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Send Starlight

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Everything posted by Send Starlight

  1. I have a dave & busters or chuckee cheese style board game hangout where a ticket system I developed gives "tickets" with zero linden value that can be turned in to retrieve random gachas from signs for fun. Will I need to remove this system completely? In addition, I provide a "mulitplier" that allows players to tip the sim to get x2, x3, x4 tickets for up to 10 plays when they win so they acquire tickets faster. I also provide a 1x for free that provides 10 tickets a game. Paying for this is not required to play or receive the prizes. Players generally pay with effort and time spent simply playing the board games. Even with this freeplay feature and the fact that the tickets don't hold value, will I be required to remove my system and the gacha prizes. Or, do I need to modify the way it works or remove it? The system is located here: http://maps.secondlife.com/secondlife/Indian Paradise/117/69/2513 I need some guidance here.
  2. 1. We've been experiencing a lot of voice issues lately. For example choppiness and voice dropping. This has been happening all over the grid and is not bandwidth related. Similar issues occurred last year and seemed to have been resolved. In addition, will there be any fixes for the auto-ducking issue where when the volume is low the voice does not transmit. Right now singers have to a) purposely increase the output volume to keep low parts of a song from causing the voice to drop out, or b) switch to media streaming which is awkward and non-inclusive. This causes trouble during karaoke, for example. And, sometimes voice cuts out and the only way to solve it is to "wiggle" the audio input slider via the voice preferences. These are problems that have been around for years. Is there any progress on upgrading or improving the voice system to resolve these issues? 2. Global experiences seem like a security risk, especially when considering that users of the Firestorm viewer for example are forced to allow the Firestorm experience and cannot block / forget / remove the experience. Such an experience is currently automatically allowed when visiting sims controlled by Firestorm experience admins at the moment, and you as a user are safe anywhere else that has not added the experience to the currently allowed experiences. Have considerations been made for protecting users against automatic global control of their viewer via such experiences? The ability to force teleport or force an invisible HUD or object onto the user or stalk users with an experience grid-wide in this fashion becomes a very real problem. 3. Are there any plans for improving user retention and what are they? Have any approaches been devised to encourage new users to sign up? 4. Are there any plans for upgrading the graphics in the coming year? 5. How is the cloud roll out going and what are some milestones and dates for its progress? Which company will be hosting the cloud service? 6. Will there be any reduction in land prices or further increases in prim allowance? For mainland? For private island owners? 7. Has any progress been made on my original request at the previous town hall meeting for two factor authentication or for the ability to reboot a sim while keeping visitors in place while the reboot occurs without needing to teleport out? 8. What percentage of the mainland is for sale? 9. Many people seem to believe the company wants to shut down Second Life. There is a belief that Linden Research is obsoleting the platform by moving developers away from it for other projects, not back porting features from Sansar, and not providing stewardship for the platform and its community. Can the company confirm a commitment to SL as a platform? 10. What is going to be done about bot trafficking if anything? 11. As sim owners how do we better control our sims to prevent attacks? Are better tools going to become available? For example, right now I have to set my sim to require payment information (which is undesireable) in order to keep the sim at a certain level of maintainable sanity against malicious alts, crashers, stalkers, doxxers, etc. What can Linden Research, Inc. provide us to stop this that doesn't require turning away almost all new users from visiting via that flag? 12. What can the company do to help assist Adult sim owners in keeping our regions 18+? I am an adult sim owner, which isn't actually even a sex sim but I have it as adult to keep the discussion level mature, allow nudity or mature conversation discussions if desired by visitors, and to prevent unwanted romantic relationships from forming between visitors. Currently I have to rely on the 18+ flag checkbox, the fact that the sim is set to Adult, the requirement of payment information, asking people their ages when they visit for the first time, and relying on my visitors to keep an eye out for interlopers. And of course, this becomes everyone's favorite "troll" to ask me to ban someone they simply don't like for it when it isn't true which as you can imagine creates a lot of drama. My question is, what can Linden Research do to help assist in guaranteeing that we can provide this restriction accurately? 13. Are there plans to port Second Life and Sansar to game consoles? Which ones and when? If not, why?
  3. 1. Will Linden Labs be backporting some of the technology developed for Sansar to SL? e.g. direct Marvelous Designer clothing support (samd) or the new rendering engine? 2. Feature request: If an object like a board game table was picked up in a large group of others objects it is impossible to find it again when searching the inventory. Could it be possible to add a feature to allow searching inside of groups of objects. And, perhaps even folding open that group to see in a tree-like fashion to see what is inside that bundle? 3. Feature request: Tagging inventory items in search would make them easier to find. For example, an item named "Elf Tree" could be tagged, "foliage; elven; fantasy" And, then later on be found when looking for those tags with a word cloud or via search terms it can be found. 4. Will the quality of the voice system be upgraded at any point in the near future? Many players are starting to move over to discord vs talking inside of SL because the Opus codec in Discord provides significantly better quality and the app has more modern chat features. Although, it lacks 3D positional audio. 5. Feature request: Prices on marketplace, unless adjusted manually by the creator, remain the same linden value even if the value of $L in regards to USD changes. Can sellers have a way to set a desired USD price and the $L will always match that value. 6. Feature request: Can a better scripting language be provided for scripting objects? LSL has no real world application and is a tedious language to use as it lacks many features of real languages. In addition, can the memory and capabilities for scripts be increased; e.g. a better random number generator, coroutines, a comprehensive remote runtime debuggers (breakpoints, watch variables, etc.), and a more modern built-in editor with autocompletion, better highlighting, high contrast color mode, etc. 7. Harassment, doxing and fraud have become an accepted part of existing in this world. Are there plans to make support more responsive and useful? 8. Feature request: The "baked mesh" feature seems to be designed to simply apply the standard SL body alpha to mesh bodies. Is there any plans to perform "mesh combining" to speed up batching of polys. 9. What can be changed in the SL client to improve the framerates for users? Even top of the line "godboxes" struggle when a small group of 20 - 30 avatars is near. And, many users on older machines are getting 2 frames per second of which there are many. 10. Have you considered performing a hardware survey in the viewer similar to Steam's survey which can provide a benchmark and hardware telemetry for the purposes of redeveloping the viewer with performance for actual customers in mind? 11. Feature request: Many accounts have been hijacked via social engineering of support, compromised security questions, easy to guess passwords and brute forcing logins. Are there any plans to release two-factor authentication support for those of us who want peace of mind? And, are there any other planned security measures coming down the line in the near future to help improve security? 12. Is Linden Labs planning to advertise SL to attract new customers and keep the population size healthy and sustainable? 13. Why are SL cash cards no long available in retail stores and are there plans to bring them back. 14. Having premium concierge support access does not seem to provide much benefit beyond filing tickets which are much of the time quickly closed with, "We can't help." I myself have had the phone hung up on me in the middle of a call or had tickets closed on me as resolved when the issue had not been resolved. How do you plan to improve support so customers, especially those who are paying extra for premium support, don't feel ignored or abandoned in their time of need? 15. Are there any plans on the horizon to provide land owners with management tools to better cope with attacks, lag, and grief. 16. Feature request: In voice chat; some voices are too loud, for example screaming or blasting of music, and others are too quiet. Could audio normalization be performed to automatically lower and raise these sounds to match surrounding voices? 17. Will prices for private islands be adjusted now that mainland has become more competitive to help land owners? 18. When will animesh and baked mesh become available? 19. Are there going to be adjustments to premium accounts to make them more worthwhile? e.g. no upload fees, a higher group limit, no search listing fee for sims, etc. 20. Voice hacking has become an issue that has not been resolved. When an account is SL banned, Vivox isn't made aware of the ban and still has those accounts active. A rogue viewer has the ability to randomly pick these accounts from a list and cycle through them on the voice server without an account ever needing to enter a sim as long as the simulator server is known. Blocking those accounts has no effect, because there are hundreds of them and the ban list would be filled and still there would be more. 21. In skyboxes at thousands of meters up textures flicker. Can this be solved? 22. Is there any reason for an upper limit on how high anyone can build? Can this limit be removed? 23. Is there a reason sims must be limited to 65536 meters and will this ever be extended? 24. Are there plans for an official mobile SL viewer for phones and tablets? 25. Homesteads are easy to crash and have a very low limit of 20 people that can get in. Is there ever any intention of increasing this limit and providing better hardware? 26. Feature request: Can a feature be added for land owners to set a required landing point for initial visitors that visit the sim but allow existing visitors to teleport around the sim without being lured back to the landing point again? 27. Can we get longer than 10 second wav uploads and larger than 1024x1024 texture uploads now that it is 2018 and other games are starting to go from 4k to 8k and have official ogg support? Edit: Lower resolutions could be requested by viewers on machines which can't handle it or when network conditions aren't optimal. 28. Feature request: For higher end client machines, now that it is possible, will we ever see an official real-time raytracing viewer? 29. Feature request: Will SL ever get to experience official VR / AR support? Edit: If yes, do we have a target date and a viewer project name for this to look forward to? If no, how can the customer base believe the 15 year community post that indicated LL is still committed to SL when it is clear that it is being left behind. 30. Competing platforms are starting to provide better real-time movement, scene and model quality, voice quality, and higher player counts. Are any improvements being made on the net code and these features? 31. Feature request: When purchasing a product on real world retail websites a customer sees: "Customers who purchased this also purchased x y and z" and "You might also be interested in q and w" product listings are shown. Can this feature be adapted to Marketplace? 32. Feature request: Will there be support for Firestorm windlight descriptions in the official SL viewer? Many sim owners use these descriptions and SL viewer users aren't seeing these parcels in the way they were intended. 33. Feature request: Why can’t we have more than one partner? e.g. several partners with an order chosen by us. 34. Why doesn't LL provide the reason a user is banned from SL? Especially if they are a paying customer. 35. What happens to the creations and contents of stores of players who are banned from SL and why? 36. Can cacheing be fixed so that it functions correctly? The bandwidth seems to be wasted each login regardless if the content is already in the cache. Edit: The cache is frequently corrupted and causes instability, graphic glitches and lag unless cleared occasionally (every month or so). It is clear this area of the code needs a complete overhaul. Also, squid proxy could be used to create far larger and faster caches on the client side, but I was unable to use it properly - If the viewer was closed before the textures were fully downloaded then blurry versions were stored in the squid cache and are never redownloaded due to missing HTTP features in the asset server for indicating a hash. 37. Feature request: Can SL provide a built-in way to backup your inventory so when you get hacked all the items that were deleted can still be recovered? Edit: This includes no copy items such as gachas. 38. Feature request: Restarting a sim keeps the current sim and users loaded until a fresh copy of the sim has been instantiated and booted, then users are automatically teleported into the "rebooted" sim and the previous is shutdown. This way, visitors barely notice the sim has restarted and do not need to leave. Thank you. - Palisade
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