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Freya Mokusei

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Posts posted by Freya Mokusei

  1. Perception of time has always been hard in SL. :P

    I haven't read the whole thread, falls below my interest. But, quickly, my two cents are that what's happening makes sense - users are aging out slowly, at just-barely-below replacement rate levels. Whether it be from lack of interest, hardware failure or the other 30-3,000 structural issues that eventually become too annoying (I assume this thread has plenty of examples already).

    Continuous growth isn't possible for any online platform, everything has a TTL.

    Important thing is it keeps away from a cascade effect - like the sort that can happen (and has happened elsewhere) when operators take their eyes off the ball. This risk has actually decreased in recent years, which should enable the slope to continue (at the rate it has done until this point) for a while yet.

  2. Perhaps this chart by Tyche Shepard helps. An alternative by Taturu Nino is here.

    IMHO, sirhc's stats may be misleading because they're single-points-in-time. SL concurrency fluctuates very heavily across the day and across the week, making averages a far more definitive measure. It's cool seeing those numbers, though.. :)

    As I recall posting back in the day, traffic wasn't declining quickly then and it isn't declining quickly now. The noticable difference is the height of the 'Max' peaks, but mean and median have been in a stable, low angled fall since 2008-2010.

    Think this supports your summary, Phil. It certainly falls in line with the Gartner Hype Cycle. The decline might be more perceptable now (it is for me, as a member of some small-count subcultures), but it won't accelerate for a while yet.

  3. No. LL aren't a courier service, they've got stuff to do.

    It's 2017, find another way of contact. There are billions.

    Set up a disposable email, IM service, a Twitter account, dead letterbox, smoke signals. Ask a friend, use a cellphone (I think Twitter still supports tweets via SMS), visit a public library.

    • Like 3
  4. This is cool. Well done LL. :-)

    I'm not American, but as a resident of Second Life many of the people I care most about, are. Lots of folks are worried right now and it's encouraging to see so much support for at-risk groups.

    Of course it makes sense, too. A world like SL couldn't exist without the free movement of ideas and skills, and the wired worlds bring people together from all over. As far as SL is concerned, this could only ever be a step backwards. I'm glad LL recognise the conflict between ideals.

  5. I decided on my initials first, and then came up with a name that matched. It took me about three days, but given that it's the longest-running, most consistant name I've ever been known by I think this is justified. FM was nice and smart, lots of straight lines. Both my present real-life name and the name I was using at the time have their own initials related to the shape of 'FM'.

    Mokusei is Japanese for Jupiter (literally, 'wooden planet' 'cause Jupiter looks like woodgrain a bit, I suppose). Jupiter's my favourite planet, the great protector and moody storm-haver. The surname was also delightfully-close to Mokujin ('wooden person'), a Tekken video game character who was made from wood and could adopt any possible fighting style - which parallels my high level of empathy toward those around me, and my [mostly now replaced] habits of mimicry.

    Freya is more complicated. The aesthetic and sounding was one big part - the dip of the y below the line along with the friendly-sounding 'ey ya' at the end. I drew it from Der Ring des Nibelungen, a series of dramas by Richard Wagner, whom I've been strongly influenced by since I can remember. Originally it comes from Freia/Freyja, a Norse goddess who was associated with sex, war and death (a lady who knows how to party!). She goes by several different names, cares for wounded soldiers and desperately searches for those close to her whom she's lost - all elements that I relate to strongly.

    I suppose I should've prefaced this by saying that I'm prone to over-thinking things. But it works well for me by combining two cultures that have great interest to me. I've had a bunch of people try and guess the origins of my name, often with some success. I'm told it suits me well, even if I feel it's a little too 'femme' when compared against my life-path since deciding on it, in 2006.

    Thanks for asking! :-)

  6. AAA1122 wrote:

    Graphics Card: Intel® HD Graphics Family

    The graphics is at lowest level.


    Reckon this is your problem. Could you clarify which Intel HD graphics adapter you're using specifically?

    It'll be listed in Device Manager (Start > Run > "devmgmt.msc" > Graphics Adapters)


    I can only speak for the standard Linden Lab viewer - I don't use Singularity or FS.

    It sounds like you're on the bottom-end of SL performance, and as SL improves your machine's having more and more trouble keeping up. Intel HD graphics - as far as I'm aware - are chip-based processors, not full free-standing graphics cards. They're not designed for 3D environmental rendering for anything but short stretches.

    Consider upgrading your card to improve performance.

  7. I apologise then, that we've been talking at cross-purposes.

    This thread is far cleaner this morning, your concern stands a lot more honestly. Perhaps you can remember to see my comments in the context of yesterday, but it's clear we should move on.

    My opinion - as someone who's not involved with this project in any way - is that the clearest, most authoritive results would be achieved by discussing safety directly with the organisers. I imagine your queries would be well received and quickly satisfied, these folks (again, just my opinion) seem to know what they're doing.

    If I were to guess, I'd say the specific environment of this forum (being public, its specific history, having different guidelines) makes it especially easy to question motives and derail conversations. Open questions and invitations for opinion quickly dilute authoritive messaging from the source. I don't want to dwell on that, and I'm not blameless either. I try to be careful not to speak for anyone except myself, or to put myself in any kind of position of authority. 

    I'm just a person doing a thing. :)

  8. Again, it was considered in the very first post in this thread.

    The language was pretty clear to my eyes - recognising that identifying as a woman is what separates the trolls from those encouraged to find support. I don't see any benefit in dwelling further on the tiny (tiny) fraction of folks who engage in harmful behaviour. The inclusive message is more important, for reasons already outlined.

    I'm sorry if more was read into my reply - I only meant to communicate that I disagreed with the approach you and Alwin were taking. It's not a condemnation of anything else, Alwin and I have fairly dissimilar approaches. :P

  9. Exactly.

    The last thing anyone needs is to be told that they're not "enough of a <group>" to deserve support. If a person has concerns they feel can be addressed by any support group/safe place, they should feel encouraged to try without worrying that they'll get chased out of town.

    Thanks for the focused reply and perfect example. :-)

  10. Sorry, disagree. I echo Amethyst's sentiment that the OP doesn't need discouraging, given that the OP had already considered the possibility raised by Alwin. The Womens March had already considered this possibility, too.

    Individual cases of poor behaviour can still be addressed without this "concern".

    Generalised suspicions aren't useful, they put marginalised voices at risk and prevent people from seeking help and support.

  11. ChinRey wrote:

     Education is a tricky wicket. I'd definitely agree it should end up on the autopsy, but if I'm reading your impromptu investigation correctly, 3/10 isn't bad. Market forces adjust popularity, and many edu institutions had good opportunities for their own students but no outreach. See also, RL brands. So it's hard to say how much of a dent they make in the numbers.

    Remember too that SL doesn't have a routing engine; when something doesn't exist all the user sees is a failure. This hasn't been acceptable in web design for a long time as it cuts short user curiosity. That's just as likely to have a negative effect on tourism as the absence of a specific attraction (my guess is that approximately zero new users have heard of SLED - but I bet a lot of us still remember the Gossipgirls).

    ChinRey wrote:

    There's no real limit. A grid based virtual reality is very scaleable.

    Maybe technologically, but not socially. When SL starts to 'feel' empty, that's going to be a heavy knock. When there are popular products that can't be found in search anymore SL will struggle to keep even the most commited eyes here. The Internet's a big place, and if all your friends have moved onto playing New & Shiny, why are you still here? We'll reach that point eventually.

    Graphics efficiency... I don't know if I buy it. The barn door's been left wide open there for a long time and sure, sign-ups probably suffered but beyond the shallow end of the hardware pool (+mobile devices)... people still either stuck with it or left. I don't see new users being impressed by the jellybabies project, nor project Interesting. Maybe you're re-iterating my first point? The slow march of technology has finally plodded on, leaving legacy users with a tough call: upgrade or move on... and they're moving on.

    That was an insightful reply, and I'm glad you liked the article I linked. It's a lot more thorough on the concepts than I can be, though I've been paying attention to the trends for some time. I'm not sure how it will all shake out.

  12. Maybe relevant:-


    Social networks don't die all in one go. It's the 'hinges' that fall away first, and that breaks folks up. Isolation and heat death can take care of the rest.

    My personal opinion is that it's probably a wide bunch of factors, including but not totalling:-

    • The raised bar on hardware (e.g. the final...ish death of WinXP in SL)
    • Marketplace (which does reduce time spent in public - even though many homebodies were around before MP came along)
    • The.. Sansar problem (and, to some extent, the struggle for purpose that SL's always had, which is now... 'worse')

    Even with the above issues, that's probably only 5-10% of the problem. Trouble is, that it's 5-10% SL can't necessarily afford to lose.

    Oh, and FYI, I'm just answering the question posed. I don't think SL's in a particularly bad state, and it can definitely afford to shrink a good deal further before it reaches 'hobbyist'/'wind-down' territory.

  13. You probably won't like this answer, but I'd defintely look at something more straightforward. There's no easy way to detect bodypart-collisions in Second Life, the only agent-collision you can get is with the bounding box - which is 0.45m x 0.6m x <Agent Height>

    When I built a system that detects hit locations, I ended up having to work out how to code:-

    1. A method to turn the collisions into x-y grid results (to work out the hit location).
    2. A lot of angular mathematics (to work out which way the agent was facing when hit).
    3. An estimate of where the avatar's limbs are likely to be for each generic animation (sat, standing, walking, running, etc) (to work out where the avatar's arms, legs and head probably were when they got hit).

    I don't know that anyone's going to sit here and walk you through any one of these steps - let alone all three - just to end up with something that might not be accurate enough to work for you. Mine only works because it has a very limited use.

    It would be easier to create a system that only detected headshots, you'd only need to figure out step 1, provided you didn't want to track sit/stand status. Just one idea to simplify your request, make it more achievable.

  14. Love Zhaoying wrote:

    If they take Penny's suggestion of changing the carmera defaults, don't you think that would create a lot of chaos?

    Such aaaaaaas?

    My experience suggests that SL has two kinds of people in it, with regard to camera defaults...

    • Those who've changed their defaults to better settings
    • Those who've not noticed and don't care

    This change would simply bring the second group into line with the first, increasing consistency - or at the very least, visibility.

  15. http://www.downforeveryoneorjustme.com/lslwiki.net says offline for everyone.

    But the whois (@ http://www.whois.com/whois/lslwiki.net) says the domain's paid up for another month or so.


    Technical stuff over, yeah lslwiki was the only place I looked for LSL back-in-the-day, I don't know if the SL wiki existed back then. Even if it did, lslwiki was way more useful for what I was doing - creating a searchable lookup tool for LSL so that I could click a function/event to refresh my memory on the syntax.

    It fell into disrepair, and was never updated with a lot of the new LSL functions. I don't think it ever really recovered from being moved around (there was a period where it was at lslwiki.com) Unfortunately, I'd say it maybe caused more headaches than necessary in these past couple of years, I can't be sad to see an unmaintained service go.

    It had value once, but the problem with "burdens of love" is that love never lasts forever. Onwards and upwards.

  16. Alwin Alcott wrote:

    you agreed to give away most of your rights

    Yeah I don't think that's how terms of service work. A service provider might be able to attempt to dodge liability, but that dodge only gets tested once it goes to court. There's plenty of rights that no Terms of Service claims can reduce, no matter how strongly they word themselves.

    I don't see the purpose in this line of argumentation, it's not our job to protect LL from criticism or legal challenges.

    But there's also no reason for anyone to keep posting rants. Dissatisfied users can go and play games with Support, it's not possible to effect change by posting here.

     Good luck.

  17. Thanks! The edit means the post will last longer without being removed. Definitely good to make sure people can find this thread.

    In order to test legitimacy, you'd have to ensure the previous owner (right click in Inventory > Properties) was the name of the user who owns that store.

    Only reason I suggested the Merchants forum is because many don't wander into the drama of General Discussion. Especially with merchants, who may just want the latest info on Marketplace performance. Just a thought seeing as you weren't sure this was the right place.

  18. To be clear before I start: I have no knowledge of the merchant shown in your screenshot, nor the script they're using to generate these "giftcards" - I speak only from personal experience, and my general shopping habits with all merchants. (You could remove the name from your screenshot since this may put you on sticky ground here.)

    I wouldn't use any giftcard system that required Debit Permissions, in the way shown on your screenshot. It is far too risky for just a one-time, couple-of-hundred-L$ transaction. The giftcard would be immensely easy to 'fake', and then drain L$ accounts if repurposed by a nasty person. There is no way to revoke permissions once granted.

    In my opinion encouraging casual shoppers to accept Debit Permissions for this purpose is incredibly poor practice, it teaches people to see this permission as 'low risk' and 'beneficial only' - in truth, it's neither.

    I think it's smart to have raised this issue, but perhaps a post in the Merchants forum (again, probably with a redacted screenshot) would help you reach a more targetted audience.

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