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Subsonic Oh

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Everything posted by Subsonic Oh

  1. ...and with this permission request, my whole script idea fails. It can't be reset in the end, otherwise the object always asks for a permission again and again lol my brain explodes hahah
  2. As I'm a very noob when it comes to LSL, I looked at all old-school drinks in my inventory to edit their scripts, but their scripts are all not modifyable or use library animations. That prim is attached to the body, it should play sound UUIDs and trigger a non-looped animation before a specific sound will be played, or.. together with that sound. My basic idea would be like... default { state_entry() { llPlaySound(" --SOUND UUID1-- ",1); llSleep(15); llPlaySound(" --SOUND UUID2-- ",1); llSleep(30); llPlaySound(" --SOUND UUID3-- ",1); llSleep(20); llStartAnimation( --Inventory Animation or Animation UUID if possible?-- ); //i don't need llStopAnimation when it's not a looped animation, correct? llPlaySound(" --SOUND UUID4-- ",1); llSleep(15); llResetScript(); } } Could someone please help me with the LSL syntax? And how to use an inventory animation or animation-UUID? I completely fail here
  3. Thank you so much, here's the working result:
  4. Hey, I know I'm old, but still a noob when it comes to scripts. I have made a script which is playing sound on contact, and I have a script which is changing texture (glow on -> transparancy off -> glow on) on touch. But i can't combine both. What I want to do: A floor, invisible hexagons on the ground. Each prim should have a script inside to make the hexagon people are walking on visible (transparancy off/glow on) and after like 1 sec it should become invisible again. Damn this is a noob script, but too much for me lol Would really appreciate help on this ♥
  5. Alright, I was told to reset all the scripts in the head - this at least helped to keep my ears 'alphaed' after a relog. I still hope they're going to include the face-ao in the head itself instead of having to keep that giant HUD attached all the time. So, partially solved
  6. Well, answer was, they (all?) had internet issues and didn't receive my notecard. I should try deleting cache (did it several times, even manually in the file-browser) and try a redelivered head. So, i'm using v4 (w/ BOM), redelivery terminal sent me v1.1 (seems like w/o BOM)... So, still no solution so far. Oh and yes, I'd have to always have this giant HUD with the included face-AO attached, and there aren't any fixes or updated with "AO included in head" (like you have it in CATWA heads) planned.
  7. *sighs* ... re-sent to all these 3 guys: Dear Vista-Team! I already sent this one week ago to Vista Barnes, Hermione Mocha and Clif Sharktooth - unfortunately without getting any response so far I bought your VISTA Bento Head Emily v4 a few months ago, but I still haven't figured out two things: 1. Whenever I take off the Head HUD, the face animations stop. My buddy has a CATWA head and his "Face AO" also works without the HUD attached. Do I really always have the Head HUD attached to run the face animations? 2. Whenever I relog, my hidden ears are re-appearing. When I open the HUD, the ears are still marked as alpha, but they just aren't. I have to 'show' then and 'alpha' them again to get them hidden. It's really a hassle. I hope you have a solution for this or plan a fix on an updated v5? Beside these two problems I'm really more than satisfied with your head Thanks a lot in advance and Best greetings, Battlecat Oh
  8. Well, so far, until now, not a single response. There are 3 contact persons mentioned, all of them received my NC, not a single one answered. So, there's not a solution about this unfortunately, but I think this is still an important topic, so people are aware about it, before buying it. I will send a 'reminder' to all of them soon and will keep this thread updated, as far as I will receive an answer. Honestly I'd have expected a better service from a brand like VISTA. (Just in case one of these VISTA people read this, it was sent by my wife Battlecat Oh)
  9. Sorry to push this up again? I still haven't found a solution here. Anybody any ideas on this?
  10. We indeed have flying... not zombies, but bats and mosquito-swarms Usually they've been set up to stop people feeling save on a higher spot, walking zombies and other crawling creatures can't reach
  11. it's there -> http://maps.secondlife.com/secondlife/Moonlight Heaven/56/246/4026
  12. Just to clarify, people shouldn't fly on our sim because: It's a zombie shooting sim. You have to fight your way through a forest. Then you reach the harder prison. There you have to find keys to open the last gate to the city. There are even alpha walls to stop people shotcutting their ways or to get a lame sniper location on roofs of buildings. Shooting zombies while flying is stupid and also cheating their XP/levels. It's just not fair to all the other players. Also, it's not immersive at all.
  13. It's working, still struggling a bit with banning, but warning and ejecting (pushing flying people to the edge of the sim) works and super friendly creator, and cheap!
  14. thanks, i guess i found something, testing it with my alt/wife https://marketplace.secondlife.com/p/st-No-Fly-Zapper-Tran-permmis/15091410
  15. A pity it's possible to override rules settings Thanks a lot for the helpful answers.
  16. We got a zombie shooting sim. Flying is deactivated in region and land options, but today i still saw someone flying, very fast. I think it's not the normal flying. She can even fly through alpha walls! Seems like she's wearing a HUD or so? Is there a way to make them stop flying? Scrips and rezzing must stay allowed on our sim.
  17. Hey, I just wonder, this VISTA Bento head, whenever you take off the HUD, the Bento animations stop? Also after relogging, the set alphas for the ears reset, re-appearing. Is this normal, or do I do something wrong? 😅
  18. For Maitreya Lara this "Flat Chest Add-On" is available now in their mainstore. It gives you a flat male chest tho. And I'm pretty sure you might need clothing fitted to this add-on.
  19. As a complete noob in 2007 I made a first friend on the camping chairs (sit and earn 5L$ for 15 minutes or so) at this dutch Neophyte Gabber Club She, me and 2 friends later shared a little parcel of a sim. We had a "builder" there who built us our houses (as I said, we were super-noobs lol). On the parcel next to ours I met other people and we shared a whole sim together - we even met in RL
  20. Funny video to watch, although I don't speak spanish. They should wear the HUD, otherwise all the sim doesn't really make sense Haven't checked that sim out yet.
  21. NEW LEVEL Finally, at the swamp in the city you find a little boat. Paddle with it to the sewers and find the source of the plague! Be prepared for the worst! (more giant level will come in ... a bit) http://maps.secondlife.com/secondlife/Moonlight Heaven/56/246/4026 PS: @Zeotetra your wish got fulfilled lol nothing more to say^^
  22. Oh wow! Sorry, I don't wanna spam here, but I just googled and saw a blogger did a review of our old Axis Of Evil 5.0 sim Take a look at it http://sl-playinstinct.blogspot.com/2013/02/welcome-to-true-axis-of-evil.html
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