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Erwin Solo

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Everything posted by Erwin Solo

  1. In theory you can sue or be sued under tort theory or libel for in world actions--just like in real life. In practice, it is again like real life--rarely worth the bother unless you are rich and famous. Use common sense. Be nice. That's all you can do.
  2. Probably demos. Look in your lost and found. Delete all demos you got shopping. Empty your trash. Or, just let it be. I've got 15000, and that's not so much. Many of the older folks who came before building-rezzers have a lot more. I have a 1600 prim build that only counts as 1 item in inventory, because it is in a rezzer.
  3. Not bad, but IM me inworld and I'll give you a free outfit.
  4. I don't like gestures at all. I think they may have been useful before we had good animiations, but no longer.
  5. A professional organization I belong to had an inworld meeting. That's why I joined.
  6. I was pretty happy with the system I used last year. I don't use it anymore because I've pretty much shifted to marketplace. You can search for BOT on marketplace and see what the options are (or send me an inworld message).
  7. The inworld vendor system I use supports redundant servers placed on multiple SIMs. I wish my magic box system for Marketplace did the same.
  8. I forgot my password once, and had to guess the last names of my friends from a list to reset it. That was really hard! Good luck!
  9. Yeah, but the in-world stores just try to fleece me for the most part. There are a few of the bigger in world stores that I use. So much of Second Life is the more experienced folks trying to fleece the new folks. At just over one year, I'm kinda in between. I really appreciate the way that Marketplace lets me compare vendors across the board in a flash.
  10. Its really a big improvement for me, as a Viewer2 user. I don't have to log into an older third-party viewer to do land searches anymore.
  11. Breedable pets "speak" for themselves! They are just a new form of spam--one for which you have to buy food.
  12. Have one of the people affected give you a copy of the text you allegedly sent. That may yield some clues. I can think of so many possibilities.
  13. Hi Duke! Be good, or have fun!
  14. All the other Avatars are the reason I come here rather than build on the OPENSIM I loaded on my own computer. There is always give and take in a healthy relationship. I try to be reasonable. If you are particularly committed to platonic relationships, then perhaps you could take on an android type shape and skin.
  15. I rather like it. Marketplace shopping is so much more efficent than in-world shopping. If the vendor provides a demo through marketplace, there is no reason for an in-world store. .
  16. Phil Deakins wrote: Notice the second paragraph. It pretty much states that LL changes their sim servers every 18 months. Who would think that LL changes their servers every 18 months? That's silly. There is nothing in what I wrote that suggests such a thing, much less states it. Regarding the time-phasing of upgrades; that's pretty obvious, don't you think?
  17. Who said anything about keeping all the machines up to date? Given any time-phased distribution of machines, the ensemble average increases in cost-performance according to the trends described. The real world works just like that.
  18. Phil Deakins wrote: As Pussycat said, it doesn't work that way in the real world. Processor power may well have doubled roughly every 18 months but companies that use a lot of machines can't change them every 18 months or every few years. But it does work that way in the real world. Look around at the price structure of how web hosting has changed over the past several years, for example. Another example is the price paid for a fixed level of internet bandwidth service to your home. When SL was new, in the early 2000s, getting 120 kbps (0.120 Mbps) DSL speed to my home cost about what I pay for 16 Mbps now for FiOS service. Here in SL, the effect is seen in lower occupancy rates as tier remains constant. I didn't get into processor virtualization, but that applies if someone has the time to type all that. Your statements about hardware inventory management seem to be about protecting sunk cost. Another real world issue is that the first rule of economic alternative analysis is to ignore sunk cost. That's a real life analysis rule that is used in every serious real life economic analysis. So yes, it works just like that in the real world.
  19. You need a full sim rezzer box. IM me if you want some names. Not sure if I should mention product names here.
  20. Agreed, but what the original poster is offering is less than a Linden Home.
  21. Can you share what the issue was? There are certainly land settings that can hinder construction by the owner, but typically (always?) the land resets to a very friendly set of default settings when sold.
  22. // Here's my Notecard and Landmark giver script for free. Enjoy! // // Gives a note card and landmark to a person clicking on it. // Moreover, gives multiple note cards and landmarks. // Gives as many notecards and landmarks as you care to put in the prim. string FLOAT_TEXT="Click for LM & Notecard"; vector FLOAT_COLOR=<0, 0, 1>; float FLOAT_ALPHA=1.5; default { state_entry() { llWhisper(0, "Ready!"); llSetText(FLOAT_TEXT, FLOAT_COLOR, FLOAT_ALPHA); // play with values here to change direction and velocity llTargetOmega(<0,0,1>,0.1,PI); } touch_start(integer total_number) { // Find out who clicked, and give them a note card key giver; giver = llDetectedKey(0); string name = llDetectedName(0); if (giver != NULL_KEY) { integer InvNumL; string LMName; integer NumLMs = llGetInventoryNumber(INVENTORY_LANDMARK); for ( InvNumL = 0; InvNumL < NumLMs; InvNumL++) { LMName = llGetInventoryName(INVENTORY_LANDMARK, InvNumL); llGiveInventory(giver, LMName); } } if (giver != NULL_KEY) { integer InvNum; string NoteName; integer NumCards = llGetInventoryNumber(INVENTORY_NOTECARD); for ( InvNum = 0; InvNum < NumCards; InvNum++) { NoteName = llGetInventoryName(INVENTORY_NOTECARD, InvNum); llGiveInventory(giver, NoteName); } } } }
  23. Processor performance has doubled roughly every 18 months for the last decade, and the cost of a decent processor box is lower than it ever has been. So if the Lindens are charging the same for tier as they were 18 months ago, their per-sim cost has dropped quite a bit. Said another way, the cost to run one SIM three years ago will run approximately four SIMs today. Yet, tier remains the same. Therefore, if the percentage-occupancy of mainland is only one fourth what it was three years ago, it remains just as profitable today as it was three years ago, all things considered.
  24. Pretty much any way you look at it, the cheapest deal is the Linden Premium account. Let's do the math for a Linden Home provided "free" with a premium account. The premium account costs US$72 year if you pay by the year, divided by 52 weeks = US$1.385 per week. At an exchange rate of L$255 per US$, this works out to a cost of L$353 per week. However, the premium account holder gets L$300 per week allowance (stipend) delivered to them as a result of their premium account, for a net cost of L$53 per week (= L$353 - L$300). Then, the premium account holder gets a home and nice landscaping on a 512 square meter lot plus an allocation of 117 prims. So, the premium account holder's cost is L$53 per week divided by 117 prims = L$0.45 per prim per week. Read more about Premium Accounts here: http://community.secondlife.com/t5/English-Knowledge-Base/Accounts-overview/ta-p/700019#Section_.2.2 Read more about Linden Home's here: http://community.secondlife.com/t5/English-Knowledge-Base/Linden-Home-overview/ta-p/700103
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