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Posts posted by Naiman Broome
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I solved the remapping, that prevented the possible loop with increasing the framerate, and now works fine ...
The hard part to me is to make the feet stick to where they should stay when instead I move all the rest of the bones, and make them coincide always in the same position is hard to me.
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ok to make it play till the end i had to add 300 in the end, but if I have a portion of this animation that I want to be played as a loop after the intro ?
basically the player goes from stand to sit, and then use the sit animations as an idle?
Avastar exports as .anim file I have no other options once exported that I can see...
Here are the settings
https://gyazo.com/ffdad387e18b4591e76b74866a464ef4
https://gyazo.com/39b5e2fae64489c67cb813dfc950d029
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My animation has 300 frames, in Avastar it says loop in and loop out but says 1 and 300 , I guess is not in percentages, so I put 100 and 100 ?
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So I did an animation and I wanted to know how I can do to not restart over each time but end and stay still in the last position when over?
Basically I made a transition from stand to sit and I want the player to keep stay sit and not restart from standing all time!
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thankyou I will check !
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Others ?
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HEllo , could you tell me why my lod snaps into a different position from the one I have exported like?
I use 3dsmax btw.
nvm , solved, I just added a reset Xform.
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I checked two animators and they said its not theirs, now I dunno of others that make mocap animations, can youtell me the name of some?
ALso if there are any good animators that make mocap animations full perm? I bought al lot from Abranimations but not found others that make mocap .
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Hello , I always look for good animations to put in my furniture, obviously full perm , recently I stumbled into a set of AOS I bought that were full perm , after trying the first I bought several to take the animations inside and use for my own items, but then I realized that the price was too good for beeing normal so now I am fearing that those animations I put in my items might heave been ripped by some other legit creator, I have checked the profile of the creators of those animations and one has 7 months old profile , payment info and not much else, the other has 5 months old payment info and no pics , no groups nothing , so my suspects increase...
What should I do ? I am in fear now of using those animations in my items what you sugest me to do?
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Hello , I made a couple of glasses and I was looking for a script that allowed to me to change either lenses or textures and resize on request like the usual tool menu with incremental steps, but I only found this last one and despite works fine is no mod and I can't add another script to retexture, is there anywhere a full perm version to buy so that I can mod in the other stuff?
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thankyou.
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I just wanted to display some different textures one after the other , in no particular order in a timely fashion.
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That is requiring me to make two more prims, my item is a simple phone screen with 1 prim and two faces.
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Hello I know how to make a texture selector on menu but how can be done a texture changer randomly on a loop with a set of textures ?
Especially only on one face of a mesh?
Imagine a tv screen or the like .
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Just now, Profaitchikenz Haiku said:
Bigger is not necessarily better.
I will make use and will be much better.
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On 4/28/2021 at 4:35 PM, Zoxin said:
Speaking of - it'd be nice if they upped the physical land tri density and (especially) got some proper land painting tools on the go at some point.
This! And Increased Size!
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I need an item redelivered from my Merchant store to a client but when I go click redelivery it says :
So sorry to keep you waiting. We'll be right back!
We've been notified about this issue and we'll take a look at it shortly.
Why that and how to fix?
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20 hours ago, Coffee Pancake said:
TPV - Third Party Developer
You know .. the people who make third party viewers
http://wiki.secondlife.com/wiki/Third_Party_Viewer_Directory
There is a bi weekly meeting between them and LL developers, so we can discuss what code changes are coming, cover our work and release schedules, demonstrate ideas and concept code that the Lab might be interested in.
Aything interesting on sight?
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Ehm do u have a visible sample of what ou described?
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On 4/21/2021 at 3:54 PM, Coffee Pancake said:
They're not doing any of these things and from what's been said at TPV developer meetings, have no plans to change water.
What is TPV and what are they planning on adding?
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The multisim attachments are not the solution but a sort of patchfix, they allow mostly 512 m x 512 m areas, surely nothing spectacularly big or worth paying x4 time the price .
What really SL needs is increased land size like for example does in Sansar, a new system of terrain development and management of "prims" .
The landlords cannot take hostage the development of this platform for supposed LL losses in fees, I actually believe the opposite, if LL invested in improvements of the platform graphics on several aspects like first and foremost the land size and land tools, we would have much more people join SL simply because it would look on pair with more recent games and not lag behind in technology and look because of a stagnant development and upgrade.
If the fear is that Landlords could exploit the larger territories and prims then there could be placed a max cap to rentable areas , if you want to rent more then you would pay more , a Sim of 4km size for example could allow the same number of renters of a normal sim with a capped number, if you want to grow the number of residents thenyou need to pay more , otherwise the sim would cost as much as a normal sim .
The larger sims would enourmously benefit the garden sims, which are the purely park areas created by some users for most people to enjoy and visit, which would add to the benefit of the appearence and look of Secondlife.
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1 minute ago, Jenna Huntsman said:
What @Coffee Pancake was saying is that there isn't a good option to make that happen, as either the region would be 4x the normal size, but only have the power of a single region. This would be good for builds, but very bad for consumers who rent land off a land baron, who could use that to cut their own costs to increase their profit margins. (Think of it this way, 1 person renting a 512sqm parcel in that region, and puts a breedable farm on it could grind all of that region's scripts to a halt).
The other option just wouldn't sell (Who's going to pay a vastly inflated price for an underpowered, oversized region?)
The sweet spot would have to be somewhere in the middle, with a prospective mega region being 4x the size with 2(+)x the power of a regular region. But who knows if that's even possible with the way things are set up.
I do not agree, If Landlords could rend more people the better,.
Improving the SL structure can only benefit to SL on the long term and attract more people to the platform.
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I honestly can't see the problem of Landlords getting more rental space, I think all would take advantage of larger sims and more prims .
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2 hours ago, Coffee Pancake said:
SL's region architecture does not scale up, even in the cloud. So a mega region (any size) would just be the regular region we have now, but with more land.
A mega region the size of 4 regular regions can not have the processing resources of 4 regular regions, that's not how SL works.
So, LL can supply mega regions in two possible ways (and this works out the same no matter how you scale it .. 4x is an example)
- Mega region 4x the size and 4x the price (with only 1x the power). This is bad for consumers.
- Mega region 4x the size and 1x the price (with only 1x the power). This is bad for LL.
Option 1 is dead on arrival, no one will want to pay 4x the price with 1x the resources when they could get 4 regular regions for the same price.
Option 2 on the other hand opens up huge consolidation gains to land barons. More plots to rent for a fraction of the previous price or huge plots at the current price. A sudden glut in very cheap land will cause a drop in overall region ownership and LL will make less money. LL might be fine trying to sell us a bad product, but they wont be fine undercutting a price source of income. Option 2 is dead before it's ever launched.
Draw distance is a client side limitation and nothing to do with the regions or how big they are. Just because a region could have a "4kms" size, doesn't mean you could render it all !
Editing tools, asset creation & manipulations is an entirely separate discussion and has nothing to do with regions.
How about, not available for renting?
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How to export whole building from 3dsmax to SL ?
in Mesh
Posted
I tried to export a whole building but it is crashing SL when I try to load ... is there a way to import the several pieces one after the other but be able to position every piece in the correct position in SL?