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Mira Kamiguwa

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Everything posted by Mira Kamiguwa

  1. Think I figured it out my self, I had moved the camera using alt 9-0 so it was closer than normal :matte-motes-big-grin-wink:
  2. Hi recently I've found the firestorm camera all clipping tolerence to be really bad. Basically if I walk around my camera tries to avoid hitting a wall by zooming in and out. This makes it hard to walk around certain sims and I have to use the alt ctrl keys to move my camera manually. Is there a way to remove camera clipping? Thanks
  3. Recently I've noticed that some times clothing does not sync between viewers. One person will be wearing the same outfit they were wearing afew minutes ago while they see them self wearing a compleatly different outfit. I've tried this using two viewers on different computers in my house and seen the same effect.
  4. So working on my own mesh I had this issue, I uploaded a sweater I had made and wore it from my inventory. Everything seemed fine until I asked my friend to have a look at it. She said she could not see it, I sent her a copy and same issue. I could see her wearing it but she couldn't see the mesh. At this point I remembered some thing, I rezzed the mesh on the ground and it was very small. I enlarged it and wore it from the ground. My friend immediatly saw me wearing the mesh and after I gave her a copy of this mesh she could see her self wearing the mesh. Today I logged in and just couldnt see the mesh outfit I had been wearing, so I visited a sandbox, rezed it on the ground and wore it. Then it poped back into view again :).
  5. You can import one using the old phonex but it will only be the shape, or you can use afew plugins. I'm not sure if the bones for small avatars are shorter or they are just offset.
  6. Freya Mokusei wrote: Mira Kamiguwa wrote: Teleport fails Items not rezzing; especially mesh clothing Crashing while crossing regions Items failing to deliver Items failing to deliver are to do with the Marketplace, and are also unaffected by mesh. Marketplace - as I understand it - isn't designed to work reliably. Items fail to deliver from inworld stores, some times appearing after a restart. I'd also like to metion I am using Phoenix Firestorm Release v4.2.2.29837. It may not be mesh directly causing the issue but all was well until the latest update. Another thing I just remembered was turning off HTTP textures allowed much greater sim crossing stability. From crashing 60% of the time to 0%.
  7. I've been in second life for a long while now and of course used to certain regions being slower than others. The last month or so things have been very very slow: Teleport fails Items not rezzing; especially mesh clothing Crashing while crossing regions Items failing to deliver Some times the problem is solved by relogging, but I'm finding regions with avatars wearing mesh to be especially troublesome. Any ideas how to solve this problem?
  8. To upload the rigged mesh I used blender 4.49a. The textures are uploaded separately not using the mesh upload function. It seems to happen more when I transfer the mesh but also happens on my screen from time to time. Reapplying the texture will fix the problem sometimes. I'm going to file a jira I think.
  9. Hi I've uploaded a number of mesh and send them to people or sold them. I'm getting the problem that for some the textures do not load, only partially load. I'm wondering if it is related to texture size. I'm currently using 512x512 textures. I'll be thankful for any input.
  10. Since xstreet changed to marketplace the search function seems to be very off. For example here are a number of keywords and there results: House Given results: Patulas House Black and white ribbon heels Promo!! K&L 3LectriK kitty (female) Adult pilo pillow Dress Mens formal dress shoes Hat Compleat avatar box Gothica Chick avatar I beleave the search fuction is picking up keywords people are using to wrogly label their items to improve selling results. So please use proper key words :)
  11. Zaho was the first I ever saw I think they have been around for quite a many years.
  12. No not that I have found, it has to be in the T shape or will deform when the av is animated.
  13. I've been working on blender to try and figure out how to rig and export a realisit human avatar mesh. I have an number of meshes which are low rez and a little higher than the default avatar in mesh in faces. The trouble is that they are still very blocky when rezed in world. If I add afew times the amout of faces the mesh looks good in blender but importing means the mesh is too high to be practical. Is there a way to export the mesh so it looks smooth but doens't take as many resorces? My friend who uses 3d max said that there is a smooth tool that works but this doesnt seem to give good results in blender. Thanks!
  14. For me mesh is the next step for sl catching upto the standard of graphics you will find in most commercial games. Final fantasy, Oblivion, far cry are all some great examples of what can be done with mesh. I find people in sl spend most of their time complaining about the new ideas developers are working on. Things like the UI is too hard to use. Its like when windows XP was released people hated it because it didnt feel the same as windows 98. Sculpting in mesh isnt hard. Its actually far easier than using sculpties, why you might ask? Because the majority of people who develop games are using mesh. Maya, Blender, 3d max, zbrush, mudbox were all designed for mesh builders not sculpty making. I'm in the blender group and the majority of questions people ask can be found by reading a book or searching online, I learned all I know from studying books. No ones forcing anyone to use mesh or even buy mesh but its the next step in second life evolusion, its not going aways and will become the standard tool for most 3d builders.
  15. Unless I'm not mistaken there is no way to make the actual text box any larger. I role play a lot and I'm having the problem that I have to correct text but its hidden cause of the small text box size. Please some one add more lines to the chat box!
  16. Do you have any books, magazines? Know anything about archtector? I think of a concept and then try look at real world designs or fantasy, sci fi comics, magainzes for inspiration. There is soooo much you can look at and doesnt invove going out late at night . Read up on some of the german,Scandinavian, Japanese architecture. If you are using prims its not always possible to fit them into sl but I have seen some really nice builds on marketplace. Just keep your eyes open
  17. Well people will always find a way to beat the system. Do you think the police are going to be visiting some guy in China or Russia using a fake card? The main thing is that sl was meant to be a open system where anyone can design and upload what they want freely.
  18. Well the files which are ripped off from various sites are easy to spot imo. Quality builders will bake there own textures and try hard to make some thing which looks good in sl. Another thing to think about is mesh isn't easy, its not all about downloading a mesh then upload it to sl and it comes out awesome, I know cause I've been working on mesh for a while. They have to be edited in a 3d software package which takes skill in its self.
  19. I was just wondering if to upload mesh in future everyone will need payment on file. Not just some kind of confurmation but some premium paypal accout or giving credit details to linden labs. It seems to me that linden labs is allowing mesh only to restrict it enough that it woun't be an easy way to build items using it. This type of thing will lead to a huge skill margin between pro builders who can afford to use mesh and normal residents.
  20. Hi I'm looking for an easy way to line up the back and front seams of clothing? Usually I go into photoshop and copy the front and back textures so they line up on a 2d level. I noticed there is always a tiny shift from the front texture to the back one. What ways do people use to make seamless clothing textures? Thanks
  21. Its a process crash, does anyone have some log files then can paste?
  22. I've been crashing since last Wednesday. Remember going to the mesh meeting then logging out the day after that I couldn't log in at all. I lowered all my settings turned off any graphic hardware options. Clearing cache gives maybe a 10 second time in sim then crash again. I'm guessing memory overload in some graphic or object in sim. Mesh used to crash like this on upload of complex meshes so guess that bug might be is back again too.
  23. I'd say don't waste time on blender 2.4 and move to 2.5. Blender 2.4 was released in 2005? Thats 7 year old software people are using. You also need to figure out how to make a sculpt map using primstar. I've seen way better results by zbrush users because zbrush was actually designed for sculpting not mesh design. If you want to make great meshes blender is awesome but for sculpties its just a lot of unnessesary work imo. If you really want to use blender wait for the new primstar to be fully released I'd say.
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