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Micky Doctorow

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  1. My pal Scissors figured it out. So if anyone wants a copy for their vehicle here ya go. Adjust the Float Power accordingly. //start_unprocessed_text /*float force = 5000; integer switch; default { link_message(integer sender, integer number, string message, key id) { if(message == "shift") { if(number == 0) /|/trans locked { switch = FALSE; } if(number == 1) /|/reverse { switch = FALSE; } if(number == 2) /|/neutral { switch = FALSE; } if(number == 3) /|/1st { switch = TRUE; } if(number == 4) /|/2nd { switch = TRUE; } if(number == 5) /|/3rd { switch = TRUE; } if(number == 6) /|/4th { switch = TRUE; } } if(message == "start") { if(switch == TRUE) { llSetTimerEvent(0.1); } } if((message == "stop")||(message == "stop_eng")||(message == "engine")) { if(switch == TRUE) { llSetTimerEvent(0.0); } } } timer() { llApplyImpulse(<force, 0,0>, TRUE);} } */ //end_unprocessed_text //nfo_preprocessor_version 0 //program_version Firestorm-Releasex64 6.6.14.69596 - Scissorlips //last_compiled 02/07/2024 03:46:23 //mono float force = 5000; integer switch; default { link_message(integer sender, integer number, string message, key id) { if(message == "shift") { if(number == 0) { switch = FALSE; } if(number == 1) { switch = FALSE; } if(number == 2) { switch = FALSE; } if(number == 3) { switch = TRUE; } if(number == 4) { switch = TRUE; } if(number == 5) { switch = TRUE; } if(number == 6) { switch = TRUE; } } if(message == "start") { if(switch == TRUE) { llSetTimerEvent(0.1); } } if((message == "stop")||(message == "stop_eng")||(message == "engine")) { if(switch == TRUE) { llSetTimerEvent(0.0); } } } timer() { llApplyImpulse(<force, 0,0>, TRUE);} }
  2. The other scripts are no mod. Not sure why he thought I would know what to do to finish making the script function right by shifting gears. But I'm sure someone may know, maybe someone with experience with GEMC/LUSCH/ZAMANI vehicles? - M
  3. I got a script that allows you to change the amount of power any GEMC or LUSCH Vehicle has from the creator of the LUSCH and GEMC car scripts but he is always busy and there is a small problem with the script where it will not recognize Reverse or Neutral. BeckHan replied this: "[2024/01/16 03:36] BeckHan Ra: (Saved Tue Jan 16 00:32:08 2024)eh just add gear check, this ***** can be done by a 8 year old, as the rest of that code" I am no scripter so asking the community for help; on this one. Here is the script, so if someone knows what BeckHan is talking about please fix it and post the script here. float force = 5000; default { link_message(integer sender, integer number, string message, key id) { if(message == "start"){llSetTimerEvent(0.1);} if((message == "stop")||(message == "stop_eng")||(message == "engine")) {llSetTimerEvent(0.0);} } timer() {llApplyImpulse(<force, 0,0>, TRUE);} } - Sincerely Thanks, - Micky The MADDOG
  4. "Most" Not looking to go against a TOS. Not sure I needed to state that as I would assume anyone interested in doing this job would have their own rights to whatever tool, animations, and such they need. - M
  5. The title may not make much sense but what I'm looking for is someone who can animate a few things in a new Tiny House I have built to be sold soon. I've just started building again in SL after a decade and want to bring some innovation back to SL in the prefab house market. I have no experience with animations or setting them up in objects and rather focus on creating more variations of house builds. Rather you use AVSitter and have your own collection of animations or some other method as long as it is non-adult and just simple stuff like for the kitchen counter, the shower and toilet, and a couple of bed animations/poses. This means somehow that scripts and animation will need to be full permission at which point I will change them prior to releasing the finished products on MarketPlace. Payment will be in the form of a % of each house sold on MarketPlace. This is a great way to keep earning money for many years from just one job. So the better the animations and the more people like and buy these new lines of tiny Homes then the more Lindens you make! A great WIN - WIN (It should be like this in Real-Life too huh?) 😃 I'm a very fair guy so you can set your own % of pay and what the work is worth to you. No pressure and I think it's best to let everyone do their job how they want. Here is a link to some of my past house build that are still on MP but are around 12-8 years old. Second Life Marketplace - Micky Doctorow Contact me in SL if interested. - Micky "MADDOG" Doctorow
  6. So I can't find a script(s) that will do what I need so I'm hoping to find someone who can create the script(s). - I know very little about LSL. I'm starting to build homes again and noticed there is a lack of invocation going on from what I've seen. I have built a tiny home on wheels and I need the Awning and Porche to slide out using a switch. I also need them to somehow hide when in the closed state. The awning and porch are 2 separate objects that need to be linked to the house but rather than be triggered by touching them I would want a separate button for example inside the house to trigger them open and close. Also, it would need some sort of UI/menu for the new owner to be able to set permissions to either owner, group, or everyone. The entire house will also be able to be towed by certain vehicles which I already have the hitch scripts, so basically, the entire house needs to be one object. Seems simple enough but there seem to be issues with getting all these options in one script or scripting system like door and rez scripts from what I was able to find in MP or through friends. Such a script system would also be used for various other things to cleverly give tiny homeowners a pop-out room for dining or guest room etc. Also to close a table while changing it to an entertainment center for example. So taking the tiny home emersion into SL but still giving them a lot of options to further utilize the small space into other useful or entertaining features on demand. Payment totally negotiable. I prefer to give a % of each sale of my homes/houses that use anyone's custom work. This is a great way to make much more lindens/money for years as long as the house sells. Thanks! - Micky "MADDOG" Doctorow
  7. I'm not sure the title is accurate to what I'm looking for so I'll try to explain. I knwo nothing about LSL yet I have used many scripts to do various things. I have built a tiny home on wheels and I need the Awning and Porche to slide out using a switch. I also need them to somehow hide when in the closed state. The awning and porch are 2 separate objects that need to be linked to the house. Is there any kind of scripting system with a UI that I can use for this or what exactly would I be looking for in a Script to be able to do this? Thanks! - Micky Doctorow
  8. It's been a long time since I've used the SL view but used Firestorm and I'm use to being able to move/walk my Avatar holding down both mouse buttons. How do I enable this in the LS client or is it not possible?? - Micky
  9. Thank you! However I know very little about scripting so what goes where exactly? Using your own name for example? A full working script example that I may copy and paste in the name and I assume UUID is the players "Key"? - M
  10. How to set an object to sell only to a certain person's name so that only that person can buy it? For example in a scavenger hunt I would like to hide objects that only a certain person can buy...
  11. How do I stop the Iventory Window opening every time I upload a texture?? Thanks in advance! - Micky
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