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Paola Tauber

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  1. Hi Kate, Interesting stuff! I'm the Creative Director for a fashion, lifestyle and art SL based magazine: AVENUE (issuu.com/avenue). You may want to take a peek there and see if one of our 'architecture and interiors' photographer (or any other for that matter!) would like to help: some of them are pretty keen interior photographers and may even build the 'sets' if there are no locations available. I'll also send a note to the AVENUE Magazine staff group, pointing people here. Hope it helps!
  2. sure (and will edit OP). AVENUE is available inworld at several locations. However, for the sake of convenience, I find it easier to read it online on Issuu at: http://issuu.com/avenue Hope it helps!
  3. AVENUE Magazine is looking for a dynamic, imaginative, trendsetting individual to join our team as Fashion Editor. The ideal candidate will have relevant experience with the Second Life® fashion industry and will have a familiarity with various designers and demonstrated knowledge of fashion trends as they occur throughout the grid. An awareness of current real world fashion is desired. This motivated professional will have the ability to manage multiple projects, freely contribute ideas, and should be willing to work as a part of our team as well as independently. An attention to deadlines is important, and the willingness to communicate with our staff using in-world meeting and Skype meeting in voice is required. One does not have to be a model to apply. Any qualified candidates will be considered, whether their experience is as a stylist, photographer, designer, or a model. The duties of the Fashion Editor at AVENUE magazine include but may not be limited to the following: Contribute creative ideas for the development of AVENUE Magazine’s fashion sectionAttend and participate in monthly planning meetingsCommunicate and collaborate with stylists regarding the planning of fashion spreadsFacilitate communication with writers, photographers, and others in fashion featuresFollow up with staff about assignmentsSeek out new talent for the magazine and participate in the interview process. We invite all interested parties to complete the following brief application before the deadline of Friday, December 23, 2012. http://bit.ly/QRsGJ5 Those applicants who are chosen to move to stage two of the selection process will receive a folder of information in-world detailing the next steps. For additional information or further questions, please email Xandrah Sciavo at xandrah@avenuesl.com. AVENUE on Issuu | AVENUE blog
  4. Premier PR, Marketing and Publishing house seeks fluent Japanese/English translator to act as Liaison Officer with Japanese contributors and advertisers. Must be a reliable communicator, able to act in a timely manner, and proficient in conveying creative concepts. Experience in graphic design or SL photography a bonus. The post will report directly to Senior Management. Salary on commission. Please send expressions of interest to paola@avenuesl.com quoting "Japanese translator post" in the subject line.
  5. Premier PR, Marketing and Publishing house seeks fluent Japanese/English translator to act as Liaison Officer with Japanese contributors and advertisers. Must have excellent communication skills, ability to act in a timely manner, and be proficient in conveying creative concepts. Experience in graphic design or SL photography a bonus. The post will report directly to Senior Management. Payment on a commission basis. Please send expressions of interest to paola@avenuesl.com quoting "Japanese translator post" in the subject line. Thank you.
  6. You are welcome Squashy. Beware that the current release of Exodus is still plagued by the issue, so you will still need to edit those pesky lines out in post processing or take snapshots at your screen resolution, not higher. But by all means give Exodus a go if you are into photography. It has replaced Kirsten as my photography viewer of choice: plenty of options (some you may have to get used to), some interesting innovations and overall very stable on my system even for day to day use.
  7. They are a SL bug, affecting all viewers when you take a snapshot at resolution higher than your current screen. Exodus viewer devs said they are going to fix it in the next release of their viewer, and LL is aware of the issue and will work on it at some point in the future. There's a jira about this: https://jira.secondlife.com/browse/SH-2378 . In the meanwhile, here's a handy tutorial by Elysium Elide on how to get rid of them in post-processing using PS5 or earlier versions, which should work with Gimp too: . This way you should be able to take snapshots at higher res than your screen size, with DoF, shadows and antialiasing, and make the lines disappear with a little editing. Hope it helps. :*
  8. Yes, Exodus devs are working on a fix which they hope to implement in the next release. Yesterday Geenz posted this update in the Exodus forum: Hey everyone, just a bit of a update on this. A fix is currently in the process of being made for this, and some progress has been made. Right now, there's just one more bug that needs to be fixed with the new fix, and snapshots should look just fine. We're working hard to get the fix into the next version of Exodus, which should be released fairly soon to fix this issue completely. Do note however, the memory requirements for snapshots in deferred will increase with this new method (there isn't much we can do about this, sorry!). New High Res Snapshots.png You can see the current results of the fix in the above screenshot. As you can see, I'm also adding better color grading to the viewer as well, and the current problems with the fix have to do with how we're resizing the frame buffer texture, and will be fixed before we release the next version.
  9. i think you have to watch issues too, not just vote them. can't remember since when, but LL has perverted the Jira system, maybe just to make things more difficult for its customers, and started to take into account only watches, not votes. so my advice is to vote AND watch if a particular Jira issue is dear to you.
  10. here's why: https://jira.secondlife.com/browse/SH-2378 the Lab is unto this bug, however the solution seems to be pushed from Sprint to Sprint since they have higher priorities. If it's of any consolation, Exodus Viewer devs may have a look at this too in the future. Somehow, I expect Exodus' future to be sooner that LL's future, but I may be proven wrong. ^^
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