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Jahman Ochs

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Everything posted by Jahman Ochs

  1. Qie Niangao wrote: (One that I haven't seen mentioned as I type this: The sharing of a common area for the building of the party sims was a huge part of the celebration -- for many of us, more than the party itself. It was about the journey, not the destination.) Qie, that was in fact the first thing I thought when I read the blog note, and immediately went in-world to seek clarification from anyone that might be on the group chat. I could not have said it better myself, and the loss of that journey is the greatest of all - but it's still only for a fraction of the resident population. I
  2. Funny you should bring that up, Wolf, because that's another aspect of this that I hadn't even gotten around to considering: SLB was an annual test of the grid, because it was pretty much unprecidented on an annual basis for judging how well Linden Labs was doing at improving high-load performance. The abandonment of such is yet another example of how the loss of the organized, consolidated celebration is a serious fail on the part of LL.
  3. Sorry, Knowl - I know you mean well, although I take umbrage with your attempt to (as Linden Labs did) spin this somehow in a positive light. I'm glad your project can proceed without Linden Labs support, since it has been observed many places (including here) that Linden Labs is far more interested in pursuing other projects than keeping their commitment to Second Life residents. The fact that you can proceed without them for your activity is irrelevant to this thread. If you had read the content, you would see that.
  4. @Polenth - As I tried to say in a convoluted way: they are having us celebrate on OUR dime. No expense on their part. How many performers are going to feel ok about doing birthday shows for free (as they've done in the past at the SLB venues) to drive these birthday events? Especially when the traffic will be diluted because of all the simulataneous activity? And we're doing it on land that WE pay for. No challenge to get this done - no time limits, no schedules, no prim limits, and hell, this time the Adult and gaming will have free rein to draw all the attention they can, eh? Or will there
  5. Snickers: the observation is accurate; the metaphor is unfortunately hysterical.
  6. I am not surprised by this: http://community.secondlife.com/t5/Inworld/Help-Us-Celebrate-Second-Life-s-9th-Birthday/ba-p/1488731 I am, however, extremely disappointed that my worst expectations for how things were going to play out in Second Life, given Linden Labs' current leadership and the direction indicated by the "Linden SIMS" adventure escapades, have come to pass. There will be no SL Birthday regions. There will be no coordinated celebration. There will be a destination guide tab for events happening all over the grid - just like there is EVERY FREAKIN' DAY OF THE YEAR. In ot
  7. Thanks, looks like it's on my end then. I appreciate the response.
  8. I'm posting this here first, rather than filing a jira incident, because it's so prone to so many possible causes - but since around 10:45PM PST I have not been getting email from any of my scripted objects that are intended to notify me from my sim. These include both scripts I've written myself and third party objects. I usually get several an hour from the former, and I *always* get my nightly traffic monitor reports from four monitors placed around my mainland region. Has anyone else noticed the same breakdown in scirpted email?
  9. The SIMS Online was a bomb; it closed years ago. (http://en.wikipedia.org/wiki/The_Sims_Online) Just because someone is rich does not make them smart, and it definitely doesn't make them dedicated customer service providers. "I like to fire people" seems to be the rule around Linden Labs, anyway. I will *object* to the policies of a service provider whenever and wherever I feel appropriate; since they asked for feedback on this new offering, I have and will continue to do so. I do not whine. What they have done here is divert resources (and, in this case, it's clearly competitive resources fo
  10. @Mal - Hah. Ok, if that's how you want to interpret what I've written, go for it. My intent has never been to egrandize my own accomplishments over anyone elses. I know my own the best, needless to say; I could speak for others, but would rather they do so for themselves. If you take offense at my asking you what your investment is, either in time or money, to demonstrate the depth of your commitment here, so be it. And I may be a ranter, but I'm certainly no whiner. I'm passionate about the subject, not selfish about its value to me alone. I make my opionions known to Linden Labs in as many
  11. @LillyBeth - I would say EXACTLY the same things to Rodvick that I'm saying here. If they want to promote SL, there are a lot better ways to do it than produce an inferior "game" that will make the new user think "Oh, this is Wizards 101, and not as good". That will do nothing to promote what Second Life has (had) to offer over the past eight and a half years. You're right, it's not a rocket science business move at all - it's a move of desperation motivated by a lack of understanding about what the original intent of the platform was - and trying to patch previous mistakes with a direction w
  12. Quoth the real "god" here: "One of the key goals of Linden Realms was to learn more about what tools Residents could use to develop richer experiences in Second Life — and boy, did we learn a lot! In Q1 2012 , we will be releasing new tools used to develop Linden Realms, which will allow Residents to create even richer original experiences in Second Life. To prevent abuse of these tools, we will introduce a "creators" program in which verified members will be given access to these very powerful capabilities." (This from http://community.secondlife.com/t5/Featured-News/CEO-Rodvik-Humble-Share
  13. @Malcom - How long have you been in SL? How much have you invested? I have an opinion alright, and it's of infinite value if you have any idea what I'm talking about. If you don't (and I suspect not, given the nature of your response) then please do not take my objections to task. Linden Labs is doing one of two things: they are either changing the mandate, direction and audience of Second Life, in which case they owe those of us who have spent time and money building it into what it was; or they are wasting resources on efforts that are either, at best, obtuse or, at worst, a complete white e
  14. The whole premise of this is contrary to what Second Life is supposed to be. If you're looking for a gaming platform, the Second Life viewer is mediocre at best; you would even do better with Adobe Flash or Shockwave. But Second Life was NOT supposed to be a game, in any event. While it is possible to create games with the platform, I DO NOT AGREE IN ANY WAY, SHAPE OR FORM that it is Linden Labs' mandate to take MY MONEY and spend time working on creating such tripe. To those of you who enjoy it, is that really what you're paying your premium subscription and tier for? And if you're not pay
  15. @Toni Deir: Exactly, precisely correct - Linden Labs has built something that is, in and of itself, a complete waste of time. If they were producing new functionality to be shared with the residents and showing it off here, that's great, except we've seen no indication of such. Even if they were preparing to transition Second Life to target the 10- to 14-year-olds in a new version of Free Realms or Wizard 101, so be it - I'd be pissed, but that's their choice. But no, what they've done is apparently wasted resources (which I have partly paid for, through the thousands of U$ I give them every
  16. And @Mal Avro - I have no idea where you're coming from, but your experience with Second Life and Linden Labs is clearly completely different from mine, and from just about every other veteran with whom I've interacted. @Ergo Brandeis: ALSO well said. Q: "What's this game about?" A: "It's not a game, it's a platform for the imagination - YOUR imagination, if you are ambitious enough." I'm really sick and tired of people defending behavior on the part of Linden Labs that would get very bad attitude from both them and others, were it being conducted by the people who PAY THEIR SALARIES. In as
  17. For background, see: https://jira.secondlife.com/browse/SVC-7459 and http://community.secondlife.com/t5/General-Discussion/Traffic-calculation-change/td-p/1235259 Yesterday, we had 132 visitors and 9423 minutes, and the # was 14565. Day before, we had 176 visitors, 9841 minutes, # was 15584. Today we have 169 visitors, 9996 minutes, and the number is 11846. (Note that the # of minutes is as reported by the traffic monitors, which do not overlap the entire sim, so the correlation is not direct to actually minutes for calculation, but rather a ratio. The implication is that the visitors would've
  18. Is there *anyone* here who thinks the subject of this blog thread is a good idea? Even in Linden Labs? I have to wonder...
  19. Yeah, I'm in late on this thread - and I agree that this is yet another white elephant. Will anybody at Linden Labs care about my opinion? No. Is what they've created no different from the kind of "campers for traffic get paid to spend time on a sim" that they claim to abhor? No. I spent over U$6000 in Second Life last year. I've reduced my commitment to about U$2500 this year specifically in response to changes in their business model. If they continue to change for the worse, and my own needs are not met, I will indeed leave and not look back.
  20. And the bottom line is this: everybody knows the "All" search yields funky results that are inscrutable. The only way to judge performance of a parcel based on their keywords is through relative traffic #s. Now, if the baseline is going to change, that's fine - but to have it change without any warning is hubris of the highest level. "Let's see what *else* we can do to make the foundation of this system unusable by the core participants" seems to be the driving question at Linden Labs for the past two years.
  21. This has nothing to do with 'bots - and I have the numbers to prove it. They've totally changed the algorythm by which traffic is calculated, and I can show that change graphically based on statistics I've been collecting for the Pando region for over a year and a half.
  22. Yesterday, my numbers were around 225 unique visitors and around 11000 cumulative visitor minutes; my traffic number for the parcel was reported at 17569. This is consistent with my records going back over a year for this parcel. Today, my numbers were around 220 unique visitors and around 11000 cumulative visitor minutes. By my calculations, my traffic number should be somewhere between 16500 and 17000; it is, instead, 11997, a discrepancy of about 30%. A little investigating reveals that it looks like a similar drop in calculated traffic has occured across the grid. Consistent mainstay Frank
  23. Yesterday, my numbers were around 225 unique visitors and around 11000 cumulative visitor minutes; my traffic number for the parcel was reported at 17569. This is consistent with my records going back over a year for this parcel. Today, my numbers were around 220 unique visitors and around 11000 cumulative visitor minutes. By my calculations, my traffic number should be somewhere between 16500 and 17000; it is, instead, 11997, a discrepancy of about 30%. A little investigating reveals that it looks like a similar drop in calculated traffic has occured across the grid. Consistent mainstay Frank
  24. As the owner of the G&H Cinema in Pando, I can assure you we have a true media video stream (a custom quicktime stream, not youtube shared media) running 24/7, with a new playbill each week - usually two feature films and some cartoon shorts. Come by and check it out! (We do also have an arcade, as well as the mentioned bowling alley and paintball/tankwars arena - as well as a carnival amusement park with over 26 rides and attractions - we're one of the best full-sim mainland places to have fun on the grid!)
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