Jump to content

Aeon Voom

Resident
  • Posts

    42
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hey Maestro. I'd like to point you towards BUG-3990 My Helicopters and some Fixed wing aircraft got affected. I also get reports from the Sailors that things are getting wonky on their end. Generally i tend to say that the problem looks like the buoyancy setting and/or the mouselook steering gets badly affected.
  2. I am a contributor to the jira myself and like Innula pointed out, the JIRA is a great source for known bugs and workarounds to them. I simply cannot understand this move and i find it quite discouraging
  3. I am not particulary worried about how LL will deploy this set of functions or how to revoke it the permission given. But more on what exactly this will include. Teleportagent is one thing. Thats great and awesome in itself. But lets talk turkey. Lets say we want Players not to access their minimap (so in combat games they need to LOOK and not stare on their minimap to shoot an opponent) or Want them to display a certain windlight setting (like darkest night) without them able to change that back. Lets assume some game developer want to hinder them use their camera, so they cannot cheat-look through walls. Small examples that make a difference! All these functions are basically allready in RLVa. The problem with RLVa is that it needs to get installed into the standard viewer and that its "tainted" as it got developed and mostly used by the BDSM community.
  4. I recently got aware that pishing got really bad in SL these days. Several friends accounts allready got hacked through pishing attempts and all i can do is raise awareness through my groups about the matter. The problem is obvious. There is too much unedjucated "panic"-creation inworld and and far too less real awareness raising on the problem (and how to avoid it) I'd be interested to hear how you raise awareness in your vicinity and your ways to avoid getting pished yourself. Lets make this threat gain more attention inworld too, as this is appearently a really bad problem nowadays.
  5. For the ARC. i actually wish it would be more stable and reliable and foremost detectable by scripts. The idea of its implemention is really cool. but yeah thats pretty much about it
  6. Sorry Sean the aviation community is a little icky there. The problem is that in SL aviation there are alot of brands allready. And everyone likes to have a piece of the cake. Our temporary solution would be to make fixed Flight engines with a very slim api so that these brands can grab the script and make their own racer wich would fullfill the racing benchmarks. Thats the whole reason why Darsh wants the Aviation community to stick their heads together and form a commitee to oversee those benchmarks. I offered my help to script these engines for free. I got no business interest in racers but i can script a fairly well low lag flight engine.
  7. I think it is also on how roleplaying games work these days. The tradition of SL roleplaying games does not trace back to tabletop RPGs but to Computer RPGs where turnbased combat is gone for the most part. A few japanese RPGs still do turnbased combat, but thats more and more a thing of the past.
  8. I really doubt your proposed model would work. Most users want to play for free. I also think the malls never really worked THAT well. The point is: SL is not an arcade machine in which you flip (virtual) coins to play it. Also the time of the arcade machines is long gone for the most part. If you offer something for money it should be something lasting. Something they can take anywhere they like and show off. One example is 7 seas. You pay for bait and get more fancy fish you can show around. in MCE it is: you buy a kickass mecha and you can wear it outside the combat zone as well to show it off. And in my case it is: You buy a jet or tank and you can carry it anywhere. As a matter of fact: Most of my planes do not even get used in combat games. They are also very popular with collectors and with grid-pilots.
  9. Yes Loki. I am with you there. At some level you NEED to get active on the forums and such. But i talk about the normal user. Some still got a very distorted view on how LAG works and what LAG is actually is about. There is a load on SL urban myths around and no one to fight them effectivly
  10. Yes i know what you mean! We got several developers for the VICE combat system at Olds. Some old nuts and some new ones. And then there is the issue that VICE unlike other systems has a free api that everyone can get and develope for. That often creates some nightmares and the constant threat by the community to "monopolize" matters. A problem you surely do not have
  11. Well my traffic is not as high as yours obviously then. Haha. But yes that sounds like a plan. And maybe i grind my brain on how to do something similar in my sims.
  12. Haha. Good one Sean. Yes you are right. It IS a developers nightmare. Especially right now with the introduction of mesh. But i also feel that LL is not "really" in touch with the community. There are these forums here? The blogs and all this. But how many residents acutally find their way here? How many actually read the blogs? Not many. And this is sad! This is a twofold issue: LL does not use the right tools to deliver essential informations to the residents. And the residents do not accept the new media tools LL introduces. This is the gap i am talking about. This might seem schizophrenic but the users LOVE SL. but they have a very distorted releationship with LL.
  13. This is a topic that just went right through my head so i thought i share it. When do you think a game qualifies as roleplay and when do you think it simply qualifies as a normal combat game? Where is the border for you? When does it become a roleplay? For me its simple: A story alone does not make a roleplaying game. While a roleplaying game can have combat in it. The essential part is interaction with other players or the GM to play your role. This usually happens in an ordered fashion or more free form. Important tho is that all parties involved are part of the roleplay or it cannot happen. In a combat game, even tho it has a storyline to back it up, it is not essential to interact or display something. Teams might have names to let them fit into the story but it is not essential to roleplay a part in it. It is however esential to do good teamwork. I see alot of "roleplaying games" on SL these days and me myself as an old tabletop/pen&paper nut often find it hard to draw a line there. For me most of these MMORPGs should simply remove the RPG from the name cause i do not feel it beeing justified and often misleading.
  14. Thats actually less a problem. Here i got a magic keyword there: Community. Have it! With a working and thriving community around your gamefield you have people who love to help new players to get on their way. This is the best and most effective way i know. And still not failsave. You can put up as much notecard givers, signs and whatnot. It doesnt help it. Thats at least my experience.
×
×
  • Create New...