So, I've been looking around, experimenting, testing, and what I've gathered so far is that, with mesh avatars, they will deform with the body based on only some of the settings (Leg length, shoulder width, height) but not with all of the sliders. (Bow legg, breast adjustments and butt size.) I know in the avatar.blend file that's around that the morphs are in vertex keys, but I've yet to figure out how to get the mesh to actually deform once it's in world. Is this really the case, is it not implemented? Is there a way and I'm just not doing it right? If it's not implemented, is it planned?