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Crim Mip

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Everything posted by Crim Mip

  1. As the title says, If you're selling buildings/structures, for crying out loud include the actual rezzed footprint size in your listing (including height). It doesn't matter if it's mod and that can change. Knowing where it's starting from will still let people know if it's likely to work for them. It should go without saying that the LI as rezzed should also be listed. That means for everything that rezzes even if some are removable accessories. I shouldn't have to go to an inworld store and either estimate the size or (when rezzing is allowed) put down a prim edit and get the size that way.
  2. For clothing, I very much need a demo to make sure it fits. I don't trust the claims for what bodies a clothing item is rigged for. For other items, maybe not, but for buildings or landscape items? You need to either have a demo or have it rezzed in world to look at. No Copy usually means no sale. Items that depend on an offsite server to be redelivered are potentially no copy since if that server goes down, no more deliveries. The best example of that is the En Garde! game. Those used to be all over and were a lot of fun. Then the redelivery/licencing server went offline and no more replacements. It would have been nice if those who'd purchased it had been sent copy versions at that point, but nope. With No Mod it depends. A hud based texturing/recoloring system is often fine with me. On the other hand, if it's a building, building component, or build kit, it better be mod. One of my biggest pet peeves with the old gachas (and the stupid new replacements) is even items meant to use for building are no-copy, no mod. If I'm using something to build with, I don't care if it's transfer, but I need to make it work with my build, not have the item dictate how it can fit.
  3. Essentially, LL is well aware of this sort of thing, but there are are a couple of things in play. First off they have to follow the laws regarding the DMCA in order to maintain 'safe harbor' status. One of the stipulations is that they will only accept a DMCA filing from the actual holder of the copyright. That more or less means that there can be blatant violations, but unless the holder of the rights decides it's worth pursuing, nothing will or can be done by LL. That's not to say items don't get pulled, it's just not as many as some think should be. Beating your head against this wall will only give you a headache so don't bother. The second thing is LL literally loses if they delete content. The huge amount of varied content available is the one thing all the up and coming virtual world systems can't match. It's a chicken and egg problem. Content creators don't want to spend time making items if there's not enough of a user base to let them make some money. Potential users don't want to join a virtual world with no content. The powers that be at Metaverse still haven't figured out that the secret would be to throw money at creators to make content until such time as the user base could support them. We'll hope they don't figure that out.
  4. LL has zero incentive to remove content. The huge amount of varied content is one of the main assets that keeps SL attractive to new residents. Why would they proactively remove anything. They have a means to allow the actual IP owner to have it done (and it has been a number of times). Otherwise they are free to ignore anyone else's reports and likely need to. If they started trying to be proactive and missed something they might be open to a lawsuit. As it is, they can just follow the law regarding DMCA and be shielded from all that.
  5. Teegle. It's scripted like their horses. Really fun to ride around on.
  6. One of these would be great for that rare large event, but I can't see anyone wanting or needing one long term. There are very few venues in SL that could take advantage of one of these on a regular basis. I'm not sure it would even pay if you got one and rented it by the day to others to use for events. They are priced too high for the actual utility they offer even at the intro price.
  7. Taking too big a cut is equivalent to not allowing it at all. No maker is going to hand over 50%, especially when the site is new and has a very limited market. If they raise prices to make a reasonable amount for their work, nobody will buy. Spend some of that 2 billion to allow content creators to take 100% for a few years to build things up and then start increasing the percentage. They won't and all that money won't matter.
  8. Have they actually been charging tax? I only ask because the same amount was pulled from my Tillia balance as has been for my land tier. No tax seems to have been added on and I don't live in a sales tax free state.
  9. It doesn't matter how much money they toss at it. SL has two things that, so far, none of the big 'metaverse' competitors don't. User created content that can be sold. The second is game currency that can be converted to real cash. Without those two things, they are in a chicken and egg conundrum. Creators won't make content if they can't make money doing it and they won't get residents without decent content. None of the overseeing companies are likely to have a clue what potential residents actually want. Oh and a bonus, if they disallow cybersex RP, they are doomed in any case and none of them will allow it.
  10. Consider that the variety of content is really SL's biggest asset. LL has zero incentive to actively search out IP violations, and in fact, can't if they want to be protected under common carrier status. They offer the legally specified DMCA process for IP owners (nobody else) to file claims. Now we know if a really big dog like Disney, Paramount, etc, waves a letter from their legal dept, LL will roll over like an attention starved puppy, but otherwise they don't really give a damn.
  11. I've been to several and DJ'd for a number of them. I don't buy expensive gifts because the divorce usually follows within 6 months. Most of the really long term relationships just partner each other without much fanfare.
  12. They have to calculate it when you pay it so not really any worse.
  13. My land tier this month will include sales tax for the first time. Is there any reason the actual total including that can't be shown under land cost? Presumably LL has the data to calculate it. I don't care that you normally don't know until the time of sale, there's no reason an amount that's static like that can't be shown including said tax.
  14. There is no inherent reason mirrored surfaces couldn't be allowed aside from the limitations of the current rendering engine and viewer. There are a lot of people who can't even turn on shadows due to their system limitation and mirrors would be far more taxing. LL doesn't want to add something that so few would be able to take advantage of. Perhaps if LL switches from OpenGL to Vulcan so GPU's are better utilized, they could do it then. You can sort of kind of simulate a mirror with clever use of projectors, but it only works for the location it's in and doesn't show AV's.
  15. You are wrong. As long as one can sell them back and get real currency, it's that much of a liability on their books until they buy it back. Once they have them, then they are worthless. They can't sell them to themselves for real money and gain anything. They could literally just erase them. L$ only have value if they are in circulation. Real currency is the same by the way. The US government could simply start burning currency once it came into the Federal reserve banks and be out nothing aside from the cost of printing more if they needed it. The accounting would be more cumbersome but currency in the government's possession is just fancy printed paper.
  16. I'd be perfectly happy if they'd get rid of the weekly stipend and reduce the yearly cost by the value of that which would mean it would be around $36. Only allow that for paying for a full year though. Other than that, I actually use the rest of the benefits and don't see how they could easily reduce those and still make it worth accounting for a new level.
  17. Yes. crossing a region border requires overlapping support prims if you aren't on the actual terrain itself.
  18. The one I was responding to seemed to indicate they were in CA unless I missread it, but yes you are correct.
  19. @Chloe BunnyYou certainly lucked out with that view. Looks great!
  20. Deeding land to a land group has the advantage of allowing you to get a bonus amount of land (around 14% more if you know how to balance the numbers). You're still responsible for tier. on it obviously.
  21. You can't buy a region if you aren't premium as far as I know.
  22. The major hurdle in SL is LL owns the servers and there is no URL that points to a unique instance of an item. I suppose you could do one for an SLURL, but even there you couldn't guarantee that spot would never change and you still wouldn't own it since LL owns all assets on the grid by their own ToS. Barring them issuing NFT's which they are certainly not going to do, it's just not happening. So sorry you can't make your millions that way in SL.
  23. You know as long as the root prim of a linkset is on your parcel, you can build over the border. As long as you aren't blocking road travel, you could probably just add a section of driveway that bridged that ditch. I've got prim items on LL land from one of my parcels and it's never been an issue. The LI still counts against my parcel total.
  24. I believe California's state tax is 7.25% which is all LL is likely going to collect.
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