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Eidolon Aeon

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Posts posted by Eidolon Aeon

  1. Hi all,

    I have an old school ambient sounds script that plays different sounds according to whether it is day or night. It's only supposed to loop crickets at night, but it plays the loop during the day as well. Other sounds play at the correct time. I'm not skilled enough to figure out what is going on with that and am hoping somebody can help.

    The chunk of code:

        {
            vector time = llGetSunDirection();
            list myList;
            float density = 0.9;
    
            if (time.z > 0.0) 
            {
                myList = llListRandomize(daySounds, 1);
            } 
            else 
            {
                myList = llListRandomize(nightSounds, 1);
                density = 0.98;
                
                // Ambient nighttime sound
                if (llFrand(1.0) > 0.85) 
                {
                    llStopSound();
                } 
                else 
                {
                    llLoopSound(llList2String(nightAmbient, 0), 1.0);
                }
            }
            
            if (llFrand(1.0) > density) 
            {
                llTriggerSound(llList2String(myList, 0), 1.0);
            }

     

     

     

     

  2. Hi, I'm really not sure where to put this, since it's not EEP.

    I'm hoping there's some stupid simple thing I'm missing or weird environmental setting I accidentally flipped. The same product in the same lighting looks awful now, and I can't figure out why.

    Should look like this:

    1381556092_PomegranatePastelFurPillow-LilacSFJ_001.thumb.png.36914be865c17e8333789b4174c2d2f7.png

     

     

    Currently doing this, with bonus cut-off shadow:

    1059355343_whatishappeninghere1.thumb.png.2fbea12f026c95bdd783b6d8678aa9e4.png

    2113111103_whatishappeninghere2.thumb.png.f77f0fc3894697a00eca05398c4987bf.png

     

    I don't know when this changed, but it was after June 2, when I released new colors for an event. I don't often have advanced lighting enabled.

     

     

  3. I've accidentally deleted my entire store folder in my inventory, including all my products and their textures. For sold products that use UUID-referencing scripts for retexturing, will that cause a problem down the road? I've just purchased and tested one of my scripted products, and it seems to be working fine, but my logic is saying it shouldn't be working.

  4. I'm looking for a texture-change script that:

    • Has transfer permissions so I can also use it for things I sell.
    • Causes minimal lag and is easy/intuitive to use, especially for the end-user.
    • Is flexible: can do combos/themes if needed, and works with materials, preconfigured tint settings, and maybe transparency/glow (not sure if that last one is even possible).
    • Bonus: doesn't conflict or get confusing with animation menus.

    I don't have the budget for custom scripts, so I'll need something I can buy on MP or inworld.

    Thanks for any tips. :)

  5. 19 minutes ago, ChinRey said:

    Here's Grendel's Chlidren's online catalog. They are the only ones I know of that still use it but every single parcel in SL has such a page.

    Huh. I remembered Grendel's had a catalogue, but forgot it was different from a place page. No search or sort, but the page is cleaner, and you don't have to scroll down to see what the real use is. Maybe I'll use a combo of direct SLURLs and the catalogue.

     

    23 hours ago, Prokofy Neva said:

    Is there any way to tell which customers are coming via the place page, and which by search/places or your picks or some other means?

    To actually answer that question: there are scripted landing pads that do this. You give each SLURL a slightly different landing coordinate, and the pad tracks where people land on it. I don't bother with visitor trackers anymore, but this type is certainly useful for people who need a better idea of what marketing is effective for them. 

    I doubt I'd get any visitors at that ground location aside from the places page.

  6. 15 hours ago, Prokofy Neva said:

    I don't how to fix the landing issue but I'm wondering if places pages are worth it. Is there any way to tell which customers are coming via the place page, and which by search/places or your picks or some other means?

    I had been pointing people to it from MP for finding specific items because I regularly move stuff around to make space for new items.  I'm reconsidering that, though. Maybe updating all the "See item in Second Life" links is just another one of those Marketplace time sinks I resign myself to. I've got a generally more stable setup now, anyway.

    • Like 1
  7. Hi,

    I'm looking to be able to do a specific thing, but don't want to pursue it if it's not possible, so I guess I'm mostly looking for a yes/no answer, and grateful for anything beyond that.

    Example of what I'd like to do:

    Let's say I have a product for sale, and I made several colors. (The number of colors I make per product varies.) I have one color out as a demo, and all the other colors are represented by pictures/swatches. Since I'm renting and quickly running up against my prim limit, I want to cut LI even more, so instead of one prim for every color, I use one multi-face prim for ALL the colors. The customer clicks on the color (face) they want in order to pay for that color.

    I'm sure this is really obvious, but I'm back in SL after a very long break and I've been pretty focused on just building since coming back. I know there are vendor systems out there, but I'd rather just set this up for myself or buy a script that does what I want. I've seen low prim, multi-panel vendors, but I don't want the customer to have to scroll through, and I don't want or need the large, main center picture. I just want e.g. a row of colors, and the customer pays for one. 

    So:

    • Is this a thing that can be done?
    • Optional: Is this a thing that can be done simply, by me? If I was eyeing DetectedTouchFace, would I be going in the right direction? I don't really have much LSL scripting experience, but I can usually work simple things out by trial and error. 
    • Optional: Is this a thing somebody else has already done? Ideally in script form for me to configure and use in my own mesh object.

    Thanks.

    • Like 1
  8. 1.  I'd like to start making hair, and am looking for a tool that automatically retextures my base wig into all the hair colors I want.  The HeZ Hair Coloring Lab looks like what I'm looking for.  Does anybody have an opinion on that or other tools around?

    2.  I'm looking for a script that allows my customers to easily change, say, the color of a hair streak, i.e., does a texture-change on specific prims.  Can anybody recommend one?  I also do jewelry and shoes; is there a script that would be easy to use for color- or texture-changing all my items, or would it be best to use something special for hair?

    Many thanks!

  9. All of the alphas I've made for my shoes have itsy bitsy places where pixels flicker into visibility when viewed from *very* specific and narrow angles, that I'm sure I've obliterated to 20 deaths in PS.  And yet, there they are.  Is this an issue with SL rendering and avatar mesh edges, or is there something I am doing wrong?  Do you see this on all foot alphas?  (It's probably something only somebody with OCD would even notice.)

    I've completely erased all the appropriate areas, saved as png, and uploaded.

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