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Hector Roffo

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  1. I was using the workbench file then I deleted the mesh but kept the bones
  2. I got it partially work... But when I tried to upload it, it doesn't allow me to check the include skin weights box
  3. I am using blender 2.8 and Zbrush for my sculpting. I was trying to make a mesh head from scratch. I attempted to weight paint by using automatic weights and for some reason refuses to attach itself to the Armature and I am aware that I must be skipping a step. I am using the Armature that's provided on the Avastar site
  4. I have been trying my hand in rigging and haven't gotten far. I've been hearing about Avastar is needed but I do not want to spend the money for something that may or may not use. Is there a way to rig without it?
  5. I would suggest blender, ever since the current version (2.8) came out it became more user friendly, now I am 3ds max user and I am having difficulty unlearning my workflow to transition to blender. But like what was said above pick a program and stick with it eventually it will make sense. Each 3d software has their advantages as disadvantages maya does things better than blender and vice versa. I do hope that this help.
  6. From my experience with "cube" physics is that yes it's more expensive and a little more clunky but I seem to have more success in creating successful uploads, I have yet had a successful upload with the more efficient plane physics ( not sure what the exact term is) A couple days ago I was doing planes. The outside walls were fine but when I tried to go inside I noticed that the Inner walls the physics was turned facing the wrong direction. Is it because there were two separate physics objects?
  7. i know and it also depends on what im making if i can get away with cube physics
  8. I'm actually finally starting to understand how this works. Thank you so much for your help I am no longer going insane and finally I can move on with making my creations!
  9. I saw that video a while back but I will try and see if I upload separately if that will solve my problems, I have a funny feeling that sl Doesn't like 3ds max lol
  10. So from what I understand I would have to upload my build in 2 pieces? The roof one and the walls second?
  11. So what is the right way to create walls. I had a busy couple of days and I finally am able to continue my work, I ran into another problem, I created two separate shapes for the interior and exterior but the interior seems to be rotated 90 degrees So there is something obvious that I am not understanding
  12. I managed to figure it out it was the mesh program I was using, I am using 3ds max it doesn't sort objects by name it sorts it order of creation so what I had to do was rearrange the order to order my name and it solved all my issues
  13. That was the first thing I tried, I am not using blender but I am doing the equivalent of rotation and scale.
  14. Where do I begin. I am creating a house and I cannot seem to understand what I am doing wrong with physics, I looked up many videos and countless forum posts, I tried various methods and still end up with the physics either rotated on its side or just scaled wrong. This is the house This is the physics I started to do This is the result I get with just trying to do the front and the roof I can continue creating the shape because I wanted to see if I can get that part correct but I seem to never get the result I need I am about to lose my mind if anybody knows anything please help!!!
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