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Pierre Ceriano

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Everything posted by Pierre Ceriano

  1. Thank you sooo much XO Pierre
  2. Hello there ! Some months ago I started to learn cloth modeling with the Workbench 2.65, provided by Machinimatrix (which I would like to thank here). Is there a 2.70 version for pure Blender modelers or any avatar that replaces ? This is to create fitted clothings . Thanks in advance . Pierre
  3. As a promoter of a fitted mesh avatar creator (I won't name as this thread is not for advertizing) and as a mesh maker myself, I am convinced that it is very important the new comers and existing community have a perfect and beutiful starting avatars library, especially for humanoid avis. Independant creators and the Linden team are not competing. - What would say the new comer about Second Life, rezzing first time : "The starting characters are uggly AND if I want to look like something nice I have to buy.... nah nah nah I'll be back in the future... maybe" - What are actually thinking most of residents : "I will keep wearing my "old" avatar because anyway I don't understand anything of fitted mesh." We all have to be the mentors of the fitted mesh technology. Linden lab mesh makers have to take care of starting avatars because they are the media window of Second life. Independant mesh creators will always find something to improve and do best. By analogy, Linden must provide a cumfortable "starting car", and independant creators will always provide the up-sell opportunities.
  4. What to say without the risk of being kicked out from Second Life ? As it sounds a newcomers repellent, and for the future of the game, I sincerly hope the Linden team will quickly improve these avatars, especially the female ones (first time of my second life I see a lady with divergent squint breast). I love this game and sincerly trust the Lindens but this is a totally mess ; I don't have the shadow of a positive feedback from my friends. Please review your plans, put the matter back on the drawing-board or hire professional CGs ! One thing is certain , creators of mesh avatars don't have to worry about it ! The picture for the new divergent squint breast ; left a new Second Life avatar, right a new generation avatar made by a creator of fitted mesh avatars :
  5. I must admit the last SL viewer is to my point of view the best in order to visit the metaverse. No better travel guide ! But I still can't manage the edition mode with it. I prefer other viewers for that.
  6. what did Pierre Ceriano do to deserve that? Well, I just asked a serious question :matte-motes-big-grin: The answer I got is as owner she does what she wants and UCCSL is anyway not a democracy, period...
  7. [Edit : it is said "Reply to Rex Cronon - view message" but it is of course a message for everyone] It is time to to make a halfway balance and give my own opinions too. Firstly, I would like to thank all those involved in the debate. I thought it was buried or shelved but fortunatly it is far from that. I am a fundamentally optimistic guy and I would like my speech is a message of hope for all those who see no future and give up. The pessimistic way of thinking is to say "there is nothing to do... "... because there is nothing to do...""... because we cannot be overheard.""... because to form an association is not a good thing.” and there are also the fighters at the last minute, who move back towards music for fear of reprisals. My straightforward brain would answer “Indeed, when you do nothing, nothing happens” Right, but what to do ? In contrast to popular opinion, LL, like any large company is very interested in the future of the game. I do not think they could do anything that undermines the good functioning of Second Life. Indeed, we sometimes feel like extras in a film by David Zucker. There is a terrible lack of communication between LL and its residents ; worse still, there is an abundant communication leading to a complete misunderstanding. So yes, I deeply beleive that an association like the UCCSL is a good thing. One proof is the first mail has been answered. They were not under obligation to do it : the UCCSL is not a registered association (is it ?) and most of its members are not registered companies. As creatives we would do better to clean up our own backyard : can we ask for something serious if we are not serious ourselves ? Actually the UCCSL gathers serious persons, but also ripers, alts and coppybotters. And mainly the UCCSL is headed by a completely incompetent person who hijacked the association for its own sake, and openly said that UCCSL belongs to her and that it is not a democracy. So I think : LL should urgently revise and clean the TOS. There are two essential points: being in tune with international laws on the protection of intellectual property. Protect the intellectual property of the creators of SL and reassure their assets can not be used without their permission.Serious people who are part of the UCCSL should ask their leader to explain and account for her behavior. Moreover, the debate on the TOS must remain the backbone of the UCCSL. I am confident because History is still working in the right direction. Pierre Ceriano
  8. First of all, and from the botton of my heart, I would like to thanks all persons who helped me here and inworld :manvery-happy: So it works now and it sounds - it sounds because i'm not skilled enough to affirm - that it came from : a - a too simplified medium LOD shape i was uploading b - under Blender my materials were the same for the diferent elements of the whole bridge Anyway, whatever the solutions or ideas you brought, I learnt several things I didn't even know the existence ; and it opens new doors for me. Thank you so much again. Have a good time creating Pierre
  9. Since the UCCSL decided, without consulting its base, to separate the debate on the TOS, I wonder about the future of the association. Several thinkingheads have already left. I was fired and muted yesterday because I gave my opinion, not about the TOS evolution, but on the principle of separating the debate. What becomes a monument when one of its main pillar is shot by the owner ? I completely agree that this organization should carry other problems forward. I think for example of 3D libairies that are looted by pseudo-creators. Understand that I am not hateful against LL or anyone else for that matter. I am very grateful to LL for bringing us such a tool. Thanks to them, I enjoy myself and I'm just delighted every day of my progress and achievements. But I think underestimate (even bury) the debate on the TOS is a serious mistake. Without going into details, because everything has already been explained at length, I think we are cutting off our nose to spite our face. So today I'd like to know everyone's opinion : What is your position on the current revision of the TOS ? What changes would you make to the TOS ? What other domains would you like to make proposals and what proposals ? What is your position regarding the future of UCCSL ? Thank you so much for participating the debate and bringing your ideas ! Pierre Ceriano
  10. Thanks to you Drongle I think I begin to understand something. And yes I think the pb is due to the physics shapes. Some weeks ago i had made the same elements, only convex, adding invisible prims to make it walkable. And it was working fine, no more land impact than the physics shapes, once linked. But of course adding invisible prims is not super, specificaly if I want to sell them as building components. So I made physics shapes and imported them with the following settings : English is not my native and perhaps I don't understand very well, but according to what you write, I think I have to set the settings to high and not medium. I try this now and tell you. Thank you so much for your help.
  11. For the moment, the textures don't blend on the convex hull replica. But of course you cannot walk on the bridge Can't find a similar thread about the influence of the features choice on the textures dispatch. I seek now for an exorcist. EDIT : textures blend on the convex hull replica too ! The region is restarted and nothing changed
  12. The location the build can be seen. @ Drongle : do you mean the shapes I used as physics while importing the meshes would influence the dispatch of the textures ? @ Everyone : I imported textures as JPEG files and it does the same. I also made a convex hull replica to see what hapens
  13. I took two pics : before / after. On the pic showing the blend of the textures you see two pillars that have now the texture of the borders. I of course done nothing between the two pics ; textures blend by themselves some minutes later. I unlink and relink the elements again so textures apply right again ; but some minutes later they blend again and each time a random way. Other information : my textures are png files and meshes are physics if it helps. Thank you again for your time !
  14. Hi and thanks in advance. I made elements of a bridge (railing, main, pillars and so on). The textures blend when I link the elements togethers. Is there anything I do wrong ? Known issue ? A complete build is composed of 16 elements that give a foot prims of 15 x 15 meters and 12 land impacts ; in case it helps. Thank you Pierre
  15. Hello everyone ! I would like to bring some of my experience in Inworldz. I started to import my full perms stuff to this virtual world since months and my tips are : It is essential to communicate via the forum Groups are a time loss Classifieds bring some traffic I concentrated my positions on a mainshop and only one community place (where people meet) The malls I tried didn't bring any sellings, most of them don't communicate, I left InBiz (the online MarketPlace) is a site to support (growing sellings) Some residents are starting hunts events, I'm testing and, of course, as for any business, anywhere, have an efficient customer service : important to check your feeds. I never had issues with the team. I think Inworlds is a good second [or third ? ] place for a BtoB business : my ratio sellings/members is much better than the SL one. All what I write there is based on my own experience.
  16. I confirm that using associated tags "sim crasher", we find a page with described scripts. Insofar as you seem to doubt my integrity, I put the full link (although I understand that a moderator can remove it) : https://marketplace.secondlife.com/products/search?utf8=%E2%9C%93&search[category_id]=&search[maturity_level]=GMA&search[keywords]=sim+crasher Tags I'm talking about are not the ones used in the descriptions and features, but those intentionally used by sellers when placing online product sheet (keywords). Pierre Ceriano
  17. Open the MarketPlace site, then search with the tags "sim crasher" and read what you get... What are the intentions of the sellers when they put "sim crasher" as tags, if not sell scripts used to crash sims ? Pierre
  18. I'm not the only one a priori to believe that the precautionary principle must be privileged on the MarketPlace : http://primperfectblog.wordpress.com/2013/01/22/designing-worlds-discovers-when-griefing-turns-into-extortion/ The idea is gaining ground. Pierre
  19. I'm not the only one a priori to believe that the precautionary principle must be privileged on the MarketPlace : http://primperfectblog.wordpress.com/2013/01/22/designing-worlds-discovers-when-griefing-turns-into-extortion/ The idea is gaining ground. Pierre
  20. I seek a creator of rigged mesh to make clothes. All fields of fashion, including more specific models : court dresses for example. The candidate must have strong references to the rigging technology. Fashion skills are a plus. I represent clothing designers with serious working relationships. Thank you to contact Pierre Ceriano ingame or pierre.ceriano@orange.fr
  21. I'm not here to make a long list of articles and studies which I think, because I'm not the kind to keep lists. I confirm that deny the correlation between the decline in regions and the uncontrolled growth of the Marketplace is a naive and dangerous approach. This is a brand new news, in addition to many other : How to Stop SL Land Loss: Require Land Ownership to Sell Lots of Items in the SL Marketplace This is not because the heat can not be seen that it does not exist :matte-motes-asleep-2: Pierre
  22. Your second point is the one that catches my eye every time I see it. Why should LL balance competition? No, really. Why? They didn't take any money from you to get you to come here. They didn't sign a contract with you. You saw a way to make some money in this virtual world. Presumably your business sense and creativity allowed that to happen, and bully for you, but LL owes you nothing. Well... 1/ First fact - Private estate régions june 2010 : 25000 ; last week : 20911 ; today : 20835. Several studies have demonstrated the link between the explosion of the Marketplace and the decline of the number of régions. 2/ Second fact - LL does not ask for money to register but it asks to stay (merchants), except if you choose Premium membership by yourself. Whether the game (fees) or on the Marketplace (commissions). This is not a criticism, but an observation. And I am completely satisfied. 3/ Third fact - YES, we all sign a contract with LL. It is called TOS. Point 13.3 "This Agreement and the referenced Policies are the entire understanding between us". I confirm that LL must focus, a way or another to balance Marketplace and inworld shop. Not just to please me or because I expected something. Simply because this is one of the elements that can allow the game to continue. Second Life is a virtual game with an Internet sales platform, not the reverse. The priority must be given to the game and not the MarketPlace. This is my opinion and I will not give up, because I like this game as a player before appreciate it as a merchant. Warm regards Pierre
  23. Wishwel, I fully understand your argument and I myself am tired at the mere thought of shopping (IRL and SL), especially when you add the fact of being a man ... But shopkeepers are not all gathered in commercial galleries on sims that only offer it. Many sims appointed to the promenade, theaters, jazz clubs, etc., offer shops for rent. At least to call themselves Rockefeller, most sim owners need to have income of merchants to maintain a place originally scheduled for leisure. It is necessary have a complete view of the virtual economy, and this is complex but fascinating. Isn't it ? Pierre
  24. Dillon, I completely understand your thinking and I know an idea like mine will struggle to make a place. Except if it is relayed by numerous and influential designers, I'm not influential, but I have not had this idea alone either The idea NO SHOP INGAME = NO MARKETPLACE STORE has three advantages : 1 / It does not prevent residents to shop on the MP, including exclusively on the MP if they wish, 2 / It rebalances the competition by eliminating traders who want enrich commercially without investing in the game, 3 / Finally it is beneficial for LL (and all players) keeping the traffic and the number of sims. This idea made its way into the minds of many colleagues designers of mines, others will join us, the door is wide open. Pierre
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