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Everything posted by Luke Rowley
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Any LSL extensions for external editor up to date?
Luke Rowley replied to Luke Rowley's topic in LSL Scripting
Thanks everyone for the answers! I'm gonna try out Sublime Text then. -
Hey So I just got a new PC and I wanted to install an external editor for LSL. I've been using Atom for the past years with an outdated extension and since the editor is now dead and won't be updated in the future, I started to look for alternatives. Sadly, it seems that I couldn't find something up to date with the current LSL functions. For VSCode for example, the extension were last updated 2021. Do you know an editor that has a up to date extension to code LSL? Otherwise, how hard would it be to fork one of the extension and try to update them? I never did such thing in the past, but I feel like this is something missing deeply for the community. Thank you!
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SOLD
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Full sim, 20,000 prims, for sale. Monthly is $ 229 USD, I will transfer the region within 24 hours. The region is paid until 09/12/2021. You can send me a message inworld with your price. Thank you! http://maps.secondlife.com/secondlife/Vamps Nest/125/125/20
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Hi, not sure that I'm in the good category, sorry for that. Anyway, I'm trying to get textures from SecondLife on my web server using https://picture-service.secondlife.com/UUID/320x240.jpg but it ruins the original format of the picture. Is there a way to: Get a higher resolution? Get a resolution of the original format of the image? Thank you.
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Well, also, it's not because you have a strong password that someone can't get it. If for some reasons you get a keylogger on your computer and the person get your password, it can be strong as hell, it won't make a difference and that's where 2fa is super useful. I'm waiting for it too.
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I read this topic the last day while I was searching initially for a mainland land but .. Somehow I forgot that Linden Homes have a really good landscape overall. After 2 tries, I got a house near a lake and this is how it looks like now. Thank you everyone and this topic to remember me about them!
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Selling this land with an access to the water for 8000L$. Perfect to construct your own beach. Available here: http://maps.secondlife.com/secondlife/Soulier/88/38/22
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Hey Pixels, On this line llGiveInventory(llDetectedKey(0), llGetInventoryName(INVENTORY_LANDMARK", 0));, you can replace the by the actual name of the landmark. This would give you llGiveInventory(llDetectedKey(0), "My Home #2"); Otherwise, you can change the parameter 2 of the llGetInventoryName to 1 to give you the second landmark in the inventory of the object. Let me know if it helps!
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Hi! Each time I try to save an ANS URL in my Marketplace Dashboard, I get a 400 error and I'm unable to save it. Does anyone have the same issue ? I tried on multiple alts but still the same error. Edit: Oh yea, seems I'm not the only one. Thank you.
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SOLD
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I set the price down to 2000L$
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Hey, I'm currently selling a parcel 1230 PRIMS FOR 3200L$ - 3584 SQM. You can find it there: http://maps.secondlife.com/secondlife/Padan/105/107/99 If you need any informations, just let me know. The region has a total of 3000 objects and the FPS region are always at 45.
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Note that the viewer Firefox have this function to create outfit and set a picture of each of them if you ever want to save some money http://wiki.phoenixviewer.com/my_outfits_tab
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Thanks guys for your multiple answers. i'm currently using @Rachel1206's function and it works like a charm so far. That's kinda sad that we must use a function just to display a right float.
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No problem at all.
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I do love simply things too, but sadly your solution and the solutions I've been working on since yesterday don't work. For now, only @Rachel1206's answer works. If I ever found another solution I will post it here
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Thank you for your answer, it works well. I'm just a bit sad that I need this function just to display a correct float.
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You can use the event collision_start() and use llDetectedName(0); to get the name of the avatar that steps on your carpet. Then, you just need to display it using llSetText();
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So if I understand well, you just want 1 prim to rotate your HUD ? If so, you can detect the name of the prim you clicked on by using llGetLinkName(llDetectedLinkNumber(0));, this way you can name your prim "rotateHUD" and when this particular prim is clicked, rotate the HUD.