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Winter Ravenheart

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  1. No, I can't afford 5 cents to upload and YOU are not anyone to tell me if I'm playing the wrong "game"...especially since it's not a game to me, gamer. And you have no idea when I recieved information about the beta grid. Are you late for your WoW session? Thank you to the nice socials who have responded... I learned about local and Aditi from you and it has helped greatly. I'm off to create now... because I have the right to, whether or not I have 5 cents (which I don't)... and because I can. Note: minimum is 2.50 to buy lindens... omg, more than 5 cents!
  2. Not all up and coming creators have the money to buy Lindens and waste them on uploading mistakes. No one knows anyone else's circumstances without asking them. They have the right to enjoy and create in SL as much as the "upper echelon" (sp).
  3. Thank you, Frawmust... {BIG HUG!} That was a big help *UPDATE: using local did not work for applied clothing... guessing it works great for prims. Will keep testing.... this might just be because it's Tuesday
  4. Before I go postal... thought I would ask this question.... has anyone else noticed the lack of a "temporary" check box on the texture uploads and snapshots? I'm really REALLY hoping that SL and Firestorm did not decide to take that out since it is important to up and coming creators, especially in the clothing field. But like I said, thought I'd ask first because it might be a glitch on my part. Thanks for any answers.
  5. Funny, these are old posts and in it I am hearing all the hype that went out when Phoenix was the "big thing" to move to... even though it wasn't complete and needed updating about every ten seconds. Back then they said Emergence was no longer viable but I used it well for over a year until I got personal word of a stable version of Phoenix. When I tried Firestorm, it played havoc on my and my daughter's computer... and we're not the first or only to have that happen. So this sounds like recycled hype. The safe thing for Phoenix users is to keep using Phoenix until a stable version of Firestorm comes out. We're not missing out on anything except uploading pics and that can be done via Flickr apparently... we won't die.
  6. After reading all this (and not even the other posts yet), this transition to DD sounds completely daunting and horrific! Learning the magic box was child's play compared to this so far. There is one thing that is clear... the "land required" statement is phrased in a way that makes people think that they need to buy land to rez objects - that's false advertisement (not on the merchants part). What it SHOULD say is "Can be rezzed in a public sandbox or on your own land." And if converting to DD moves you to the top of search, then how long is that for because when everyone is forced to use this system, not everyone can be on top.
  7. From an SL (partial) tutorial/post: "For each object in the Second Life world, Second Life compares three important performance factors: download weight, physics weight, and server weight. It then chooses the highest of these weights and assigns it to the mesh as the mesh's prim-equivalent value. Normally, only the resulting prim-equivalent value is visible in the Viewer. To view physics weight, set ShowAdvancedBuilderOptions to TRUE in the DEBUG SETTINGS window. Note: The L$10 base cost to upload a mesh model is a temporary rate for the open beta period. This fee may increase after the mesh upload feature leaves open beta. Here's a very quick overview of the different weights; for more information on each, follow the links below: Download weight: Calculated by determining how much bandwidth is required to download and view the object. Larger and more visually complex objects have a higher download weight. You can reduce the download weight of complex objects by generating or uploading less complex meshes for differing levels of detail when you upload a model. Physics weight: Calculated by determining the complexity of the object's physics model. You can reduce the complexity of a mesh's physics model by using the analysis and simplification tools in the Upload Model window, by uploading your own less-detailed physics model, or by choosing a different physics shape type, such as Convex Hull, on the Features tab of the Build Tools window. Vehicles must have a physics weight of 32 or lower, but may have higher download or server weights. Server weight: Measures the impact an object has on Second Life's server resources. Objects that are composed of many prims and have physics enabled and/or contain scripts tend to have high server weights." The word "calculate" is used all over mesh tutorial posts. As a failure at mathematics (how I passed physics, I have NO idea), I say screw mesh. Maybe there will be nice things out... cool, yay... different strokes for different folks. Call me stubborn, call me old-fashioned (or just old, lol) but it was WAY easy to learn and begin building with regular prims. Yeah.. no to mesh until they make it easier and more affordable - speaking as someone who lives week to week and likes making her rent. 
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