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Erwin Solo

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Posts posted by Erwin Solo

  1. On 11/30/2019 at 8:47 AM, Preston Beresford said:

    Yes, the number of clips has been a concern of mine, and I was thinking that may be the issue.  However I can attach the HUD and wait 5-10 minutes before riding and it still doesn't queue the music properly.  Yet on the 2nd ride it seems fine.  I'm kinda stumped.

    The sounds are cached by your viewer. Depending on your viewer preference settings, the caching may or may not survive a viewer relog event. The complicates testing. 

  2.  

    On 11/30/2019 at 8:04 AM, Preston Beresford said:

    I've created a ride that has a music track that plays different songs in different "rooms" as the vehicle travels through them.  I have been trying to come up with something that will preload the music clips for the rider so the playback doesn't cut out.  The script I'm using calls up all of the clips by UUID when they attach the HUD at the beginning of the ride.   However it doesn't seem to be working.  The first ride through, the music cuts out even when wearing the HUD.  The second time through it plays fine.  Maybe there is something wrong in the script?

    You have to either time the tour such that you can preplay the sound at zero volume before you truly play it at volume, or have a second prim doing so silently in parallel. If your situation (timing and geometry) allows you might dedicate a prim in each room for the purpose of preplaying silently the sound intended for the next room.  

     

    • Like 1
  3. 2 hours ago, roseelvira said:

    what does that mean.  ???   is rank just about how many posts or likes or emo buttions you click ,,, i am alway so confused on the forums ,,,,,, How does  one go that ///pull rank ,,, just wondering  .

    I think that those with the title Advisor are better able to gain the ear of the moderators.  You may notice a lack of diversity in the advisors.

    Also, having a few posts under one's belt is helpful when the idiological hit squad comes after one with twitteratti techniques. 

    • Like 1
  4. 1 hour ago, Jules Catlyn said:

    Given the marketshare of Android vs iOS globally it would make more sense to develop for that first. I do think that Second Life is not suited to be used on any mobile phone. Even a tablet isn't really adequate enough.

    It's not all about market share of the OS. IoS users tend to spend a lot more money. 

     

    6 hours ago, ItHadToComeToThis said:

    Idk, from reading that post it looks like they are at least considering going as far as it being graphical. I really really really want them to eventually have a decent, awesome, mobile app. It is such a long time coming really given that modern smartphones have been around for over  a decade now.

    It need not be all that good from a user perspective. LL just needs to do the technical hard stuff like security. Third party viewer teams will take the open source code and add RLV, which LL does not appear to want linked to their corporate image, as well as other bells and whistles. We

  5. 2 hours ago, Rolig Loon said:

    Scripters are a slightly different breed, because we have always done our work out of view. Even when we script things in world, it doesn't look as if we are working until something suddenly moves or changes appearance. Still, scripting itself has become more arcane with the introduction of Experiences, animesh, pathfinding, and a tripling (quadrupling?) of the number of native functions in the LSL toolbox.  I think it's harder for a newbie scripter today than it was back in the day.

    The advantage of scripting, as Rolig doubtless knows and now stated here for other readers, is that mono scripts are protected at the server level (non-mono scripts, not so much). Everything else can be copied off-world and uploaded anew. 

    If your creation depends on your own scripts, you own it at the deepest level. 

    Most mesh clothing and fashion accessories are made by relatively few full-perm sellers, most of whom provide off-world uploadable versions for a price. The value-added in the selling of clothing and fashion accessories is mostly a matter of marketing and merchandising, which are important skills that make the SL world enjoyable, but are distinct from creation. 

    At it's best, SL creation is a hobby and an art like, say painting or gardening, but one where the paint does not dry nor the plants wither if real life calls one away for a time. 

  6. 3 minutes ago, Scylla Rhiadra said:

    Please feel free to try to express what you have to say on this. I can't promise that I'll agree with it, but I promise not to "flame" you, if you, for your part, are a little careful to use language that is respectful of women. I say this because, believe it or not, I'd like to hear your views.

    The short version is that SL now has a gender imbalance in erotic roleplay. Erotic roleplay in the SL of my experience is rather involved, with considerable time required to set an elaborate scene leading to consumation and fulfillment, as well as an ongoing relationship, with variants of the scene playing out over months, even years.

    Avatars of one apparent gender seem to enjoy this more than avatars of another apparent gender. Within the roleplay the former appears to be getting the worse end of the deal viewed through conventional social justice norms, for the roleplay's pretense is that the latter acts on claims de jure (versus by negotiation). Yet, for reasons lost in the primordial-sea of time, the former seems to enjoy it rather like a Harlequin Romance Novel.

    A decade ago, most genders seemed to view the scene as a fair trade of time and energy relative to the benefits to their respective fantasy lives. 

    Today, all genders have access to unlimited free erotic video on demand, just as all have low cost, virtually free, access to the genre epitomized by the Harlequin Romance Novel.

    However, one apparent gender has disproportionately shifted their attention to unlimited free erotic video on demand.  SL roleplay being mostly polyamorous, the reminant of one apparent gender finds itself spread quite thin playing its role within the roleplay environment. This increased workload leads to further shifting from roleplay to the previously mentioned alternatives. 

    • Thanks 2
  7. 11 hours ago, DilliDallagio said:

    It was also during this time I found one of the most magnificent achievements in prim building I have yet to see equalled in this era of everything mesh: Nexus Prime. I studied Nexus Prime to the point of derendering large portions of it just to see how it was built. Amazing work but as typical in human nature, disagreements in the direction that community was headed lead to its ultimate deconstruction and end

    I miss Nexus Prime. Funny thing is that it was a hostile uninvited build on that SIM. 

    • Like 1
  8. 2 hours ago, Matty Luminos said:

    I think the introduction of mesh was another cultural and generational change, because that raised the bar for content-creation to be out-of-reach of the average user. Anyone can make stuff out of prims and when everyone is making stuff that way, anyone can compete. But mesh is far harder and that's led to SL no longer being a creative platform for most users. So there's another cultural divide, between those who do (or did) create their own content vs those who never have and probably never will. I think mesh has contributed more towards SL becoming primarily a social and consumer-driven platform, far more than any attempts to integrate Facebook/Twitter etc. It's primarily social now because for most of us, that's the only skill we have here.

    For me, I felt that I'd graduated from noob status when I finally replaced my last Alberto Linden furniture, and had my land furnished 100% with my own prims, except for a momento or two--decorative items from friends.

    It's just not practical to do that anymore. I swear that I know how to build all the objects I own in Blender, but life is too short to make something one can buy for a pittance. (The forgoing does not include mesh clothes. I have never gotten into weight-painting mesh clothes. I am one of those guys that wears the same thing every day in-world)

    So, yeah, I am speaking of a culture that doesn't exist anymore when I speak of the cachet of having the skills to 100% furnish one's land with one's own prims.  

    I get flamed over anything I say about gender.  One cannot describe the second life culture shift without discussing gender. The situation is rather the opposite of what stereotypes would suggest. I wish I had a well-aged female avatar ALT to explain it, but alas I do not. 

    • Like 1
  9. I made a 2004 account to attend an in-world conference. I didn't realize what SL was, and considered it a throw away just for the conference. So my oldest "real" account is a 2005 account, which I still use sometimes.  I traded real estate on the old original 16 SIMs for a while, about five years, and at various times owned half or more of Jessie, Freelon, and Da Boom, but not all at the same time. Now I have a little plot over on Welsh by @Steller Sunshine  's beanstalk, unless someone has paid my rediculous price for it in the last few hours.

    As a class of 2005 and a (former) land trader, I always used to consider only 2002 and 2003 accounts to be oldbies, and am pleased to have met several and still enjoy seeing them log in from time to time. 

    I am something of an SL Historian and have a number of old artifacts in my inventory including the 2002 First Prim and 2002 @OldJohn Linden statue--both from the pre-SL alpha period. I also have most of the 2003 collectables including the First Dog, the @Alberto Linden Arch (a copy sits at the entrance to the Ivory Tower on Natoma SIM) and several versions of the original Hippo, and all the old Linden Bears. I wish I could get a copy of @Ryan Linden 's old statue. I had a tour system set up to visit it from my Day Boom land, before I sold it. 

    I bought my first freestanding region in January 2006. I have had innumerable dance clubs and role-play SIMs since then. These days, I mostly just build stuff on my one region.  I am finally getting good at making flying vehicles after all these years. 

    I bought the first version of Avastar back in 2012 and am looking forward to its forthcoming upgrade to Blender 2.81. I plan to include animesh in my vehicles at that point. I used to sell things a long time ago, but realized I am happier and have more freedom if I just give them away, which is what I do now (well L$1 dollarbies so they can be gifted). 

    So, am I really an Oldbie?  I guess words change over time; perhaps so.

    • Like 3
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