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Kenbro Utu

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Everything posted by Kenbro Utu

  1. So you have to update the sit target as the child prim moves. That could qualify as a pseudo-trick. :smileywink:
  2. Darkie Minotaur wrote: You'd need the following steps (there are different ways, but the basic ingredients are the same ones. This one is assuming that the plattform is what you're sitting on): Is there a trick to this? I was working on a new project just the other day, and when I put a sit target on a child prim that was moved in a link set with llSetPos, my avatar did not move with the child prim.
  3. I rarely have a purchase from my in-world store, but I do keep up a spot with a very few items rezzed for decor, but mostly just a few vendors that can rez my products just in case someone wants to pop in and see it before they purchase. Of course, I don't do classifieds anymore, or try to work the search; they are just not reliable. Also seems to me that people don't go looking for shops as much as they used to.
  4. Abby10 Lenroy wrote: Did you know that clothing templates can be found free on the SL website. I would bet the templates the OP is talking about already have clothing drawn on them so that all one needs to do is load into a graphics program and fill the template with your desired textures. if they are quality, they are well worth the cost, especially if you don't have the knowledge, skill or time to create them yourself.
  5. You can get a very good effect using texture animation with llSetTextureAnim, defining horizontal and vertical frames, and creating a texture to match. You can see it used in the first pattern on this set of Christmas lights I designed on this video. It does take a a bit of graphics work.
  6. I made my badge exactly 170 x 195, still gets a good bit of crop but nothing that detracts from the image. Finally got around to doing the animation I wanted on it. How does it look to the masses? I have not viewed it in any other browser. I'm still in IE7, required for my work, so it's what I use. If my badge looks hideous in other versions/browsers, will some benevolent being let me know? :smileyhappy:
  7. I might point out, that when you visit someone elses "little corner of Second Life" that they have created and allowed you the opportunity to enjoy it, then the content you view (as even Windlight settings should be) are theirs to control. We have all seen sims that are breathtaking in their construction and content, and can only imagine what the sim should really look like from the creators mind with atmospheric changes. I yearn for the day when the process is seamless, so we see the full effort put into these creations. Sure, there will be some that are not so pleasant. Not everyone is a master builder of sims, but we still have the choice to not patronize these places, and as mentioned even to still visit and prefer to use our own settings. In truth, it will not be a new feature, merely an old promised feature way too long in the coming.
  8. As far as the comms channel, you can use a llFrand to generate a random number on rez and assign it to a variable.
  9. I have to say that the only thing that makes me really perturbed are the occasional miscreants who come into SL with no other intent but to cause mayhem or strife for those just trying to enjoy their SL. The SL of today is a lot different than the one I joined back in 2006. It was like the wild west back then compared to the present. There were lots of things that could offend, and I can honestly say I was not as tolerant then as I am now, and it is largely because of SL. It was the atmosphere of having such an empty canvas to create upon, the community comprised of individuals thousands of miles apart and from such a diversity of cultures, and the many fascinating ways this community was filling that canvas that taught me tolerance for other's ideas of fun and what SL is to them. SL to me made that kind of coexistance possible in a way that RL often fails to. So now I can allow others to experience their SL how they see fit without it affecting my SL. I may not understand it, I may not agree with it, and if the situtation really requires I simply remove myself from the situation (peopled can be muted, particles turned off, etc.), but I've learned not to let it disturb me.
  10. It is not actually against the TOS to buy from unapproved sites. If you buy Lindens from a disreputable site that are discovered by LL to be obtained by fraud, such as hacked accounts or stolen credit cards, then you are at risk of having your account put on administrative hold while they trace the "trail of illegal transactions" you have become a part of, albeit unwillingly. They will then take the Lindens back, possibly up to 150% of your transaction. The "approved" list use a risk API provided by LL that helps identify and stop illegal transactions, so in dealing with a site using the API your transactions are protected. edit: typos
  11. I had done some graphic work on my background to make my name easier to read, but still was borderline and bugged me. Did some careful alignment and put a white bevel behind my name. Much better... :smileywink:
  12. Have you tried returning to the bar, picking up another glass, let the animation run once at least, then detach instead of dropping. That should grant the permission and revoke it again, and hopefully solve your problem.
  13. Most definitely a tier issue I would say. With only 2 people contributing tier now you are short the necessary donation.
  14. The group owner(s) would be in control of the land and the settings, and in setting the abilities of other group owners to make land settings. Are you one of the owners? Have your group abilities/roles been changed?
  15. Dora Gustafson wrote: You made a typo I guess. LSL has only 3 dimensional vectors, so writing: string src="<1,2.3>"; is not valid. It has only 2 dimensions It is still correct that llList2Vector do not cast a string element to a vector. llList2Vector is only valid for vector elements Yes, I noticed the typo too, but this was only an example I wrote up for the post. I had tried multiple times, multiple different ways. I am sending the vector information from one prim to another, so it arrives as a string, and therein was the problem...
  16. Aha! Many thanks to both of you. :smileyhappy: I will probably be back as I delve into some math involving vectors.
  17. Hello benevolent ones. I am sending a vector to a child prim as a string, creating a list from the string, and then trying to use llList2Vector to try convert the string back to a vector. I am getting nowhere. I must be missing something along the way. In the example below, why does vector 1 return <1.00000, 2.00000, 3.00000>, but vector 2 returns <0.00000, 0.00000, 0.00000>. string src="<1,2.3>"; default { state_entry() { list my_list = [<1,2,3>]; list src_list = [src]; { llOwnerSay("vector 1 = " + (string)llList2Vector(my_list,0)); llOwnerSay("vector 2 = " + (string)llList2Vector(src_list,0)); } } }
  18. Persistent sign in from the web site to the forum please.
  19. Hello all. This looked like a good thread to make the first jump into the new fora. Already feels friendlier.
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