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Erwin Solo

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Everything posted by Erwin Solo

  1. I remember reading that Avastar committed their "export to SL" routines as part of the base code in Blender 2.80. Not 100% sure, but I read the Avastar Blogs and Avastar Discord, and so I've read so much that rereading to find a reference would be a chore. What I am sure of is that the "export to SL" options are in the Collada export options within Blender 2.80. I use those, and I just don't have any axis problems; for my vehicle work, I can always get things uploaded into SL with the vehicle-front pointing in the +X direction. Avastar numbers their releases to match the Blender version. Avastar 2.79 is the current stable release. They started working on Avastar 2.80 just after Blender 2.80 officially released. They were blogging about Blender 2.80 alpha and beta nine months before Blender 2.80 released. I'm looking forward to Avastar 2.80. I'm a fan. I think it is a bargain for what it does. I've been with them since Avastar went full release in 2013; they were in alpha/beta with Avastar in 2011, and had prior sculpt products since 2008 or so. Though, I didn't use Avastar for a while and my license expired. Still, when I took it up again all I had to pay was the renewal fee. I'm going to play around with some Animesh once Avastar 2.80 hits full release. Anyway, I put a lot of work into Blender 2.80 and am not going to touch Avastar again until it goes at least to public beta. I don’t work for them or anything; just a long-time customer.
  2. I don't doubt that Maya is better. I paid a year for Maya LT one year, but I didn't have time to use it much. I'm not a frequent user. I hear now that you can rent Maya LT by the month through Steam. When I was getting up to speed, I found that there were a lot more resources (typically youtube videos) for Second LIfe with Blender than with Maya. Some who are way up in skill level on Maya still use Blender for specific tasks; for example: I know its off-topic, but I'd appreciate it if anyone can comment on whether Substance Painter is worth the money for SL, or point me to a thread on the topic. I invested in a Wacom Intuos Pro Digital Graphic Drawing Tablet , Medium, (PTH660). I'm finding that helpful for painting on mesh in Blender. Blender is said to be "competent" in painting, but Substance Painter seems to be the best. I just don't know whether to put out the money.
  3. Background radiation with vanadium krypton zenith. CAVAS
  4. I usually sort by age for newest. What you suggest would be more powerful, because I could thereafter apply other sortations on the reduced list.
  5. Naughty omen: Witching eyeballs threatening. BIGGY
  6. Kindness ingratiates to the yetti. A N U R A
  7. Second Life's easy education play. T W N M L
  8. I don't think Avastar is available yet for Blender 2.8, except for invited testers (I'm not one). I've been following the testing announcements which are published on Avastar's public discord channel, and so I know it is close.
  9. In Blender 2.8, run the command "Merge by Distance." That will collapse nearby vertices and merge them at a distance that you set. I use Blender's Decimation function to create better looking Mid, Low, and Lowest models. In most cases, Blender's Decimation does a better job than SL's. I do find that I have to make the Low from the Medium, and the Lowest from the Low. Otherwise, I get the same error you mentioned, apparently because SL can't match up the models if they're not sufficiently related.
  10. I usually rough-out a design in-world, then run it through a prim-to-mesh converter; the one I use converts sculpties too. I think it's called Mesh Generator. Anyway, that gives me a DAE file on my local drive. Then, I import the DAE file into Blender and use it for scale. I don't usually edit the DAE file made from prims because the topology is too triangulated; I prefer to build in what are called "quads." I just put it on another layer for scale reference, and then build in Blender from scratch. Have a roughed-out design at proper scale is helpful, though. For Blender instruction, I like CG Cookie, though they are more expensive than the many good free tutorials on YouTube. Still, it's worth having coherent instruction. CG Cookie has a beginning Blender Tutorial for free; highly recommended
  11. Plenty after retirement to say. W I L D E
  12. So loud every evening praises. S L T O S
  13. Didn't really expect a Minotaur. D O U Y D
  14. Instead of llGetDisplayName, you might consider using the Viewer URL Name Space. From the wiki: http://wiki.secondlife.com/wiki/Viewer_URI_Name_Space string Who(key id) { return "secondlife:///app/agent/" + (string)id + "/inspect"; }
  15. Steve took April's favorite flower W D Y G L
  16. I got in around 18:30 (6:30 pm) SLT, and could telport to other SIMs, and everything seemed normal.
  17. Beyond all good evaluation logic. I A T O G
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