thank you.
  10. Hi everyone! First off, sorry for creating the new word "texturer" haha was not quite sure what to call someone who makes textures. Anyways, I was hoping to hire someone who could make me a texture for piece of clothing that is mesh. I will send the needed items such as the shadow map and the mesh object in question if needed. Please send me an IM in world or leave a reply. Thank you, Loon
  11. Hi everyone! First off, sorry for creating the new word "texturer" haha was not quite sure what to call someone who makes textures. Anyways, I was hoping to hire someone who could make me a texture for piece of clothing that is mesh. I will send the needed items such as the shadow map and the mesh object in question if needed. Please send me an IM in world or leave a reply. Thank you, Loon
  12. Hey! So I fixed the error after a good bit of trying things out. I selected the mesh model, then the bones. I pressed ctrl P and clicked with automatic weights. I went into pose to see if it worked but the model doesnt move with the skeleton. I followed the tutorial exactly as they went through yet for some reason my model doesnt bend with the skeleton.
  13. I was just wondering if anybody had a script that, when a object is rezzed, it grows from like 1m to 5m Thanks
  14. I was just wondering if anybody had a script that, when a object is rezzed, it grows from like 1m to 5m Thanks
  15. Sadly I am still getting this error. I may just have to wait then to get avastar and hopefully not get the same errors. Thank you for your help!
  16. I fixed the link problem, however now, I am getting an error that says: Bone heat Waiting: failed to find solution for one or more bones The only bones outside of model is the toes.
  17. I am using avatar.blend which is an add on for blender. I am trying to connect the avatar to the skeleton so that the model will become rigged; however, when I do "Amarture Deforem > With automatic weights" it doesnt give me an error but when I try to move parts of the body with the skeleton is doesn't move. I am watching a video to learn and from what I can see that I am doing wrong is that my model is not all linked together and is in pieces. If this is because it it not linked can someone please tell me how to link to solve this problem? Thank you.
  18. I am using avatar.blend which is an add on for blender. I am trying to connect the avatar to the skeleton so that the model will become rigged; however, when I do "Amarture Deforem > With automatic weights" it doesnt give me an error but when I try to move parts of the body with the skeleton is doesn't move. I am watching a video to learn and from what I can see that I am doing wrong is that my model is not all linked together and is in pieces. If this is because it it not linked can someone please tell me how to link to solve this problem? Thank you.
  19. I will obviously pay per avatar rigged (I have 27 that need to be rigged)
  20. Hello, I need help with rigging mesh avatars. I have the files already made, however I cant rig them. I have tried learning and have been finding it rather difficult. So while I learn I need someone willing to help me rig these avatars. I also have a question, once rigged, can that person send me the rigged file so I can upload it? Thank you guys so much!
  21. Hello, I need help with rigging mesh avatars. I have the files already made, however I cant rig them. I have tried learning and have been finding it rather difficult. So while I learn I need someone willing to help me rig these avatars. I also have a question, once rigged, can that person send me the rigged file so I can upload it? Thank you guys so much!
  22. It probably has to many triangles. Its has 48.1k traingles and 142k verticies. Since I am uploading things that were linked prims, should I just upload different parts separatly?
  23. I am new to uploading mesh and was wondering why I was getting this error: Multiple errors while validating asset. Upload_InvalidAsset and how I can fix it. Thank you.
  24. I am new to uploading mesh and was wondering why I was getting this error: Multiple errors while validating asset. Upload_InvalidAsset and how I can fix it. Thank you.
×
×
  • Create New...